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Death_Source

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Everything posted by Death_Source

  1. They move cause yeah Also collisions so yeah fun Snippet: function sBlock(l: location, type: material, collisions: boolean = true): set {_w} to world of {_l} set {_type} to "%{_type}%" replace all " " in {_type} with "_" spawn falling block at {_l} with nbt "{NoGravity:1b,BlockState:{Name:""minecraft:%{_type}%""},Time:1}" register(last spawned entity) set {_e} to last spawned entity stop if {_collisions} is not true spawn armor stand 1.95 below {_l} with nbt "{Invisible:1b,NoGravity:1b,Invulnerable:1b}" register(last spawned entity) set {_ar} to last spawned armor stand set block 1.5 above {_ar} to air spawn shulker at location(0, 0, 0, {_w}) with nbt "{NoAI:1b,Silent:1b,NoGravity:1b,Invulnerable:1b}" register(last spawned entity) apply potion of invisibility without any particles to last spawned entity for 10000 seconds set {_e2} to last spawned entity make {_e2} and {_e} ride {_ar} Download from the file here or check out the spigot link lol https://www.spigotmc.org/resources/augmentedblocks-skripted-movable-falling-blocks-with-collisions.94570/ AGBlocks-1.0.sk
  2. Minecraft 1.16.5 - Multiplayer (3rd-party Server) 2021-06-19 19-41-43_Trim_Trim.mp4
  3. computer Minecraft 1.16.5 - Multiplayer (3rd-party Server) 2021-06-19 11-38-20_Trim.mp4 128x128 res rly do hit different tho
  4. even cooler than the babies i store in my basement?
  5. I did, many times it's all the same principles in the end. https://playgameoflife.com
  6. Hey lol it's me again. I'm sure you've heard at least once of the Game of Life, made by mathematician John Conway (RIP, died from Covid last year). It revolves around 3 rules that define the actions of dead and alive cells throughout a grid. Based on the start pattern, the actions of these cells is determined by the rules and can evolve into complex shapes, and with proper time and effort, can be coded into functioning systems. The rules are as follow: Any alive cell with less than 2 alive neighbors must die. Any alive cell with more than 3 alive neighbors must also die. Any empty cell with exactly 3 alive neighbors will become an alive cell. Using Skript, i coded these 3 rules into 2 functions, and with a little bit of work here and there got the exact same result given by the Game of Life. I included a video and the code for the functions below. function neighbors1(l: location) :: boolean: return true if (size of (all blocks in radius 1.5 of {_l} where [input = black concrete])) != 2 or 3 function neighbors2(l: location) :: boolean: return true if (size of (all blocks in radius 1.5 of {_l} where [input = black concrete])) = 3 Minecraft 1.16.5 - Multiplayer (3rd-party Server) 2021-05-30 14-29-16_Trim.mp4 P.S., Floofsy = I think we can all agree?
  7. You can now move models by riding them/using built-in functions. Just thought I'd update y'all lol
  8. Hey! I've been working on this Skripting project for over a month now, and released pretty much a beta version: https://www.spigotmc.org/resources/skcad.91850/ It's basically just printing block models in form of armor stands using math and vectors. Over 600 lines, tons of features, hope y'all enjoy it. Thanks for the help @Skillsboand oToght, hopefully I didn't send too many spoilers in the skript channel already
  9. You seem to be wrong on this matter. I was told by Trent that "restarting just stops and starts spigot", and that it "shouldn't happen". I can show u our conversation. There is no reason to be saving an entire server for simple restarts. In addition, if it is true and a simple restart literally puts your server on hold for over half an hour, then I expect that you will be giving back to the community for the effect this has on the thousands of servers. If you still don't believe that restarts aren't the cause, here's further evidence- half of the time the server restarts just fine. No saving stage whatsoever, just like a server is supposed to restart. -Death Source
  10. I'm developer on a server, Void15.minehut.gg. I already posted about this issue, and since then Minehut claimed to have solved it. However, after messaging an admin I realized most people had a different issue than me. While they tended to have long saving times, our server simply goes into endless saving after almost every restart. Then, of course, I have to wait 10 minutes, force hibernate it, then as it fails to start up, repair files, re-hibernate it, THEN start it and finally it comes up. Since this issue has been ongoing for over 2 weeks and has had a terrible effect on our server, with many players being much less active due to the frequent down times, I have to ask- what kind of compensation are you giving? Hopefully this issue gets fixed quickly. -Death Source
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