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Everything posted by ItsKirby
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So i am making a skript where it randomly spawns a falling block on top of the player. I am trying to make it to it would only spawn in Blocks. Because with my current skript, it spawns any block from half beds, grass, water logged blocks, and much more which i don't want to spawn. My skript that im using: on script load: set {list_of_blocks::*} to all blocks remove (bedrock) from {_list_of_blocks::*} #If i would want to remove specific items (it is a pain to remove things like beds and stuff in one long list) remove {bl.items::*} from {random.list::*} #Supposed to blacklist the items from the main variable but apparently it doesn't (Used in a command to add to the blacklisted items) #The skript that spawns the falling block, spawns anything even though i disabled it to spawn illegal items or items that i don't want it to spawn every 5 seconds: loop all players: set {_item} to random element of {list_of_blocks::*} broadcast "%{_item}%" spawn ("falling %{_item}%" parsed as an entity type) 20 meters above the loop-player If there is a way to fix this Or another way to make this work, please tell me. Im not a professional skripter so this is all i got...
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I seen it and it doesn't works as i favored
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Hey is it possible if you could explain how people can use this skript and what requirements are needed to make this work?
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I wouldn't reply to a post that is made from 1 year ago. Requesting to lock post
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Could you maybe create a queue system? Command /queue will allow the players to join a queue, then if there is a minimum amount of players in the queue, etc will happen (i just need the queue system to create something)
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As the title says, im trying to look for someone to create a skript that i need. If possible for free. I need a queue skript. If you have played any minigame server, example hypixel, they would have a queue when you join a game and when there is enough players or above, the game will start. Features i would like to be added if you could make it: - players click an item to join queue - above a certain playercount in queue or more will make a variable true (so i can make the game function) - A countdown till the game starts - I guess that's it, if there's anything else i would want to try adding, i will edit this post
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Wouldn't recropost from post that is about 1 year ago. Requesting to lock this post
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You should maybe post a list of things you wouldn't do. People are going to ask for Gen skript and complicated stuff : p
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Forgot that this forum existed when i created my account. Hello i guess.
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If i take the loop-player's uuid away and replace it with player's uuid, it wouldn't work. The skript works for some reason and i tested it with a friend. Im not sure why it doesn't function when i replace it with what you said in the places where it doesn't loop. Note that im not a professional skripter.
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Just a thanks to whoever came to help me with this skript. It was really satisfying when the skript finally worked out in the end! Guess the number is a game involving the chat where the players can try to guess what the number is between 2 numbers. Just a fun game you can add in your server! It has options where you can easily change for your liking and only requires skript. Paste bin link: https://pastebin.com/NDvnjxfE Edit: updated skript with restarting event when player's don't solve the game when the timer finishes again, causing a new number to be picked but no message to notify players. If you need any help on how it works, just give a comment here! It should be working fine once you put it in your server. This is my first skript that i created for the community, hope you enjoy it and give a like if this works!
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Nice Skript with more Talismans! You should try making commands with arguments to make 1 command with all the talismans included like this: command /talisman [<text>]: trigger: if arg-1 is "grass": #grass talisman if arg-1 is "mule": #mule talisman
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Ammo system doesn't seem to work. It doesn't consume or take ammo
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Nice, works pretty good. Maybe make more talismans.
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Got it, Thanks you two.
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I wouldn't need to change anything? If so i will try it out with the loops.
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So what would i do? Do i loop all players and use loop-player's uuid in the variable? Im not too great with skript so i am not sure what to do.
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I am trying to make a Guess the number skript, but the skript doesn't function properly. It doens't give errors but it doesn't do anything. If there is anything i can do please tell me. Im not a good skripter so there will be some problems. options: num1: 1 num2: 10 prefix: &lEvent every 20 seconds: if {toggle::player's uuid} is true: if {test::player's uuid} is not set: set {test::player's uuid} to false if {test::player's uuid} is false: set {number::player's uuid} to random integer between {@num1} and {@num2} set {test::player's uuid} to true send "{@prefix} &8| &7Guess a number between &r{@num1} &7and &r{@num2} &7using &r/Guess!" to all players command /guess [<number>]: aliases: g, game trigger: if {test::player's uuid} is true: if arg-1 is set: if arg-1 < {number::player's uuid}: send "{@prefix} &8| &7Too low!" to player if arg-1 > {number::player's uuid}: send "{@prefix} &8| &7Too High!" to player if arg-1 = {number::player's uuid}: set {test::player's uuid} to false send "{@prefix} &8| &r%player% &7has gotten the correct number &r[%{number::player's uuid}%]7!" to all players else: send "{@prefix} &8| &7Give a guess!" to player else: send "{@prefix} &8| &7Event hasn't started!" to player command /toggle [<text>]: permission: * permission message: &cInsufficent Permissions! trigger: if arg-1 is "false": set {toggle::player's uuid} to false if arg-1 is "true": set {toggle::player's uuid} to true send "{@prefix} &8| &7Game has been turned on" to player else: send "{@prefix} &8| &7Do you want to toggle game or not? &8[&rTrue&8] &7or &8[&rFalse&8]" to player
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Guess the number skript for chat. Made my own lol
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How did i only found this topic now?
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Came back to this place and i actually can't believe it's still going. Congrats
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Works nicely but warping doesn't warp the player to the warp they created. And when player warps to a warp that doesn't exist, it doesn't give the error message. Other than that, all other commands works as intended. I think...
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Im not sure if i should be happy or scared
