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Posts posted by ItsKirby
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From what I see, this skript is really well made for something made in skript! Nice Job!
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16 hours ago, Disvand said:
i dont get what you mean, can you elaborate?
i dont have a skywars map so i cant do this
Yikes. I might've said this too early. I figured out how to do everything what I just said so don't worry
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30 minutes ago, Pixel_Pengu said:
Hey! I've moved this post to the proper category. Feel free to continue the conversation here. Thanks!
Whoops Sorry for putting the post on the wrong category
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I am creating a game which has to do with blocks specific for each player.
I need someone to create the skript if anyone has time to do so. Players would get a certain block which when placed, can be used to open a shop (will create shop myself). They would be able to open their shop from ONLY their block. You can break enemy blocks in which they would receive their blocks back again.
If anyone can create the skript, I would be grateful. -
Creating a minigame and wondering if you can make it so players would have a certain block (example is diamond block) that they can place. They are able to open a shop from ONLY their block and can only break OTHER player's blocks. When their block gets broken, they will be given another block to place. Any help would mean a lot. Thanks!
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On 3/1/2022 at 8:58 PM, Patsteaks123 said:
Error Message
[01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! [Skript] Severe Error: [01:40:16 ERROR]: #!#! Could not load main.sk [01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! Something went horribly wrong with Skript. [01:40:16 ERROR]: #!#! This issue is NOT your fault! You probably can't fix it yourself, either. [01:40:16 ERROR]: #!#! It looks like you are using some plugin(s) that alter how Skript works (addons). [01:40:16 ERROR]: #!#! Here is full list of them: [01:40:16 ERROR]: #!#! skRayFall v1.9.26 (https://sk.rayfall.net/) skript-gui v1.3-alpha3 (https://github.com/APickledWalrus/skript-gui) DiSky v2.1 (https://disky.itsthesky.info/) SkBee v1.14.2 (https://github.com/ShaneBeee/SkBee) Skellett v2.0.3 (https://forums.skunity.com/resources/skellett.24/) [01:40:16 ERROR]: #!#! We could not identify which of those are specially related, so this might also be Skript issue. [01:40:16 ERROR]: #!#! You should try disabling those plugins one by one, trying to find which one causes it. [01:40:16 ERROR]: #!#! If the error doesn't disappear even after disabling all listed plugins, it is probably Skript issue. [01:40:16 ERROR]: #!#! In that case, you will be given instruction on how should you report it. [01:40:16 ERROR]: #!#! On the other hand, if the error disappears when disabling some plugin, report it to author of that plugin. [01:40:16 ERROR]: #!#! Only if the author tells you to do so, report it to Skript's issue tracker. [01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! Stack trace: [01:40:16 ERROR]: #!#! ch.njol.skript.SkriptAPIException: No class info found for citizen [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.registrations.Classes.getClassInfo(Classes.java:263) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.patterns.TypePatternElement.fromString(TypePatternElement.java:92) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.patterns.PatternCompiler.compile(PatternCompiler.java:132) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.patterns.PatternCompiler.compile(PatternCompiler.java:48) [01:40:16 ERROR]: #!#! at java.base/java.util.HashMap.computeIfAbsent(HashMap.java:1220) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.lang.SkriptParser.parse_i(SkriptParser.java:1301) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.lang.SkriptParser.parse(SkriptParser.java:226) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.lang.SkriptParser.parse(SkriptParser.java:179) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.lang.Statement.parse(Statement.java:61) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.ScriptLoader.loadItems(ScriptLoader.java:1113) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.command.Commands.loadCommand(Commands.java:489) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.ScriptLoader.loadScript(ScriptLoader.java:707) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.ScriptLoader.lambda$loadScripts$4(ScriptLoader.java:525) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.ScriptLoader.lambda$makeFuture$2(ScriptLoader.java:417) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.ScriptLoader.makeFuture(ScriptLoader.java:433) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.ScriptLoader.loadScripts(ScriptLoader.java:524) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.ScriptLoader.loadScripts(ScriptLoader.java:468) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.Skript$1.run(Skript.java:778) [01:40:16 ERROR]: #!#! at org.bukkit.craftbukkit.v1_17_R1.scheduler.CraftTask.run(CraftTask.java:101) [01:40:16 ERROR]: #!#! at org.bukkit.craftbukkit.v1_17_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:483) [01:40:16 ERROR]: #!#! at net.minecraft.server.MinecraftServer.x(MinecraftServer.java:1229) [01:40:16 ERROR]: #!#! at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:319) [01:40:16 ERROR]: #!#! at java.base/java.lang.Thread.run(Thread.java:833) [01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! Version Information: [01:40:16 ERROR]: #!#! Skript: 2.6.1 (latest) [01:40:16 ERROR]: #!#! Flavor: skriptlang-github [01:40:16 ERROR]: #!#! Date: 22:18:42.554713200 [01:40:16 ERROR]: #!#! Bukkit: 1.17.1-R0.1-SNAPSHOT [01:40:16 ERROR]: #!#! Minecraft: 1.17.1 [01:40:16 ERROR]: #!#! Java: 17.0.1 (OpenJDK 64-Bit Server VM 17.0.1+12) [01:40:16 ERROR]: #!#! OS: Linux amd64 5.13.0-27-generic [01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! Server platform: Paper [01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! Current node: set {reaction} to random interger beteen 1 and 1 (main.sk, line 14) [01:40:16 ERROR]: #!#! Current item: null [01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! Thread: Server thread [01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! Language: english [01:40:16 ERROR]: #!#! Link parse mode: DISABLED [01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! End of Error. [01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! [Skript] Severe Error: [01:40:16 ERROR]: #!#! Could not load scoreboard.sk [01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! Something went horribly wrong with Skript. [01:40:16 ERROR]: #!#! This issue is NOT your fault! You probably can't fix it yourself, either. [01:40:16 ERROR]: #!#! It looks like you are using some plugin(s) that alter how Skript works (addons). [01:40:16 ERROR]: #!#! Here is full list of them: [01:40:16 ERROR]: #!#! skRayFall v1.9.26 (https://sk.rayfall.net/) skript-gui v1.3-alpha3 (https://github.com/APickledWalrus/skript-gui) DiSky v2.1 (https://disky.itsthesky.info/) SkBee v1.14.2 (https://github.com/ShaneBeee/SkBee) Skellett v2.0.3 (https://forums.skunity.com/resources/skellett.24/) [01:40:16 ERROR]: #!#! We could not identify which of those are specially related, so this might also be Skript issue. [01:40:16 ERROR]: #!#! You should try disabling those plugins one by one, trying to find which one causes it. [01:40:16 ERROR]: #!#! If the error doesn't disappear even after disabling all listed plugins, it is probably Skript issue. [01:40:16 ERROR]: #!#! In that case, you will be given instruction on how should you report it. [01:40:16 ERROR]: #!#! On the other hand, if the error disappears when disabling some plugin, report it to author of that plugin. [01:40:16 ERROR]: #!#! Only if the author tells you to do so, report it to Skript's issue tracker. [01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! Stack trace: [01:40:16 ERROR]: #!#! ch.njol.skript.SkriptAPIException: No class info found for citizen [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.registrations.Classes.getClassInfo(Classes.java:263) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.patterns.TypePatternElement.fromString(TypePatternElement.java:92) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.patterns.PatternCompiler.compile(PatternCompiler.java:132) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.patterns.PatternCompiler.compile(PatternCompiler.java:48) [01:40:16 ERROR]: #!#! at java.base/java.util.HashMap.computeIfAbsent(HashMap.java:1220) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.lang.SkriptParser.parse_i(SkriptParser.java:1301) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.lang.SkriptParser.parse(SkriptParser.java:226) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.lang.SkriptParser.parse(SkriptParser.java:179) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.lang.Condition.parse(Condition.java:77) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.sections.SecConditional.init(SecConditional.java:83) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.lang.Section.init(Section.java:69) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.lang.SkriptParser.parse(SkriptParser.java:257) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.lang.SkriptParser.parse(SkriptParser.java:179) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.lang.Section.lambda$parse$0(Section.java:157) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.lang.Section$SectionContext.modify(Section.java:190) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.lang.Section.parse(Section.java:156) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.ScriptLoader.loadItems(ScriptLoader.java:1127) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.ScriptLoader.loadScript(ScriptLoader.java:752) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.ScriptLoader.lambda$loadScripts$4(ScriptLoader.java:525) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.ScriptLoader.lambda$makeFuture$2(ScriptLoader.java:417) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.ScriptLoader.makeFuture(ScriptLoader.java:433) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.ScriptLoader.loadScripts(ScriptLoader.java:524) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.ScriptLoader.loadScripts(ScriptLoader.java:468) [01:40:16 ERROR]: #!#! at Skript.jar//ch.njol.skript.Skript$1.run(Skript.java:778) [01:40:16 ERROR]: #!#! at org.bukkit.craftbukkit.v1_17_R1.scheduler.CraftTask.run(CraftTask.java:101) [01:40:16 ERROR]: #!#! at org.bukkit.craftbukkit.v1_17_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:483) [01:40:16 ERROR]: #!#! at net.minecraft.server.MinecraftServer.x(MinecraftServer.java:1229) [01:40:16 ERROR]: #!#! at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:319) [01:40:16 ERROR]: #!#! at java.base/java.lang.Thread.run(Thread.java:833) [01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! Version Information: [01:40:16 ERROR]: #!#! Skript: 2.6.1 (latest) [01:40:16 ERROR]: #!#! Flavor: skriptlang-github [01:40:16 ERROR]: #!#! Date: 22:18:42.554713200 [01:40:16 ERROR]: #!#! Bukkit: 1.17.1-R0.1-SNAPSHOT [01:40:16 ERROR]: #!#! Minecraft: 1.17.1 [01:40:16 ERROR]: #!#! Java: 17.0.1 (OpenJDK 64-Bit Server VM 17.0.1+12) [01:40:16 ERROR]: #!#! OS: Linux amd64 5.13.0-27-generic [01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! Server platform: Paper [01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! Current node: while player is online: (scoreboard.sk, line 3) [01:40:16 ERROR]: #!#! Current item: null [01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! Thread: Server thread [01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! Language: english [01:40:16 ERROR]: #!#! Link parse mode: DISABLED [01:40:16 ERROR]: #!#! [01:40:16 ERROR]: #!#! End of Error. [01:40:16 ERROR]: #!#!If you read the error. It explains what is happening. Remove your skript addons one by one to see which skript addon is causing the issue
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On 3/3/2022 at 12:43 AM, Patsteaks123 said:
What is the idea?
So I want to create a function that loops the lore of an item to kinda straighten the letters in the lore. It seems difficult so that's why Im asking how good is your skill in skript.
Here's some more reference of an item lore not being "straighten":
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How good are you at skript? There's something I want to ask but It may be a bit too complex
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Watch the video. It explains how to start with skript. Or just read how online.
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I'm kinda sad about the fact that minehut servers are nothing but copy pasted versions of other servers. I rarely see servers that are unique. But most of these unique servers unfortunately shut down because their owners couldn't keep the server up.
Minehut should be a place where people implement their cool ideas into a place while others can explore it. Not some place where others want to make money and literally copy the ideas and concepts of other servers.
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Don't Necropost posts that are older than 1 month. You can add kills by creating a variable like this:
on death: add 1 to {variable::%attacker%}And then display it like {variable::%player%}
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Looking for someone to create a simple Laser Gun skript.
The gun is a wooden hoe that has 10 bullets. You right click to shoot which would hurt any mob that the player shoots at while giving a ray particle from the gun to the mob and you Left click to reload back to 10 bullets.
If someone can make this, please comment or link the skript. Thanks in Advance. -
that's necroposting. It would probably not work because of the skript being more than 1 year old. Maybe there were some changes.
Requesting lock? -
Even though i never really had experience with you being active and meeting you within minehut, i always knew you were something more than an average admin. I hope you will do well after stepping down as an admin in which you brought great thinks to minehut.
Thank you for what you did,
cheers
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21 hours ago, _Mr_Puppy_ said:This Script Is Going To Include The Enchantments: With, Explosion, Poison, Levels 1- 5 I Also Made Blindness 1-10 And A Little Extra I Added For Admins Is The Enchantment Level "M" (1000) It Makes The Effect Do Either 9999999 Or 9999999 Effect Time. But Anyway Here's The Scripts:
on damage:
attacker is a player
lore of attacker's held item contains "&eWither I"
apply wither 1 to victim for 3 secondson damage:
attacker is a player
lore of attacker's held item contains "&eExplosion I"
create fake explosion at location of victim
remove damage/1 from victim's healthon damage:
attacker is a player
lore of attacker's held item contains "&ePoison I"
apply poison 1 to victim for 3 secondson damage:
attacker is a player
lore of attacker's held item contains "&eWither II"
apply wither 2 to victim for 3 secondson damage:
attacker is a player
lore of attacker's held item contains "&eExplosion II"
create fake explosion at location of victim
remove damage/2 from victim's healthon damage:
attacker is a player
lore of attacker's held item contains "&ePoison II"
apply poison 2 to victim for 3 secondson damage:
attacker is a player
lore of attacker's held item contains "&eWither III"
apply wither 3 to victim for 5 secondson damage:
attacker is a player
lore of attacker's held item contains "&eExplosion III"
create fake explosion at location of victim
remove damage/4 from victim's healthon damage:
attacker is a player
lore of attacker's held item contains "&ePoison III"
apply poison 3 to victim for 5 secondson damage:
attacker is a player
lore of attacker's held item contains "&eWither IV"
apply wither 4 to victim for 6 secondson damage:
attacker is a player
lore of attacker's held item contains "&eExplosion IV"
create fake explosion at location of victim
remove damage/8 from victim's healthon damage:
attacker is a player
lore of attacker's held item contains "&ePoison IV"
apply poison 4 to victim for 6 secondson damage:
attacker is a player
lore of attacker's held item contains "&eWither V"
apply wither 5 to victim for 10 secondson damage:
attacker is a player
lore of attacker's held item contains "&eExplosion V"
create fake explosion at location of victim
remove damage/15 from victim's healthon damage:
attacker is a player
lore of attacker's held item contains "&ePoison V"
apply poison 5 to victim for 10 secondson damage:
attacker is a player
lore of attacker's held item contains "&eBlindness I"
apply blindness 1 to victim for 1 secondson damage:
attacker is a player
lore of attacker's held item contains "&eBlindness II"
apply blindness 1 to victim for 2 secondson damage:
attacker is a player
lore of attacker's held item contains "&eBlindness III"
apply blindness 1 to victim for 3 secondson damage:
attacker is a player
lore of attacker's held item contains "&eBlindness IV"
apply blindness 1 to victim for 4 secondson damage:
attacker is a player
lore of attacker's held item contains "&eBlindness V"
apply blindness 1 to victim for 5 secondson damage:
attacker is a player
lore of attacker's held item contains "&eBlindness VI"
apply blindness 1 to victim for 6 secondson damage:
attacker is a player
lore of attacker's held item contains "&eBlindness VII"
apply blindness 1 to victim for 7 secondson damage:
attacker is a player
lore of attacker's held item contains "&eBlindness VIII"
apply blindness 1 to victim for 8 secondson damage:
attacker is a player
lore of attacker's held item contains "&eBlindness IX"
apply blindness 1 to victim for 9 secondson damage:
attacker is a player
lore of attacker's held item contains "&eBlindness X"
apply blindness 1 to victim for 10 secondson damage:
attacker is a player
lore of attacker's held item contains "&eBlindness M"
apply blindness 1000 to victim for 9999999 secondson damage:
attacker is a player
lore of attacker's held item contains "&eWither M"
apply wither 1000 to victim for 9999999 secondson damage:
attacker is a player
lore of attacker's held item contains "&eExplosion M"
create fake explosion at location of victim
remove damage/9999999 from victim's healthon damage:
attacker is a player
lore of attacker's held item contains "&ePoison M"
apply poison 1000 to victim for 9999999 seconds
# to create more effects use this copy paste template and change same parts of it
# on damage:
# attacker is a player
# lore of attacker's held item contains "&e<Effect Name> <Effect roman numeric level>"
# apply <Effects Real Name EX: regeneration> <effects numeric level> to victim for <amount of seconds> secondsThis is nice, maybe make an if statement to shorten the skript
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11 hours ago, Gam3rBoi said:
Basically, I want to create a pet system where ranked players can spawn tamed mobs like a wolf or a neutral creeper into the lobby. I came up with maybe spawning a mythicmob using the mythicmobs plugin that has the player as it's owner, but then there is no way to specifically set the player owner in the mob's config itself, and to do that externally I have to use the skript addon, MythicMobs Skript Addon. Anyone know how to do spawn neutral tamed mobs that can act as pets?
#gui click detection stuff if player has permission ranks.pro: #spawn spider petI was also trying to figure out a how to create something similar to this, but this time the pets only attack enemies and not it's owner.
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On 8/18/2021 at 1:41 AM, LastMC said:
command /loreadd [<text>]:
trigger:
add "&7%arg-1%" to lore of player's tool
send "&7Added The Lore ""%arg-1%"" &7To Your Held Item!" to playeridk why i couldnt find any working add lore line skripts on the internet that still work in up to date version but um, yeah
Maybe add a way to remove lines of lore with the skript
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Just now, ayoIneedsomehelp said:
was wondering if u can make me a chat reaction skript
i was hoping for it to be " Hover HERE, First Person To Type This Word Wins!"
and for the math can it just be kinda simple addition and decently hard multiplication
and for the word list
- September
- Sapphire
- Morning Glory
- Aster
- Labor Day
- Patriot Day
- Autumnal Equinox
- Fall
- Harvest
- Autumn
- Acorn
- Apples
- School
- bbq
- applepie
- leaf
- pumpkin
- sleep
- haunt
- wheat
- color
- axtro
- time for school
- back to school
- class
- royal
- miracle
- ancient
- seasonal
Please do not ask this in every post... I suggest asking it in the marketplace in the discord for help
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54 minutes ago, ItRO said:
Sorry, but I couldn't exactly complete it. I tried testing, and I can't figure out how I can make it so that the spiders don't target the player, and I don't know how to remove the spider from the player's ownership if that spider dies. Would you like the code I have so far?
Sure, i haev friends that might be able to fix it.
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1 hour ago, ItRO said:
After right-clicking a beacon with 3 apples (3 points), 3 seconds will pass and then it will spawn a cave spider with a 2 second interval between spawns. The cave spider is friendly towards the owner and will attack mobs/players within (Improvised; 7 blocks). Each spider deals 1 damage, and will have 10 health. I will make all of this, and I will make it as editable as possible for you, and you should be able to do whatever with it. I'll try and comment as much as possible so you can understand it.
Thanks! Just take your time on this, i don't want you to stress over this
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I suggest using pastebin instead of putting the entire skript here, nice work anyways!
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13 minutes ago, ItRO said:
A few posts ago, you said gold; not apples. But, when you use the beacon, will there be a custom GUI to spawn them or will it be instantaneously after right-clicking the beacon.
after right-clicking the beacon, if the beacon has the required item amounts, then it will spawn a cave spider for the player after 3 seconds.
i actually didn't mentioned from the last post, but the item amounts give points to the beacon, say an apple is 1 point, a sweet berry is 3 points. The beacon will spawn the cave spider when it has 3 points, there should also be a 2 second interval between spawning the cave spiders. -
16 minutes ago, ItRO said:
Can you be more specific on the summoning process?
So for the summoning system, i actually have an entity that spawns the cave spiders, but rn i want to use a beacon for testing purposes. It spawns the cave spiders when given 3 apples. The system where it uses 3 apples to spawn a cave spider varies on the items i want to use. Like 3 apples for a cave spider to spawn, 1 sweet berry for a cave spider to spawn, etc. I hope you get the idea.
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23 minutes ago, ItRO said:
Is there any specifications? Damage, do you want the spiders to be able to be killed? If so, how much health should they have; how many spiders should be summoned, and how?
Oh i didn't realized that you were able to customize it down to the damage.
If you could,
I need the spiders to have 10 health but will be upgradable, so just put the default health to 10 and make it into a variable
Damage also will be upgradable, so default is 1 damage, they will attack any close mobs or players,
spiders getting summoned... well that's a bit tricky, i have something else that creates the spiders, so maybe summon the spider after 5 seconds if the player right clicks a beacon with 3 gold (that only that player can use once they place it) for now.
Players can summon as many spiders as they want as long as they have 3 gold pieces that is given to a beacon (consumed by the beacon)
Anything else needed please tell me

Skript Dupe
in Discussion
Posted
1. send your skript
2. loop through the contents of the shulker and perhaps cancel event or whatever