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BanditEagle

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Everything posted by BanditEagle

  1. try this: on first join: teleport player to spawn of world "world" on join: teleport player to spawn of world "world"
  2. Make sure to save the server before stopping the server using the command "/save-all"
  3. Perhaps you can try something like this: options: region: afk every 5 minutes: loop all players if "%region at loop-player%" is "%{@region}%": make console execute command "givekey %loop-player% bigcrate key 1" # change command if you wish I am not sure if this will work, but I am basing it off of this code which is in the skriphub.net documentation: on right click on stone button: if "%region at player%" is "spawn in world lobby": send action bar "&eTeleporting.." to player teleport player to {game.start} Let me know if this works!
  4. If you use the Essentials plugin, I believe you can disable zombies from spawning from the configurations
  5. Are the locations roughly around spawn? If so, you might have to reduce the spawn radius, or set a specific coordinate for it to tp players to.
  6. Hi there everyone! I am experiencing some issues with a code that I am writing. I am trying to enchant an item using a variable, but no matter which addons i use, it either doesn't work, or gives me an error. Here is a sample of the code: command /enchantitem <player> <number>: trigger: set {_p} to arg-1 set {_level} to arg-2 create a gui with virtual chest inventory named "&benchants": format gui slot 0 with enchanted book named "&bEfficiency": create a gui with virtual chest inventory with 1 rows named "&bEfficiency": format gui slot 1 with enchanted book named "&bEfficiency": enchant {_p}'s held item with efficiency level {_level} I am using the following addons currently, but I am willing to download any other ones if it can make the code work: - Skript - SkBee - SkQuery - Skript-GUI - Essentials - LuckPerms I would greately appreciate it if you can help me out!
  7. Welcome @OPWolf to the forums!
  8. There's no need to bump suggestions. Once Pop will get online on the forums to check them, Pop goes through all of them so just be patient and wait.
  9. 1) You need to install ProtocolLib onto your server for the Matrix plugin to work. 2) Looking at your logs, it seems there were issues loading in chunks, which could suggest a lot of entities existing in a "Lazy chunk". For this, I suggest you do the following: 1) Clearing Entities From Console Without joining the server, follow the steps below on the minehut dashboard's console, not in the server itself. Here is how to do that with the console: How to clear entities: 1) Press "ACTIVATE" on the server 2) Press "EDIT SERVER" or "CONTINUE" to go to your main server editor 3) Scroll down a little bit and enter the following in the console and press enter: kill @e[type=! player] 4) Afterwards, wait a few seconds then type "save-all" in the console and enter 5) Restart the server, and try to join. 2) Using Skript To Clear Entities You will need to have the plugin "Skript" installed on your server. After installing, make sure to restart your server, then you can do the following: 1) Press "ACTIVATE" on the server 2) Press "EDIT SERVER" or "CONTINUE" to go to your main server editor 3) Go to the "FILE MANAGER" tab which can be found from the top 4) Find the folder/directoy named "plugins" and open it 5) Find the folder/directory named "Skript" and open it 6) Find the folder/directory named "scripts" and open it 7) Create a new file, name it whatever you want, but make sure it ends with ".sk" (so, for example, like this: clearentities.sk) 8 ) Open that file and paste the following inside: every 1 second: kill all entities 9) Hit save on the bottom, then go to the "APPEARANCE" tab found from the top 10) Find the box named "Server Command" and type the following inside (replace "[file]" with whatever you named the skript file): sk reload [file] 11) Wait a little bit and then restart your server. See if you can join now. Hope this helps you out!
  10. How did you add them to the whitelist? If in-game, did you make sure you are an OP while doing the command?
  11. This seems amazing! I look forward to seeing this on the Minehut lobbies! Also, what is your discord @?
  12. For stuff like this, in the future, please post under the correct section: https://forums.minehut.com/forum/12-marketplace/ Also, what plugin are you using for the rank thing? Like LP or PEX or GroupManager?
  13. Currently @pop4959 (the admin who ads plugins to Minehut) is looking into it. More detail below:
  14. Currently @pop4959 (the admin who ads plugins to Minehut) is looking into it. More detail below:
  15. Just an fyi, the MythicLib plugin seems to be free, however MMOItems is a paid plugin which costs $20 USD. As a result, it will be difficult and unlikely for MMOItems to be added onto Minehut as they will need to contact the plugin author and try to talk and see the possibilities with the plugin. Not saying that it will be denied, but it will be more difficult and less likely to get accepted and added.
  16. So you fixed the issue? Or do you still need help with it?
  17. BanditEagle

    i need help.

    @kleh for issues such as this, I recommend creating a Minehut Support Ticket in the link below. Scroll down to the bottom and press on the blue button there called "CONTACT SUPPORT", which you can use to create the ticket. https://minehut.com/support/faq
  18. With Hex prefixes, are you referring to custom colored prefixes using hex color codes? Just want to confirm.
  19. No problem, happy to be able to help!
  20. When you updated and edited the post, you posted the link to the new one you want to request right? Just confirming.
  21. Something like this should work in theory, but I didn't test it out. Also, keep in mind that you will need a supported regions plugin to be installed on your server for it to work. on right click with prismarine shard: name of player's item is "Key 1" add player's uuid to {checkArea1::*} on region enter: region is "Area1" if {checkArea1::*} contains player's uuid: send "yes" else: cancel event send "no" Hope this helps!
  22. So.. does the new code work? or is it still having issues? Sorry I'm a bit confused by the wording..
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