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quick007

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Everything posted by quick007

  1. Significant progress has been made into this issue. Major pain-points in the save process have been identified and solutions are being worked on. The core of the issue is saves sometimes take too long to happen or fail for whatever reason, and eventually time-out. We have identified performance issues with our storage system. We are currently working with the devs of that system to help us tune it better for our load/make performance improvements to the program itself. We are rolling out updates to that program, and also changing the format of the disk the data is saved to to a format that is better tailored to our load. This is currently being rolled out, but is unfortunately just a long process that will take some time. On top of that, just generally rolling out more hardware to take on the extra load. Also on the other side, we are re-doing the save process itself to be more reliable and faster. That is currently in late dev/testing phases and should be rolled out soon. This issue is our top-priority right now and is being tirelessly worked on.
  2. Significant progress has been made into this issue. Major pain-points in the save process have been identified and solutions are being worked on. The core of the issue is saves sometimes take too long to happen or fail for whatever reason, and eventually time-out. We have identified performance issues with our storage system. We are currently working with the devs of that system to help us tune it better for our load/make performance improvements to the program itself. We are rolling out updates to that program, and also changing the format of the disk the data is saved to to a format that is better tailored to our load. This is currently being rolled out, but is unfortunately just a long process that will take some time. On top of that, just generally rolling out more hardware to take on the extra load. Also on the other side, we are re-doing the save process itself to be more reliable and faster. That is currently in late dev/testing phases and should be rolled out soon. This issue is our top-priority right now and is being tirelessly worked on.
  3. I should probably take this off image.png.022d1056ffed12cba96aa774a242869f.png

  4. You could probably skript that but ok
  5. quick007

    hello

    wrong place, #introductions -_-
  6. Please post that here: https://forums.minehut.com/forum/18-discussion/ @ThatOneSponk can you please move this?
  7. Ok, if you have any more issues just restart your server (that seems to work when i had issues with other plugins) If you want to mark this as the answer that would be nice so ppl can look at this response
  8. Read this: https://minehut.xyz/faq/other-questions/bedrock
  9. preatty sure that an issue on your end, but /shurg
  10. If the server is offline, it will send you to the minehut lobby. Make sure that the server your trying to join is online.
  11. Why do you need 20 trucks from the child protection agency again? How to skript?
  12. I didn't watch the full tut, but assuming it uses a summon cmd you can change the length of the redstone pulses or the amount it summons
  13. quick007

    Hacker

    I made a great moderation tutorial, read it here: https://minehut.xyz/faq/ingame/moderation
  14. @Double0negative @Trent?
  15. You can actually use command blocks for this: (ik it says bedrock but it should work for java as well)
  16. If you've never been able to use it, try using this tutorial and maybe it will help: https://minehut.xyz/plugin/popular/worldguard (also note that you need world edit to use worldguard)
  17. Pls send your logs: https://minehut.xyz/faq/panel/logs
  18. [insert quote from einstein here] (that is actuually what I want you to say)
  19. y is this happenng so much now??? cmhi (common minehut issue) that thet will probably patch (yes, there is a chance they may not fix this)
  20. this is a cmhi (common minehut issue), minehut is probably going to patch this soon, but try /save-on and it *may* help.
  21. Uhh, a lot of users have this problem, try /save-on and that could help, but this is a cmhi (common minehut issue) so yea
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