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quick007

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Everything posted by quick007

  1. is this allowed on minehut?
  2. also you can always retexture unstackable items
  3. Can't seem to find a way to do this in skript with the exact code, although found a thread on sk unity saying you could give items different NBT data which would make them unstackable.
  4. I mean they added a plugin that has the same functionality as /gamerule doImmediateRespawn true
  5. quick007

    Help

    don't think it does all the time..
  6. iirc paper patched this, not mh.
  7. maybe try applying the setting on the panel and restarting the sever?
  8. actually seems like the servers don't need it, only the players as long as they have the mod installed
  9. try using /join in a lobby as that ussually is a better way of joining (also maybe server cap was hit?)
  10. pls be more specific, also ppl can't just "build" lol, add contact info or smth/what they need to do and a way to get perms
  11. you should be able to, although I know paper blocks some stuff like that so you may have to chnge the config
  12. on rightclick with diamond sword: push player forward at speed 5
  13. quick007

    Tlauncher

    You can only play with the "athentification at mojang.net", which requires an offcial account.
  14. use the normal way to do it then follow this guide: Bedrock Support Grab your device and open up minecraft bedrock edition Click "add a new server" and enter the ip address bedrock.minehut.com Then join your server using /join servername in any minehut lobby Version: 1.16.4 Port: 19132 Device: All minecraft bedrock devices Note that you cannot connect directly to a server at this time Lean more on our website Xbox and Switch video tutorial
  15. lemme see if thsiw works https://www.wikihow.com/Decipher-a-Secret-Code
  16. /u doesn't seem to work, returns this:
  17. ew your a rookie (don't tell my thats above my rank tho...)
  18. hey can you make me an RPG skript that has quests, dungeons, fast travel, duels, bossfights, and fst trravel?
  19. The author does have 1.16 reports on hit github, so I can assume that it should work in 1.16 (just wanted to verify what that author said)
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