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Qibb

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  1. I found a post for an item generator and I found it to work well but my one problem is detecting for a certain block name. For example if someone places white concrete it will just be that block. But if that white concrete has the name "Generator" I want it to perform the skript as a generator. Same goes for destroying the block. Here's my skript. #Adds the blocks location so that items will spawn on top of it on place white concrete if name of player's tool is "&b&lGenerator": add event-block's location to {generator::1::*} send action bar "&b&lEmpire Survival: &7You placed a level 1 generator" to player #Removes the blocks location so that items will not spawn on top of it on break white concrete: if {generator::1::*} contains event-block's location: remove event-block's location from {generator::1::*} send action bar "&b&lEmpire Survival:&7 You removed a level 1 generator" to player
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