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HunterLux

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Everything posted by HunterLux

  1. If the script is simple than why not search it online?
  2. command /shop: trigger: broadcast "skript" Here you go, one shop script =D
  3. I've noticed several mistakes in your script, but the main thing I want to point out is your misuse of variables. You see, if you set for example the {x} variable to the player's variable, then the player's variable would be the same for everyone, and would change constantly. Use local variables instead, {_x}, {_y}, {_z}.
  4. Yeah, that won't work. Instead use: on first join: add 1 to {totaljoins} set join message to "&2&l(SERVER NAME) &8» &a%player% &7has joined the server for the first time! &8##%{totaljoins}%" I suggest learning basic Skript before releasing scripts to the community..
  5. Yeah, that won't work. Instead use: on first join: add 1 to {totaljoins} set join message to "&2&l(SERVER NAME) &8» &a%player% &7has joined the server for the first time! &8##%{totaljoins}%" I suggest learning basic Skript before releasing scripts to the community..
  6. You should try Google, it's a really good search engine.
  7. If you want someone to make a script for you, then go to Marketplace
  8. You could track the y-coord of the player and if their y-coord is greater or equal to the one you proposed, do whatever you want to them. I made a script for that purpose but it's right out of my head so I haven't tested it for errors yet: #You can change the number of seconds this event happens, but I made it 5 to prevent lag. every 5 seconds: loop all players: if loop-player's world = "name of the nether world": if loop-player's y-coord >= 127: kill loop-player
  9. "Hello there. I am in search of a large team of builders, programers, and writers for my server." So people who'll make the server for you?
  10. command /bruh <text>: trigger: if arg 1 = "bruh": message "moment"
  11. As said above me, this is a problem relating to Minecraft, not Skript. However, what I'd suggest doing is hiding the enchantments of the item using flags and create a custom lore.
  12. Do yourself a favor and read the docs. Anyways, try on chat: set chat format to "%coloured player's prefix% &f%player% &8&l» &7%message%"
  13. command /dupe: trigger: set {_item} to player's tool give {_item} to player stop A simple dupe command
  14. Another thing, instead of send "whatever" to player you could just do message "whatever"
  15. on join: wait 1 tick while player is alive: if blocks in radius 10 of player contains emerald block: add 4 to player's balance send "&a&l+ $4" to player wait 1 second See, Skript treats "balance" as in the balance you have in Vault/SkVault. If you do not have them installed, I suggest making your own economy with variables. Here's a balance script I just made: command /balance [<text>] [<number>] [<offlineplayer>]: aliases: bal trigger: if {bal::%player's uuid%} is not set: set {bal::%player's uuid%} to 0 if arg-1 is not set: send "&aBalance: &a{bal::%player's uuid%}" to player else if arg-1 is "add": if player has permission "bal.add": if arg-2 is not set: send "&cYou must set the number of coins to add" to player if arg-3 is not set: add arg-2 to {bal::%player's uuid%} send "&bAdded &c$%arg-2%&b to your balance" to player else if arg-1 is remove: if player has permission "bal.remove": if arg-2 is not set: send "&cYou must set the number of coins to remove" to player if arg-3 is not set: remove arg-2 from {bal::%player's uuid%} send "&bRemoved &c$%arg-2%&b from your balance" to player
  16. options: permission: toggle.permission permission message: &cInsufficient Permissions item timer: 30 toggle on: &aEnabled random items toggle off: &cDisabled random items every {@item timer} seconds: if {itemtoggle} is true: add 1 of (random item out of all items) to inventory of all players command /toggle: permission: toggle.permission permission message: &cInsufficient Permissions trigger: if {itemtoggle} is not set: set {itemtoggle} to true send "{@toggle on}" else: delete {itemtoggle} send "{@toggle off}"
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