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DogMeat494

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Posts posted by DogMeat494

  1. On 7/23/2019 at 1:53 AM, crazymarty said:

    Your code is incorrect. It should be format gui slot of player. and @Nd_ the code error and the code, both are different. If you're editing the skript, you should edit it here too.

    it works with or without “gui”:

    format slot of player

    format gui slot of player

     

    @Nd_ at the end of the condition, it should be this:

     “to close then run” not “to close and run” (not sure if this will fix it)

  2. 4 hours ago, Farwl said:

    Hey this is most likely another problem caused by the massive Skript bug with variables. Since Benny updated Skript to the latest version (Which is bugged) last night, all variables on your server will be completely broken. I saw similar problems on my server like I see in your screenshot. The only solution would be for Trent or Benny to downgrade Skript for now.

    Ok, thanks for the info.. I thought my code was actually wrong for a sec. Almost deleted some of it

    • Thanks 1
  3. Use any of these:

    format slot 1 of player with splash potion of harming named "{name}" with lore "{lore}" to close

    format slot 1 of player with splash potion of harming named "{name}" with lore "{lore}" to close and run "command"

    format slot 1 of player with splash potion of harming named "{name}" with lore "{lore}" to be unstealable

    format slot 1 of player with splash potion of harming named "{name}" with lore "{lore}" to close and run [make player execute "command"]

    format slot 1 of player with splash potion of harming named "{name}" with lore "{lore}" to close and run [make console execute "command"]

  4. command test <text>:
        trigger:
            send "%arg 1%"
            send "&1%arg 1%"

    I tested this code above and got this:

    2019-07-22_22_13_26.png.63e90f59e4f46613912facbf72783448.png

     

    1st time running /test:
    "reee"
    "reee"

    2nd time running /test:
    "reee"
    "reeereee"

    3rd time...:
    "reee"
    "reeereeereee"

    and so on.... until I reload the script.

    Anybody know why it's repeating itself if you use color codes?


    EDIT: Oh.. so apparently this happens as well:2019-07-22_22_23_35.png.d126c193e4ced7fc67d77cffb7b03fd3.png
    It saves the stuff from before?? what.. So confuzzled

  5. Started to test out JSON in Skript and wrote this:

    command json:
        trigger:
            json("%player%", "Hello...|| ;)||ttp: ;D")

    I got an error saying

    Quote

    function 'json' doesn't exist.

    Help?

    I do have Skript-JSON installed.

  6. Not too sure if this (json.sk link)is compatible with Minehut 1.14.4 but here we go:
     
    It allows Skripters to implement clickable messages. (this is why I want this addon)
    EXAMPLE: json("%player%", "&7&oHello, this is a &bsample json&7.||ttp:&bI'm a tooltip for the first cluster.|| There's no tag, so I've started a new cluster.||cmd:/ping||ttp:&6&o&lCLICK&f for /ping")

    Downside is that it's long... But it's worth it.
    Hopefully this is compatible. Thanks for your time.

  7. Please add Skript Addon: Sharpsk!

    It's a useful addon that fully supports many plugins that servers usually uses:
    1.    World Edit
    2.    World Guard
    3.    McMMO
    4.    Group Manager
    5.    Slimefun
    6.    Mythic Mobs
    More not listed....

    It also has many useful Events, Conditions, Effects... that supports the listed plugins above and even regular MC Vanilla: "On Armor Equip."
     

    Link to Skript SharpSK

    Link to GitHub <= download

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