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TheDocs_

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Everything posted by TheDocs_

  1. equip last spawned zombie's boots with {_item}
  2. on right click holding compass: create a gui with virtual chest inventory named "&aWarps": format gui slot 1 with coal named "coal warp": teleport player to {coal} format gui slot 2 with iron named "iron warp": teleport player to {iron} open last gui to player
  3. I don't quite understand what you mean. So basically you want to open a gui that just shows hacks like scaffold, killaura etc?
  4. @CozardDragon command /enchant: trigger: create a gui with virtual chest inventory named "&benchants": format gui slot 1 with enchanted book named "&bEfficiency": create a gui with virtual chest inventory with 1 rows named "&bEfficiency": format gui slot 1 with enchanted book named "&bEfficiency 1": enchant player's held item with efficiency 1 format gui slot 2 with 2 enchanted book named "&bEfficiency 2": enchant player's held item with efficiency 2 format gui slot 3 with 3 enchanted book named "&bEfficiency 3": enchant player's held item with efficiency 3 format gui slot 4 with 4 enchanted book named "&bEfficiency 4": enchant player's held item with efficiency 4 format gui slot 5 with 5 enchanted book named "&bEfficiency 5": enchant player's held item with efficiency 5 format gui slot 6 with 6 enchanted book named "&bEfficiency 6": enchant player's held item with efficiency 6 format gui slot 7 with 7 enchanted book named "&bEfficiency 7": enchant player's held item with efficiency 7 open last gui to player open last gui to player #command above requires skript-gui #This work however it is very complicated and a lot of lines to be so little. Can simplify but I'm just lazy.
  5. {_multi::%player's uuid%} You don't want to use a temp variable for the multi. And why are you adding a multiplier to the banknote? {multi::%player's uuid%} this is to use the current multi of that player.
  6. on pickup: set {_item} to 1 of shiny cobblestone if player's inventory contains 31 of cobblestone: remove 32 of plain cobblestone from player's inventory give player {_item} #can be made easier if u dont want to use {_item} #instead of {_item} use give player 1 of shiny cobblestone
  7. on mine: cancel event give player smelted drops of event-block set event-block to air
  8. Making Skripts - Discord: TheDocs#9212 Reply if you need a skript.
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