my skript works well without problems but it makes the tps drop really fast to around 13
can someone help me improve it? its pretty long i use skript and skbee
on load:
register new shaped recipe for {Tridentofthesea} using diamond, diamond, diamond, air, heart of the sea, air, air and diamond with id "tridentofthesea"
register new shaped recipe for {drillCore} using iron ingot, redstone block, iron ingot, redstone block, diamond, redstone block, iron ingot, redstone block and iron ingot with id "drillcore"
register new shaped recipe for {smelter} using iron block, coal block, iron block, coal block, flint and steel, coal block, iron block, coal block and iron block with id "smelter"
#bedrock drill
on place of a redstone lamp:
if name of player's tool is "&7&lBedrock drill core":
set {_loc} to event-blocks's location
set {drills::%player%::%{_loc}%} to event-blocks's location
play sound "block.note_block.pling"
on break of a redstone lamp:
if {drills::%player%::*} contains event-block's location:
remove event-blocks's location from {drills::%player%::*}
drop {drillCore}
cancel drops
play sound "block.anvil.land"
every 1 second in "world":
loop all players:
loop all blocks in radius 20 around loop-player:
if {drills::%loop-player%::*} contains loop-block's location:
loop all blocks in radius 1 around loop-block:
loop-block-2 is bedrock:
loop all blocks in radius 2 around loop-block-1:
loop-block-3 is a gold block:
add 1 to {_gold}
{_gold} > 4:
chance of 5%:
drop gold ore at loop-block-1
remove 4 from {_gold}
loop-block-3 is a iron block:
add 1 to {_iron}
{_iron} > 4:
chance of 5%:
drop iron ore at loop-block-1
remove 4 from {_iron}
loop-block-3 is a coal block:
add 1 to {_coal}
{_coal} > 4:
chance of 5%:
drop coal at loop-block-1
remove 4 from {_coal}
#smelter
on place of a chiseled polished blackstone:
if name of player's tool is "&7&lOre smelter":
set {_loc} to event-blocks's location
set {smelters::%player%::%{_loc}%} to event-blocks's location
play sound "block.note_block.pling"
on break of a chiseled polished blackstone:
if {smelters::%player%::*} contains event-block's location:
remove event-blocks's location from {smelters::%player%::*}
drop {smelter}
cancel drops
play sound "block.anvil.land"
every 1 tick:
loop all players:
if {smelters::%loop-player%::*} is set:
loop all blocks in radius 20 around loop-player:
if {smelters::%loop-player%::*} contains loop-block's location:
loop all blocks in radius 0.1 of location of (block above loop-block):
loop-block-2 is a chest or a hopper:
loop all items in loop-block-2's inventory:
loop-item is a iron ore:
remove 1 iron ore from loop-block-2's inventory
add 1 iron ingot to loop-block-2's inventory
loop-item is a gold ore:
remove 1 gold ore from loop-block-2's inventory
add 1 gold ingot to loop-block-2's inventory