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GamerDanny09

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Everything posted by GamerDanny09

  1. So Im Trying To Make It When You Break A Block You Cant Place A Block Where That Block Was Broken And After 10 Seconds The Block You Broke Comes Back Also If You Place A Block When You Break It The Block Wont Reappear After 10 Seconds Like The First Thing I Was Talking About Here's The Code on break: cancel drops delete drops if gamemode of player is survival: if world of player is "BR": if location of event-block is not {PlacedBlock::*}: add location of event-block to {BrokenBlock::*} set {_Block} to type of event-block wait 10 seconds remove location of event-block from {BrokenBlock::*} set event-block to {_Block} on place: if gamemode of player is survival: if world of player is "BR": if y-coordinate of event-block >= 178: cancel event if location of event-block is {BrokenBlock::*}: cancel event if y-coordinate of event-block < 178: if location of event-block is not {BrokenBlock::*}: add location of event-block to {PlacedBlock::*} wait 10 seconds remove location of event-block from {PlacedBlock::*} set event-block to air Please Help!
  2. So Pretty Much I'm Making A Game And You Can Break Blocks But At The End Of The Round It Resets All The Blocks So Similar To This. when u break the block at end of round is sets the block back to the original block so it needs to be like this. on break: cancel drops delete drops set {_Block} to event-block #This Part Also Saves Other Things Not Just The Block Itself It Saves Location And Sum Stuff while {Regen} is false: wait 1 second while {Regen} is true: set event-block to {_Block} #The {Regen} Is Use At End Of The Rounds For A Split Second To Regen Blocks But It Still Wont Work!
  3. This Is My Code: on right click: if name of player's tool is "&c&lMagic Toy Stick": make player execute command "shoot" command /shoot: cooldown: 5 seconds cooldown message: &cYou Must Wait But You Can Shoot Again In &a%remaining time% permission: shoot.yes trigger: make player shoot fireball at speed 1.3
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