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ANDREI12333_

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Posts posted by ANDREI12333_

  1. I need a few staff members for my Minecraft Server. Below is a few forms that you can apply using them down below in the replies!

    Fields marked with * are required.

    Builder Form:
    I'm applying for Builder.

    Minecraft Username*: 

    Please Attach atleast 1 screenshot of one of your builds.*

    What makes you different than the other applicants?*:

    Why should we trust you?*: 

     

    Moderator Form:

    I'm applying for Moderator.

    Minecraft Username*: 

    What makes you different than the other applicants?*: 

    Why should we trust you?*:  

     

    Administrator Form:

    Closed

     

    Developer Form:

    Closed

  2. There is nothing wrong in your code. The only issue is that you used %player% instead of %player's uuid% (if you use %player% then if that player changes their name it won't save, If you use %player's uuid% it will save a id that's only for that minecraft account that never changes)

    New Code:

    on first join:
    	set {traveller::%player's uuid%} to 0
    
    command /traveller:
    	trigger:
    		set {traveller::%player's uuid%} to 0
    
    
    on right click on entity:
    	if {traveller::%player%} = 0:
    		if display name of entity contains "Traveller":
    			set {traveller::%player's uuid%} to 1
    			send "&4&lMGSRPG&0&l=======================================" to player
    			send "" to player
    			send "" to player
    			send "" to player
    			send "&6&lTraveller&8>>&7Mornin' sunshine, it seems ya finally woke from yer nap" to player
    			send "" to player
    			send "" to player
    			send "" to player
    			send "&4&lMGSRPG&0&l=======================================" to player
    			wait 100 ticks
    			send "&4&lMGSRPG&0&l=======================================" to player
    			send "" to player
    			send "" to player
    			send "" to player
    			send "&6&lTraveller&8>>&7I found ye's unconscious with a nasty bump on yer head and a sole stick in ye hand. " to player
    			send "" to player
    			send "" to player
    			send "" to player
    			send "&4&lMGSRPG&0&l=======================================" to player
    			wait 100 ticks
    			send "&4&lMGSRPG&0&l=======================================" to player
    			send "" to player
    			send "" to player
    			send "" to player
    			send "&6&lTraveller&8>>&7Yous was surrounded by zombies you were, if i hadn'ta found ya, ye sorry soul would be among the deads." to player
    			send "" to player
    			send "" to player
    			send "" to player
    			send "&4&lMGSRPG&0&l=======================================" to player
    			wait 100 ticks
    			send "&4&lMGSRPG&0&l=======================================" to player
    			send "" to player
    			send "" to player
    			send "" to player
    			send "&6&lTraveller&8>>&7well yous should probably head over to the fortress infront of yous, I let Adam know ye comin'." to player
    			send "" to player
    			send "" to player
    			send "" to player
    			send "&4&lMGSRPG&0&l=======================================" to player
    			wait 100 ticks
    			send "&4&lMGSRPG&0&l=======================================" to player
    			send "" to player
    			send "" to player
    			send "" to player
    			send "&6&lTraveller&8>>&7Where does that bastard live? Ah yes i had forgotten to tell yous, hes an odd lad who lives in a boulder." to player
    			send "" to player
    			send "" to player
    			send "" to player
    			send "&4&lMGSRPG&0&l=======================================" to player
    			wait 100 ticks
    			send "&4&lMGSRPG&0&l=======================================" to player
    			send "" to player
    			send "" to player
    			send "" to player
    			send "&6&lTraveller&8>>&7Well go on now, ye just need to follow the road yous do and you'll be in the fortress in a jiffy." to player
    			send "" to player
    			send "" to player
    			send "" to player
    			send "&4&lMGSRPG&0&l=======================================" to player		
    			set {traveller::%player's uuid%} to 2
    			
    on right click on entity:
    	if display name of entity contains "Traveller":
    		if {traveller::%player's uuid%} = 2:
    			send "&4&lMGSRPG&0&l=======================================" to player
    			send "" to player
    			send "" to player
    			send "" to player
    			send "&6&lTraveller&8>>&7Be on yer way nows, I've got places to go I do." to player
    			send "" to player
    			send "" to player
    			send "" to player
    			send "&4&lMGSRPG&0&l=======================================" to player

     

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