Jump to content

MexicoFen

Member
  • Posts

    91
  • Joined

  • Last visited

Posts posted by MexicoFen

  1. on load: set {gens::wheat} to hay block named "&e&1Wheat gen" with lore "&7----- "&8-----" and "&7Produces wheat every 10 seconds" and "&7Upgrade cost: &e500
    set {gens::coal} to coal block named "&e&8Coal gen" with lore "&7-----&8-----" and &7Produces coal every 10 seconds" and "&7Upgrade cost : &e1000
    set {items :: wheat} to wheat named "&ewheat" with lore &7-----&8-----" andd "&sell price: &e10 " and &7-----&8-----"
    set {items :: Coal} to coal named "&8Coal" with lore "&7-----&8-----" and "&7sell price: &e20 " and "&7-----&8-----"

    command /givegen [<text>]:
    permission op
    trigger:
    if arg-1 is set:
    give player {gens::%arg-1%
    else:
    message "&cInvailid Arguments! Usage: /givegen <gen?"         
                      
                      
    on place:
    if a player's tool is block:hay 
    placeGen("Wheat", player, event-block's Location)
    if a player's tool is block:coal
    placeGen("coal", player, event-block's Location)
    function placeGen{n: Text, P: player, I: location)
    if {usedslots::%{_p}'s uuid%}} = {msxslots::%[_p]'s uuid%]:
    send action bar "&8* &cGen cap reached! &7)&e%{usedsslots::%{_p}'s uuid%}%&7)" to {_p}
    play sound "entity.villager.no" at volume 1 at pitch 1 to {_p}
    set block at {_1} to air 
    give {_p} {gens::%{_n}%}
    else:
    add {_1}'s location to {gensplaced::%{_n}%{_P}'s uuid%::*}
    add 1 to {usedplaced::%{_p}'s uuid%::*}
    send action bar "&8* &7placed a &e%{_n} Gen &7(&e%{usedslots::%{_p}'s uuid%}&7/&e%{maxslots::%{_P}'s uuid%}%&7}" to {_p}
    play sound "block.note_block.pling" at volume 1 at pitch 2 to {_p}
    make 10 of proof at {_1}
    on left click:
     --------- breakgen)"wheat", player, event block's-location)
     function breakgen{n: text, p: player, I: location):
     remove 1 rom {usedslots::%{_p}'s uuid%::*}
     remove {_1}'s location from {gensplaced::%{_n}%::%{_p}'s uuid%::*}
     send action bar "&8* &7Picked up a &e%{_n}% Gen &7 {&e%{usedslots::%{_p}'s uuid%}%&7/&e%{maxslots::%{_P}'s uuid%}%&7)" to {_p}
    play sound "block.note_block.pling" at volume 1 at pitch 1 to {_p}
     make 10 of proof at {_1}
    give {_p} {gens::%{_n}%}
    set block at {_1} to air
    every 10 seconds:
               loop all player:
                 Loop all blocks in radius 30 around loop-player:
    if {gensplaced:: wheat::&1Loop-player's uuid%::* contains loop-block's location:
        set {_ioc to block above loop-value-2
    drop 1 of {items::wheat} 1 meters above {_ioc} without velocity
    if {gensplaced::coal::%loop-player's uuid%;;*} contains loop-block's location:
     {_ioc} to block above loop-value-2
    drop 1 of {items::coal} 1 meters setabove {_ioc} without velocity
     {_ioc} to block above loop-value-2
    drop 1 of {items::coal} 1 meters setabove {_ioc} without velocity
    command /sell:
    trigger:
    set {_total} to 0
     set {_wheatamt} to amount of wheat in player's inventory
     remove all wheat from player's inventory
     add {_wheatamt} * 10 to {_total}
     set {_coalamt} to amount of wheat in player's inventory
     remove all coal from player's inventory
     add {_coalamt} * 20 to {_total}
     add {_total} to {coins::%player's uuid%}
     send title "&7Sale Summary:" with subtitle "&e+%{_total}%" For 5 seconds 
     play sound "entity.horse.amour" at volume 1 at pitch 1 to player
     every 2 seconds:
     loop all players:
     send action bar "&e%{coins::%Loop-player's uuid%]%  %7Gen slots: &e%{usedslots::%loop-player%}%&7/&e%{maxslots::%loop-player's uuid%
    On right click:
                      if clicked-block is set:
     player is sneaking
     if click::%clicked-block is hay block:
     [upgrade player's uuid%} is false
     set {upgradeclicks::%player's uuid%} to true
      wait 1 tick
      remove clicked block's location from {gensplaced::Wheat::%player's uuid%::*} 
    add clicked block's location from {gensplaced::coal::%player's uuid%::*}
    set clicked block to coal block
    send title "&e&1Upgraded" with subtitle "&7Wheat -> to player
    wait 0.5 seconds
    set {upgradeclick::%player's uuid% to false 
    stop
    if click::%clicked-block is hay block:
     [upgrade player's uuid%} is false
     set {upgradeclicks::%player's uuid%} to true
      wait 1 tick
      remove clicked block's location from {gensplaced::Wheat::%player's uuid%::*} 
    add clicked block's location from {gensplaced::coal::%player's uuid%::*}
    set clicked block to coal block
    send title "not coded yet" with subtitle "&7Wheat -> ?" to player
    wait 0.5 seconds
    set {upgradeclick::%player's uuid% to false 
    stop
    command /start:
    trigger:
    if {start::%player's uuid%} is not true:
    set {start::%player's uuid%} to true 
    excute player command "/p auto
    give player {gens::wheat}
    wait 1 second
    send title "&eplace your gen to begin!" with subtitle " " to player for 3 seconds
    on join:
    set {upgradeclicks::%player's uuid%} to false
    if {coins::%player's uuid%} is not set
    set {coins::%player's uuid% to 0
    if {usedlots::%player's uuid%} is not set
    set {usedslots::%player's uuid%} to 0
     if {maxslots::%player's uuid%} is not set
     set {maxslots::%player's uuid%} to 26
     

  2. please i got muted for saying 

    on load: set {gens::wheat} to hay block named "&e&1Wheat gen" with lore "&7----- "&8-----" and "&7Produces wheat every 10 seconds" and "&7Upgrade cost: &e500
    set {gens::coal} to coal block named "&e&8Coal gen" with lore "&7-----&8-----" and &7Produces coal every 10 seconds" and "&7Upgrade cost : &e1000
    set {items :: wheat} to wheat named "&ewheat" with lore &7-----&8-----" andd "&sell price: &e10 " and &7-----&8-----"
    set {items :: Coal} to coal named "&8Coal" with lore "&7-----&8-----" and "&7sell price: &e20 " and "&7-----&8-----"

    command /givegen [<text>]:
    permission op
    trigger:
    if arg-1 is set:
    give player {gens::%arg-1%
    else:
    message "&cInvailid Arguments! Usage: /givegen <gen?"         
                      
                      
    on place:
    if a player's tool is block:hay 
    placeGen("Wheat", player, event-block's Location)
    if a player's tool is block:coal
    placeGen("coal", player, event-block's Location)
    function placeGen{n: Text, P: player, I: location)
    if {usedslots::%{_p}'s uuid%}} = {msxslots::%[_p]'s uuid%]:
    send action bar "&8* &cGen cap reached! &7)&e%{usedsslots::%{_p}'s uuid%}%&7)" to {_p}
    play sound "entity.villager.no" at volume 1 at pitch 1 to {_p}
    set block at {_1} to air 
    give {_p} {gens::%{_n}%}
    else:
    add {_1}'s location to {gensplaced::%{_n}%{_P}'s uuid%::*}
    add 1 to {usedplaced::%{_p}'s uuid%::*}
    send action bar "&8* &7placed a &e%{_n} Gen &7(&e%{usedslots::%{_p}'s uuid%}&7/&e%{maxslots::%{_P}'s uuid%}%&7}" to {_p}
    play sound "block.note_block.pling" at volume 1 at pitch 2 to {_p}
    make 10 of proof at {_1}
    on left click:
     --------- breakgen)"wheat", player, event block's-location)
     function breakgen{n: text, p: player, I: location):
     remove 1 rom {usedslots::%{_p}'s uuid%::*}
     remove {_1}'s location from {gensplaced::%{_n}%::%{_p}'s uuid%::*}
     send action bar "&8* &7Picked up a &e%{_n}% Gen &7 {&e%{usedslots::%{_p}'s uuid%}%&7/&e%{maxslots::%{_P}'s uuid%}%&7)" to {_p}
    play sound "block.note_block.pling" at volume 1 at pitch 1 to {_p}
     make 10 of proof at {_1}
    give {_p} {gens::%{_n}%}
    set block at {_1} to air
    every 10 seconds:
               loop all player:
                 Loop all blocks in radius 30 around loop-player:
    if {gensplaced:: wheat::&1Loop-player's uuid%::* contains loop-block's location:
        set {_ioc to block above loop-value-2
    drop 1 of {items::wheat} 1 meters above {_ioc} without velocity
    if {gensplaced::coal::%loop-player's uuid%;;*} contains loop-block's location:
     {_ioc} to block above loop-value-2
    drop 1 of {items::coal} 1 meters setabove {_ioc} without velocity
     {_ioc} to block above loop-value-2
    drop 1 of {items::coal} 1 meters setabove {_ioc} without velocity
    command /sell:
    trigger:
    set {_total} to 0
     set {_wheatamt} to amount of wheat in player's inventory
     remove all wheat from player's inventory
     add {_wheatamt} * 10 to {_total}
     set {_coalamt} to amount of wheat in player's inventory
     remove all coal from player's inventory
     add {_coalamt} * 20 to {_total}
     add {_total} to {coins::%player's uuid%}
     send title "&7Sale Summary:" with subtitle "&e+%{_total}%" For 5 seconds 
     play sound "entity.horse.amour" at volume 1 at pitch 1 to player
     every 2 seconds:
     loop all players:
     send action bar "&e%{coins::%Loop-player's uuid%]%  %7Gen slots: &e%{usedslots::%loop-player%}%&7/&e%{maxslots::%loop-player's uuid%
    On right click:
                      if clicked-block is set:
     player is sneaking
     if click::%clicked-block is hay block:
     [upgrade player's uuid%} is false
     set {upgradeclicks::%player's uuid%} to true
      wait 1 tick
      remove clicked block's location from {gensplaced::Wheat::%player's uuid%::*} 
    add clicked block's location from {gensplaced::coal::%player's uuid%::*}
    set clicked block to coal block
    send title "&e&1Upgraded" with subtitle "&7Wheat -> to player
    wait 0.5 seconds
    set {upgradeclick::%player's uuid% to false 
    stop
    if click::%clicked-block is hay block:
     [upgrade player's uuid%} is false
     set {upgradeclicks::%player's uuid%} to true
      wait 1 tick
      remove clicked block's location from {gensplaced::Wheat::%player's uuid%::*} 
    add clicked block's location from {gensplaced::coal::%player's uuid%::*}
    set clicked block to coal block
    send title "not coded yet" with subtitle "&7Wheat -> ?" to player
    wait 0.5 seconds
    set {upgradeclick::%player's uuid% to false 
    stop
    command /start:
    trigger:
    if {start::%player's uuid%} is not true:
    set {start::%player's uuid%} to true 
    excute player command "/p auto
    give player {gens::wheat}
    wait 1 second
    send title "&eplace your gen to begin!" with subtitle " " to player for 3 seconds
    on join:
    set {upgradeclicks::%player's uuid%} to false
    if {coins::%player's uuid%} is not set
    set {coins::%player's uuid% to 0
    if {usedlots::%player's uuid%} is not set
    set {usedslots::%player's uuid%} to 0
     if {maxslots::%player's uuid%} is not set
     set {maxslots::%player's uuid%} to 26
    and please unmute bcs i have a server and i need to ad Please I dont want to be muted for ever 😞

×
×
  • Create New...