txiwc
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Posts posted by txiwc
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it also usally happens when someone executes a command
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this is the log i get after i start the server up
/home/minecraft/signal/start_cmd: line 1: 124 Killed /opt/java/17/bin/java -Xmx${SERVER_RAM} -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=8M -XX:G1ReservePercent=20 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 -DIReallyKnowWhatIAmDoingISwear -Djline.terminal=jline.UnsupportedTerminal -Dlog4j2.formatMsgNoLookups=true -jar server.jar
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thank you
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how did u fix it?
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im making a box server and i want the main area to have keepinv on but then a 1v1 box where if u die all ur items drop
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i think this happened becsaue i switched to spigot and switched back to paper.
When i spawn a new enderman they teleport away instantly too.
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i have a custom pluggin i downloaded and whenever i delete the config next time the server restarts it comes back

i have a skript with kill counters but it only seems to work sometimes for some people. i have the same one but with blocks mined and that one works fine.
in Discussion
Posted · Edited by txiwc
this is the skript i use
on join:
{blocksmined.%player%} is not set:
set {blocksmined.%player%} to 0
on mine:
add 1 to {blocksmined.%player%}
options:
server: &4&lTaxBox
every 1 second:
loop all players:
wipe loop-player's sidebar
set name of sidebar of loop-player to "{@server}"
set score "&7&m -----------------" in sidebar of loop-player to 6
set score " &4&l%loop-player% &7> &4&lStats" in sidebar of loop-player to 5
set score "&4&lBlocks Mined: &c&l%{blocksmined.%loop-player%}%" in sidebar of loop-player to 4
set score "&4&lKills: &c&l%{kills.%loop-player%}%" in sidebar of loop-player to 3
set score "&4&lDeaths: &c&l%{deaths.%loop-player%}%" in sidebar of loop-player to 2
on join:
if {kills.%player%} is not set:
set {kills.%player%} to "0"
if {deaths.%player%} is not set:
set {deaths.%player%} to "0"
on death:
if victim is a player:
if attacker is a player:
add 1 to {kills.%attacker%}
add 1 to {deaths.%victim%}