GoBoiee74
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Posts posted by GoBoiee74
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command /rtp:
cooldown: 10 seconds
cooldown message: &4Stop! &cYou can only teleport to a random location every 10 seconds.
trigger:
set {_x} to round(random number between -1000 and 1000)
set {_z} to round(random number between -1000 and 1000)
set {_block} to block at location at ({_x}, 0, {_z}) in world event-world
loop all blocks above {_block}:
if loop-block is air:
block below loop-block is not water
block below loop-block is not air
if block above loop-block is air:
teleport player to loop-block
send "&aTeleported to a random location" to player -
command /sethome <string>:
description: Sets your home
permission: skript.home
executable by: players
trigger:
set {homes::%uuid of player%::%arg-1%} to location of player
message "Set your home <green>%arg-1%<reset> to <grey>%location of player%<reset>"command /delhome <string>:
description: Deletes your home
permission: skript.home
executable by: players
trigger:
clear {homes::%uuid of player%::%arg-1%}
message "Deleted your home <green>%arg-1%<reset>"command /home <string>:
description: Teleports yourself to your home
permission: skript.home
executable by: players
trigger:
if {homes::%uuid of player%::%arg-1%} is not set:
message "You have not set your home <green>%arg-1%<reset> yet!"
else:
teleport player to {homes::%uuid of player%::%arg-1%} -
options:
blacklist: wither skeleton skull
prefix: &dFs11command /dupe [<number>]:
trigger:
if {@blacklist} contains type of tool:
send "{@prefix} &3| &3You cannot dupe that item!"
stop
else:
if arg-1 is not set:
add player's tool to player's inventory
stop
else:
if arg-1 is less than 2:
add player's tool to player's inventory
stop
else:
if arg-1 is more than 5:
loop 6 times:
add player's tool to player's inventory
stop
else:
loop arg-1 times:
add player's tool to player's inventory

I need help setup how many homes default player can have
in Discussion
Posted
# Set home for player
command /sethome [<text>]:
description: "Set your home"
trigger:
if arg-1 is not set :
send ""
send "&9&lXBUST &f| You have to set home name" to player
send ""
else:
if {home::%player's uuid%::%arg-1%} is set:
send ""
send "&9&lXBUST &f| This home name already exist. Try use another name"
send ""
else:
set {home::%player's uuid%::%arg-1%} to location of player
set {homenames::%player's uuid%::%arg-1%} to arg-1
send ""
send "&9&lXBUST &f| Your home %arg-1% was set" to player
send ""
# Delete players home
command /delhome [<text>]:
trigger:
if arg-1 is not set:
send ""
send "&9&lXBUST &f| You have to define your home name" to player
send ""
else:
if {home::%player's uuid%::%arg-1%} is not set:
send ""
send "&9&lXBUST &f| You have to define valid home name" to player
send ""
else:
delete {home::%player's uuid%::%arg-1%}
delete {homenames::%player's uuid%::%arg-1%}
send ""
send "&9&lXBUST &f| Your home %arg-1% was deleted" to player
send ""
#List player's homes
command /listhomes:
trigger:
if {homenames::%player's uuid%::*} is not set:
send "&9&lXBUST &f| You have no home set"
else:
send "&9&lXBUST &f| Your homes: &a&l%{homenames::%player's uuid%::*}%"
# Teleport player to his home
command /home [<text>]:
trigger:
if arg-1 is not set:
send ""
send "&9&lXBUST &f| You have to define home name" to player
send ""
else:
if {home::%player's uuid%::%arg-1%} is not set:
send ""
send "&9&lXBUST &f| You have to define valid home name" to player
send ""
else:
teleport player to {home::%player's uuid%::%arg-1%}
send ""
send "&9&lXBUST &f| You've been teleported to %arg-1%&7 home"
send ""
command /homes:
trigger:
stop
command /homes:
trigger:
set