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rdegyyreyert

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Posts posted by rdegyyreyert

  1. So basically me and my friend made a skript for quest. It was made for farming servers but if you want to you can edit it however you want 😄

     

     

    #made by Tarry And Noel

    on break of ripe carrot plant:
      if {1done::%player's uuid%} is true:
        send "&8&lYou have already completed the quest &6&lCarrot Cropper"
        cancel event
      else:
        if {q1ready::%player's uuid%} is true:
          add 1 to {quest1::%player's uuid%}
          send "&8&lCarrots mined %{quest1::%player's uuid%}%/1000"
          set event-block to carrot plant
          remove 1 carrot from player's inventory
          set {_drops::*} to drops of block with player's tool
          clear the drops
          give player {_drops::*}
          if {quest1::%player's uuid%} >= 1000:
            send "&8&lYou have completed the quest &6&lCarrot Cropper" to player
            set {1done::%player's uuid%} to true
            
    on right click on entity:
        if name of entity is "&eFarmer":
            if {1done::%player's uuid%} is false:
                send "&cOh hello, Im farmer just moved here heard crops grow faster here" to player
                wait 2 seconds
                send "&cCan you help me out with something? just some small help nothing too big" to player
                wait 3 seconds
                send "&cAlright thanks, i need 1000 carrots thats all come back to me after you done it and i will give you a lilte something" to player
                set {q1ready::%player's uuid%} to true
            else:
                if {1done::%player's uuid%} is true:
                    send "&cHey your back, Thank you for helping me out here is your reward"
                    set {1reward::%player's uuid%} to false
                    if {1reward::%player's uuid%} is false:
                        add 150 to {tokens::%player's uuid%}
                        set {1reward::%player's uuid%} to true
                    else:
                        if {1reward::%player's uuid%} is true:
                            send "&cOh hey do you like your reward? (if you want more do quests from other npcs)" to player

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