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PyroDellz

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Everything posted by PyroDellz

  1. Upgraded to 2 GB Plan Due to incessant server crashes and lag, I upgraded the server slots to 25 max players and 2 GB to try and help. I'm not even sure if there'll be a noticeable difference though, because it is possible its just a minehut issue. Though the server was running at just 1 GB previously, so now with double the RAM at the very least there should be some increases in performance- hope this helps with the recent issues.
  2. Patch [1.2.2] + Made minor changes to Darthmouth + New Armsel Striker automatic shotgun + New RT-20 DMR
  3. Basically anytime someone leaves or joins my server whether it has 2 players or 10 the whole server will freeze for ~6-8 seconds. This can be highly annoying for players seeing as my server is based on fast-based gun PvP. I was mainly wondering if anyone else has been having this issue, so I can know if this is just an error on minehuts part or if I just need to upgrade to a higher RAM plan. Any feedback would be appreciated!
  4. Basically anytime someone leaves or joins my server whether it has 2 players or 10 the whole server will freeze for ~6-8 seconds. This can be highly annoying for players seeing as my server is based on fast-based gun PvP. I was mainly wondering if anyone else has been having this issue, so I can know if this is just an error on minehuts part or if I just need to upgrade to a higher RAM plan. Any feedback would be appreciated!
  5. Patch [2.1.1] * Your wins will now be recorded in /stats * Possibly fixed the glitch of players winning the round with a ridiculously high number of kills
  6. Update [2.1.0] + DPI-K2 SMG + EM-2 Assault Rifle
  7. Double Exp Event In celebration of the full release of the server, you will earn 200 exp instead of 100 for every kill you get- enjoy!
  8. Guns Release - Update [2.0.0] *Fixed a bug with /autodeploy where cancelling it when the countdown already started would still make you deploy *Fixed tab bug +Added the current map name to tab +Players now receive 5 Credits every time they hit a 10 rank milestone, as well as 20 Credits at rank 50 and 50 Credits at 100 +During the intermission a message will be sent saying the chosen map for the next round +Added a new map: Darthmouth +Added 7 new guns
  9. Since you've never joined the server before I won't be able to give you the ranks until you do because the command doesn't register your name as being linked to an account. Just remind me to do it once you've joined either in game or here on the forums.
  10. This is the FULL RELEASE of the Guns server. Info on the Full Release:You'll be able to progress normally, and once we have released expect for more updates such as more maps, new weapons, and added features. Everyone who is a member of this club will be boosted 5 ranks, all you have to do is go to the general category and reply to the "Forums Reward" thread with your in game username!
  11. So is everyones server still getting reset back to only 10 players once summer ends- or is that no longer applicable due to only some people getting the 20 players now?
  12. Patch [1.2.1] +Added a "Wins" stat that will display in /stats *Ranks 51+ now only have a 3% exp requirement increase, instead of the original 5% *Players can now prestige at rank 50 *Fixed various bugs
  13. Update [1.2.0] - Wins & Streaks *Fixed many minor bugs +Added a /help command which will display all of the in-game custom commands +Added a /discord command which will give the player a link to the server discord +Added kill streaks, which will give you varying amounts of XP and regeneration for getting kill streaks +Added a round-winner system +Players now receive a bit of server info when they first join, prompting them to use /help
  14. Give us feedback on how you think Credits should be gained- currently, you can get 60 Credits every time you prestige at rank 100, but that might be a little slow-going and not enticing enough, so let us know what you think! (Credits are used to unlock new Melees, Grenades, and Utility Items)
  15. Update [1.1.2] *Minor balance changes to the M1 Garand and Spartan 310 *Major balance changes to every sniper rifle
  16. Update [1.1.1] *The match timer will no longer get stuck when the server stops and restarts *Fixed a bug where players, upon being disconnected via a server stop, could not deploy after joining back +"Top Kills" and "Top Rank" scoreboards will now alternatively show when the player has not deployed into the map, at which point it will switch to "Round Kills" *A few other minor bug fixes
  17. Update [1.1.0] +You can now use /autodeploy (/ad, /autod, /adeploy) and it will make you automatically redeploy each time you die. -You can now no longer use /deploy or /spawn while in the map +There is now a "Round Kills" scoreboard so you can see who has gotten the most in the match -Your rank no longer displays as your prefix in chat *Fixed a glitch that made it so you can't use your other loadouts *Made some fairly major balance changes to grenades (Frags especially) *Made minor balance changes to a few guns
  18. To receive a starting bonus of Rank 5 when the Full Release has launched (not the beta)- join this forums and comment on it with your in-game full username to receive the reward!
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