clammer9
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Posts posted by clammer9
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It's [servername].minehut.gg
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Might depend on your Minecraft version? If you're using ViaVersion to log in with a version that uses different brewing mechanics than your server's base /version, there might be an issue there.
Also, weakness potions (fermented spider eye) don't need netherwart (awkward potion), just a water bottle.
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If you have a mod like Schematica, you could copy the map data yourself and then rebuild the schematic elsewhere.
If you mean plugins with all the exact details (skripts, config changes, etc.), no. You would need to extract all of the server files into one .zip file from your friend's File Manager, which requires her website account login info.
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1 hour ago, Clappy said:
on pickup:
if event-item is diamond
set name of event-item to "HI"
Doesn't seem to work for me.
You could do something like this if the only way for players to get diamonds is by mining ore blocks, though it wouldn't update any diamonds already in a player's inventory, or crafted into diamond blocks and then reverted.
on break of diamond ore: #world is [name] (replace [name] with whatever world you want this to happen in, optional! cancel event set block to air chance of 100%: drop 1 diamond named "&eGold Ingot" at location of event-block
You can also do the following, so that any diamonds in a player's inventory get renamed when they close their inventory:
on inventory close: #world is [name] (replace [name] with whatever world you want this to happen in, optional! loop all items in the inventory of player: if loop-item is diamond: name of loop-item is not "&eGold Ingot": set name of loop-item to "&eGold Ingot"
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You can install the Multiverse plugin and run "/mv create [whatever name you want] normal -t flat".
Once you've done this, go to your minehut.com server dashboard, go to settings, scroll down to world options and change your server's world name from "world" to whatever name you gave your multiverse.
Restart your server, then delete the old "world" file in your File Manager.
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I really don't know if this is good advice or not (backup your server first), but:
If your server is running Paper (or has a Paper.yml file), line 41 "Perform username validation" could maybe be set to false. I know luckperms needs you to set 'allow invalid usernames (Luckperms config.yml line ~677 to line 681) to true.
# If LuckPerms should allow usernames with non alphanumeric characters.
#
# - Note that due to the design of the storage implementation, usernames must still be 16 characters
# or less.
allow-invalid-usernames: true
The paperyml is lines 40 and 41
unsupported-settings: perform-username-validation: true---
Your external server host might also not allow proxy connectors, check the Configuration or Server Settings of your external server to see if there's any options disabling 'Disallowed Proxy Connections"
(I'm in no way qualified to offer advice, just trying to help out a bit, and maybe bump this thread so someone else with an actual idea or experience can help you out!)
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Remember to restart your server after changing anything in your file manager or Add-ons page. If a plugin was successfully added, it should show up ingame or in console when you type /pl or /plugins as well as in your File Manager page under the plugins folder (both a .jar executable and a file). If it does not appear here, or if it appears ingame (/pl or /plugins) with <color:red>red text</color>, then something went wrong.
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Since this was already necroposted, here's a possible suggestion:
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Have never run into this (or tried to bypass it), but apparently essentials' config file has an option to enable/disable the unsafe enchants. Line 585 in EssentialsX config.yml --> make sure it's set to "true"
# Allow 'unsafe' enchantments in kits and item spawning.
# Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins.
unsafe-enchantments: true (don't underline it)Also, if you have luckperms, try giving this permission to your players (since I'm not sure if allowing "unsafe enchants" in the essentials config file only affects operators): essentials.enchantments.allowunsafe
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Have never run into this (or tried to bypass it), but apparently essentials' config file has an option to enable/disable the unsafe enchants. Line 585 in EssentialsX config.yml --> make sure it's set to "true"
# Allow 'unsafe' enchantments in kits and item spawning.
# Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins.
unsafe-enchantments: trueAlso, if you have luckperms, try giving this permission to your players (since I'm not sure if allowing "unsafe enchants" in the essentials config file only affects operators): essentials.enchantments.allowunsafe

Can't Download Files
in Help
Posted
@SalisSalty seems to be the only other user to report this, on October 7th. Link here.
Trying to download folders prompts the following message:
[quote]