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UntitledGoose

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Everything posted by UntitledGoose

  1. yes grammar police, my job also if the viewer isn't skilled, and they can't read your script well, they'll have a harder time learning from it haha
  2. well first of all you're* Also it's not necessarily cleaner because it makes the code longer and can sometimes be harder to understand if the viewer isn't very skilled, plus it's unoptimistic.
  3. u should stop using unnecessary optional arguments in skript kthx
  4. that's a sad yeehaw moment
  5. better watch out brother he's coming
  6. i am quivering at the sight of this warning
  7. Progress Update: this update isnt about how many lols i just wanna flex my results before emily does
  8. I gave you a supervanish script like 2 weeks ago???
  9. you could've just not used optional arguments, have put `usage: &c/forcechat (player) (message)` before the trigger and made it use a player argument instead of an offlineplayer argument
  10. Ketchup. When do you think subusers are going to be implemented?
  11. You could also do this: on walk on barrier: set {nd::%player's uuid%} to (unix timestamp of now) + 10 on damage: if damage cause is fall: if unix timestamp of now >= {nd::%player's uuid%}: cancel event delete {nd::%player's uuid%} # save variable storage :)
  12. options: item: stick named "&cnerd" command: command on join: give player {@item} on right click: execute console command "{@command}" if player's tool is {@item}
  13. you ask for scripts yet you dont provide us with any scripts that you want hmmmm
  14. command dupe: cooldown: 10 seconds trigger: set item amount of player's tool to 64
  15. on skript load: if {done} is not set: loop all blocks: set {random::%loop-block%} to random item out of all items set {done} to true command reset: permission: admin.reset trigger: loop all blocks: set {random::%loop-block%} to random item out of all items on break: clear drops drop {random::%event-block%} at event-block's location im late to the show but hey optimization
  16. command superdupe: cooldown: 0.75 seconds trigger: give (4 * item amount of player's tool) of player's tool to player
  17. command dupe: trigger: set item amount of player's tool to 64 https://parser.skunity.com/db1b1e28 No addons required! command stack: trigger: give player 64 of player's tool
  18. Use this instead, optimized and has more features. command dupe <int=1>: trigger: give (arg-int * item amount of player's tool) of player's tool to player
  19. The original creator abandoned it, it's deprecated(?, I'm fairly sure it is), LimeGlass's fork hasn't been updated in 4 months, it's better to just use Skellett, etc.
  20. seems like a minimod type of thing + that description is fine init
  21. The developer of SkQuery literally says NOT to use SkQuery.
  22. can we work in teams/pairs
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