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Koroonotchii

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About Koroonotchii

  • Birthday 02/02/2006

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  1. Fixed it for you. You've pressed enter at 'progress 100 with colors green". If this still has errors, then I suggest asking in the #skript channel in the MH Discord on join: create bossbar titled "&2&lWelcome &6%player's uuid%" and id "welcome.%player's uuid%" for player with progress 100 with colors green wait 5 ticks loop 100 times: set {_Value} to value of bossbar "welcome.%player's uuid%" remove 1 from {_Value} set bossbar "welcome.%player's uuid%" value to {_Value} wait 3 ticks remove bossbar "welcome.%player's uuid%"
  2. Here is a simple ranks script. command /rank [<offline player>] [<string>]: trigger: if {rank::%uuid of executor%} is "owner" or "manager" or "admin": if arg 1 is set: if arg 2 is set: if arg 2 is not {rank::%uuid of arg 1%}: if arg 2 is "srmod" or "mod" or "trmod" or "default": set {rank::%uuid of arg 1%} to arg 2 send "&9Assigned rank &7%arg 2% &9for &3%arg 1%" send "&9Your rank has been set to &7%arg 2% &9by &3%executor%" to arg 1 else if arg 2 is "admin": if {rank::%uuid of executor%} is "manager" or "owner": send "&9Assigned rank &7%arg 2% &9for &3%arg 1%" send "&9Your rank has been set to &7%arg 2% &9by &3%executor%" to arg 1 set {rank::%uuid of arg 1%} to "admin" else: send "&cYou cannot set someone's rank to that" else if arg 2 is "manager": if {rank::%uuid of executor%} is "owner": set {rank::%uuid of executor%} to "manager" send "&9Assigned rank &7%arg 2% &9for &3%arg 1%" send "&9Your rank has been set to &7%arg 2% &9by &3%executor%" to arg 1 else: send "&cYou cannot set someone's rank to that" else if arg 2 is "owner": if {rank::%uuid of executor%} is "owner": set {rank::%uuid of executor%} to "owner" send "&9Assigned rank &7%arg 2% &9for &3%arg 1%" send "&9Your rank has been set to &7%arg 2% &9by &3%executor%" to arg 1 else: send "&cYou cannot set someone's rank to that" else: send "&cThat is not a valid rank" else: send "&cThat player already has that rank" else: send "&c/rank <player> <rank (owner, manager, srmod, mod, trmod, default)>" else: send "&c/rank <player> <rank (owner, manager, srmod, mod, trmod, default)>" else: send "&cYou do not have permission" on first join: set {rank::%uuid of player%} to "default" where [{rank::%uuid of player%} is not set] on chat: if {rank::%uuid of player%} is "owner": set chat format to "&8[&cOwner&8] &7%player% &8» &f%colored message%" if {rank::%uuid of player%} is "manager": set chat format to "&8[&5Manager&8] &7%player% &8» &f%colored message%" if {rank::%uuid of player%} is "admin": set chat format to "&8[&cAdmin&8] &7%player% &8» &f%colored message%" if {rank::%uuid of player%} is "srmod": set chat format to "&8[&eSenior Mod&8] &7%player% &8» &f%message%" if {rank::%uuid of player%} is "mod": set chat format to "&8[&eMod&8] &7%player% &8» &f%message%" if {rank::%uuid of player%} is "trmod": set chat format to "&8[&eTrial Mod&8] &7%player% &8» &f%message%" if {rank::%uuid of player%} is "default": set chat format to "&8[&7Default&8] &7%player% &8» &f%message%"
  3. I don't know if you'd be able to have the prefixes, correct me if I'm wrong someone. All you need to do is remove the {rank::%uuid of player%} variables and declare your permission node above the trigger. You could change the first line to "if player has permission "node"
  4. Here is a simple staff chat script. This only works for my server because it works with my custom rank system. However, you can alter the script to your desire command /staffchat [<string>]: aliases: /sc trigger: if {rank::%uuid of executor%} is "owner" or "manager" or "admin" or "srmod" or "mod" or "trmod": if arg 1 is set: if {rank::%uuid of executor%} is "owner": send "&8[&9STAFF&8] &8[&cOwner&8] &7%executor% &8» &f%arg 1%" to all players where [{rank::%uuid of input%} is "owner" or "admin" or "manager" or "srmod" or "mod" or "trmod"] if {rank::%uuid of executor%} is "admin": send "&8[&9STAFF&8] &8[&cAdmin&8] &7%executor% &8» &f%arg 1%" to all players where [{rank::%uuid of input%} is "owner" or "admin" or "manager" or "srmod" or "mod" or "trmod"] if {rank::%uuid of executor%} is "manager": send "&8[&9STAFF&8] &8[&5Manager&8] &7%executor% &8» &f%arg 1%" to all players where [{rank::%uuid of input%} is "owner" or "admin" or "manager" or "srmod" or "mod" or "trmod"] if {rank::%uuid of executor%} is "srmod": send "&8[&9STAFF&8] &8[&eSenior Mod&8] &7%executor% &8» &f%arg 1%" to all players where [{rank::%uuid of input%} is "owner" or "admin" or "manager" or "srmod" or "mod" or "trmod"] if {rank::%uuid of executor%} is "mod": send "&8[&9STAFF&8] &8[&eMod&8] &7%executor% &8» &f%arg 1%" to all players where [{rank::%uuid of input%} is "owner" or "admin" or "manager" or "srmod" or "mod" or "trmod"] if {rank::%uuid of executor%} is "trmod": send "&8[&9STAFF&8] &8[&eTrial Mod&8] &7%executor% &8» &f%arg 1%" to all players where [{rank::%uuid of input%} is "owner" or "admin" or "manager" or "srmod" or "mod" or "trmod"] else: send "&cPlease specify a message" else: send "&cYou do not have permission" on chat: if {rank::%uuid of player%} is "owner" or "manager" or "admin" or "srmod" or "mod" or "trmod": if message starts with "*": cancel event set {_m} to last (length of message - 1) characters of message execute player command "/sc %{_m}%"
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