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Posts posted by Narwhal_251
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figured it out
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so I have a skript:
command /chicken: trigger: spawn 16 chicken at player's location set name of spawned entity to "&f%player%'s Chicken"but it only names 1 of the 16 chickens, how would I name all of them?
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I want it so when a chicken dies in lava it adds 15 to the player's chick worth
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on death:
if victim is chicken:
if cause of death is lava:
add 15 to {chickworth::%player's uuid%}It says can't understand this "if cause of death is lava"
also I don't think that will work because if you put attacker's uuid then it will give the lava 15 chickworth
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on death:
if victim is chicken:
if cause of death is lava:
add 15 to {chickworth::%player's uuid%}but it doesn't add 15 to chickworth
I know it's not supposed to be player's uuid but idk what to put there
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nvm I found out it was
clear caught entity
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Hey, I want to clear the drops when someone is fishing!
So when someone fishes a fish it doesn't drop a fish or item
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Hey so I wanna drop a custom player skull!
I have:
drop 1 of skull of player with custom nbt "{display:{Name:""Lime Arrow Right""},SkullOwner:{Id:""23b3f9dc-f02c-4ea8-a949-dbd56b03602c"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGVmMzU2YWQyYWE3YjE2NzhhZWNiODgyOTBlNWZhNWEzNDI3ZTVlNDU2ZmY0MmZiNTE1NjkwYzY3NTE3YjgifX19""}]}}}" above {gens::%uuid of loop-player%::coalore::*}
It doesn't work
Error message:
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when the rain hits the block
if you can't do that then when it rains
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Is there anyway I could make it so when it rains a block changes
example the block is a diamond block but when it rains it turns to a emerald block
please help!!!!

Hex colors in motd
in Help
Posted
How do you get hex colors in the motd. I've seen other servers do this so I know it's possible