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BluryLovesTacos

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  1. command clearlag: aliases: cl trigger: if player is op: clearlag() function clearlag(): kill all dropped items broadcast "&cCleared all entities" every 10 minutes: broadcast "&cAll Entities Will Be Cleared In 5 Seconds" wait 5 seconds clearlag()
  2. This is My First Crates Skript So Please Don't Hate options: # KEYS KeyType: carrot of efficiency 1 KeyName: "&b&lTest &eKey" KeyLore: "&7Right-Click On Crate To Test" on rightclick on chest: if block under event-block is gold block: cancel event if player is holding {@KeyType} named {@KeyName} with lore {@KeyLore}: set {_random} to a random integer from 1 to 100 if {_random} is between 1 and 50: set {_item} to gravel named "&ctest" if {_random} is between 51 and 80: set {_item} to iron block named "&ctest" if {_random} is between 51 and 100: set {_item} to diamond block named "&ctest" wait 1 tick remove player's held item from player's inventory give player 1 of {_item} send "&d&lHope&5&lGN &8&l>> &7You Got %{_item}%" else: send "&d&lHope&5&lGN &8&l>> &7You Need A Key For This" command key: trigger: if player is op: give player 1 of {@KeyType} named {@KeyName} with lore {@KeyLore}
  3. command cc: aliases: clearc, cc permission: clear.chat trigger: loop 700 times: broadcast "&7" broadcast "&8(&c!&8) &7%player% Has Cleared Chat!" command setmute: trigger: if player is op: set {mutechat} to false command mutechat: aliases: mutec, mc trigger: if player has permission "mute.chat": if {mutechat} is true: set {mutechat} to false broadcast "&7" broadcast "&8(&c!&8) &7%player% Has Unmuted Chat!" broadcast "&7" else if {mutechat} is false: set {mutechat} to true broadcast "&7" broadcast "&8(&c!&8) &7%player% Has Muted Chat!" broadcast "&7" command clearlag: aliases: clearl, cl permission: clear.lag trigger: kill all dropped items broadcast "&cCleared all entities" every 30 minutes: broadcast "&cAll Entities Will Be Cleared In 5 Seconds" wait 5 seconds console command "clearlag" on chat: if {mutechat} is true: if player does not have permission "mutechat.bypass": cancel event send "&cYou Cannot Talk While Chat Is Muted"
  4. command /hat: trigger: if player is op: set helmet of player to player's held item remove player's held item from player's inventory send "&eYou Now Have A New Hat" Because why not it was simple to make
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