We are constantly looking for ways to improve Minehut, from new features to making sure it runs smoothly and efficiently. While you may have noticed some hiccups here and there, we are hard at work behind the scenes to solve those issues and introduce features we know you’ll love! Here is a brief update:
For the last week, we've been testing new host nodes while we work to find the right balance of resources to maximize how many servers we can have online at once without degraded performance. When we made our first update last week, the host nodes did not hold nearly as many servers as we anticipated. Rather than overloading those nodes and letting servers lag, we're keeping a low cap on the number of servers that can be online to make sure if your server does start, it'll be able to run smoothly.
We have taken the necessary steps to up our capacity to 4000 servers, as announced last week. Those nodes have been slowly coming online throughout the week which is why we've had a few small capacity increases. We're working to make sure we get these servers up as soon as possible. Unfortunately, they are not available to us yet for this weekend. We'll keep posting updates as we're able to increase capacity and a bigger update once we're all the way up to the promised 4000 servers.
Last week, we made some updates to how servers are zipped up and saved. Since this changed, we've noticed fewer issues in servers saving / rolling back.
Backups Policy Clarified
We've grown a lot over the last 16 months, which means a lot more player servers and support tickets. With this in mind, we will no longer keep or restore backups for player servers through customer support. In the near future, we will be offering this as a self-service through the panel. The functionality is not going away, but instead will be coming back in a way that's completely in your control.