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  1. PRO Rank Giveaway Hey! I saw Benny and Emily both do rank giveaways for combined 3x VIP ranks and 1x Warzone VIP rank so I decided I would do a PRO rank giveaway! Rules You can only enter once, and your chosen Minecraft account can only be entered once You can enter any Minecraft account, it can be yours or a friend's I wouldn't recommend entering an account that already has PRO rank or higher, but if you have no rank or VIP rank, this giveaway is great for you Must follow the guidelines below Entering Like this post (I need rep) Reply to this thread with the Minecraft username you want to enter AND tell me about your favourite server on Minehut (or a server you really like) and why you like it. It doesn't have to be current! If you don't want to enter the giveaway, you're still very welcome to tell me about your favourite server Winner will be chosen on August 4th and evidence will be provided. Good luck!!!!
    51 points
  2. Hello Everyone! Some of you may not know me, but I am a developer that's been working on Minehut since 2017, when Minehut released it's first web panel! A lot has changed since then, new developers, new community members, and new features; many amazing things. Even if you didn't see me talking in channels directly, I was always there, listening to you all, trying to make Minehut the best it could be. It's been an amazing experience that I will never forget. Though I have always loved the work I do here, I have decided that the time has come for me to move on from Minehut. After today, I will be stepping down from my position as a developer and admin. But this isn't goodbye! The Minehut community is one of the most passionate and genuine I have ever seen and I am proud to be a part of it. I know that all of you will continue to build, explore, and socialize on Minehut and I will still be here to see that happen, but only as a community member and fan. The Minehut development team will continue to create amazing new features without me there. I'm just as excited as you are for what comes next for Minehut! Thank you for all that you have given me. I wouldn't be where I am now without all of you. <3 - ZeroParticle
    29 points
  3. how to make a server cracked so that only cracked players can join
    26 points
  4. I wonder whether Minehut can make us watch like 3 ads to get 40 credits per day so we can get 1 server up with 2gbs of RAM. Please like or whatever to get the attention of the Minehut Owners, mods, etc.
    23 points
  5. every time I open my server the dashboard (I hope to write it strictly) indicates that the server is online but when I log in it sends me to the lobby of minehut please help me and if possible please fixit the bug for other users
    23 points
  6. Minehut Community Staff Team 2014-2021 As some of you may be aware, following 9 am PST on May 17th, the staff team as we know it will be dissolved- this means that all current volunteers will have their permissions removed and the Moderator position will become an employed role. The staff team has come a long way following its introduction in 2014, with hundreds of staff members coming and going as time went on, this post is here to recall the contributions the volunteer team has made to Minehut in the past. For those who aren’t aware of the situation, the volunteer staff team is being removed and replaced with a smaller team of employed Moderators. This change comes from an unexpected start of the year for the team, with the mass resignation on March 8th to now. The team has been under increased pressure from SLG- leading to the unexpected closure of recruitment on April 9th. Following the closure of recruitment, the staff team’s activity began to decline with the senior staff members becoming inactive first, spreading through the rest of the team. Minehut is a revolutionary service on Minecraft, acting as a place for anyone to come and establish their own server, with its own community that behaves exactly like a normal server- but free. Now, with a service of any kind, you need a dedicated team of people to help moderate it and ensure that it is safe for anyone- this is where the staff team comes into play. The staff team has been at the heart of Minehut since its introduction and will continue to be post-Monday. Today, I’d like to take the time to thank each and every staff member who has contributed to the staff team in one way or another. We have come so far. From the day that the Mod and Senior Mod ranks were created in January 2016 to today, the staff has come a long way, dealing with constant bot attacks, the data breach and other hurdles- the staff team has somehow survived. Through various sub teams, staff members have contributed so much to Minehut, whether it be through the plugins team, media team, events team, recruitment team, meta team, reports and appeals team and even quality assurance, I'm sure the contributions that we have made to Minehut will go on for years. Staff Team Quotes Quotes from some current and past staff members. Ben87, Helper “Even though I had only one month as a Helper on Minehut, it really changed the way I think of the community and players on it. I love every single one of you guys as you made me feel extremely welcomed as a staff member on Minehut. I hope better things can come for all of us in the future and I'm sad to be leaving, but I have to leave the past behind me.” thistl, Moderator “lol k” Faacto, Moderator “too bad minehut isn’t the same anymore, now it's ****” Jackson85, Moderator “I would describe my time on the staff team with a massive essay, but instead I’ll use one simple word: grape.” chillins, Moderator “maybe if you spent more time being a good staff member instead of disecting my guide you'd not of gotten demoted.” dissecting* ReportCards, Moderator "cool" muelr, Senior Moderator “lets prep for him to say that like no more staff under 18 (5/10/21, 7:51pm)” PandaChan, Moderator “It's been fun moderating Minehut for the past few months, I've made a ton of memories with this team. While it's been a rough year, to say the least, I'm still gonna miss everyone. I wish the new staff team good luck!” BurningBrimstone, Helper “Thank you, everyone, for a wonderful time as part of the community and staff team. It has been an outstanding 3 years on Minehut and I can't wait to experience what's in the future as we move on from this era. Much love.” SilentF1ame, Moderator “I had a great time moderating on the staff team and wish all of the future moderators good luck and I hope to see you all in the community in the future” Reassembly, Moderator “It was a good time, but everything has an ending, I will always have my messages open and yall can dm me at any time” bobyjoey12, Helper "It's been a wonder working with this community, helping resolve issues. I may not be a helper anymore, however I'll still always be more than happy to help anyone out. Thank you all for the wonderful memories of my 3 months as a helper :)." sqyid, Senior Moderator “Tough scenes” swirs, Moderator “vinixs is fake” Migins, Moderator “I’m going to cry over this” R2n, Ex-Moderator “SHEEEEEEEEESHHHHHHH” Tresre, Helper “Thanks to everyone who made the time we had great, had some amazing memories and experiences. It was awesome to be able to work with y'all and I'll never forget it. Its been a great nearly 2 years, Minehut.” Tarna, Moderator “I had a really great time moderating and helping the community for the past few months. I'm sad to see the community staff team is coming to an end but can't wait to see of what they have planned in the future. Thank you all for the fun times!" fjsu, Moderator "it was fun, gonna miss everyone" _Gingey_, Ex-Manager "See I wanted to add a quote, but I've got no idea what to say.." Criticyl, Ex-Senior Moderator "yikes" ReportCards, Moderator "cool" rosathorn, Helper "I’m very grateful of all the time I got to spend here. I’ve been apart of Minehut ever since it was a Warzone server, nothing more, finally sometime around a month ago I achieved Helper. Since then I’ve worked hard to maintain my position. While this saddens me I’ll still be active in the community, making servers, and devving for other servers too. Making servers here has not only become a hobby of mine, but a passion over the past 2 years. Minehut also got me into coding around 2 years ago, starting with Skript until I learned more. Thank you Minehut." Henr, aka Pixelific, Ex-Senior Moderator "remember me" Jellz, Ex-Senior Moderator "I loved my time on the staff team. Thanks to everyone who made me love it."
    22 points
  7. hi if you're reading this, i assume you've been playing minehut just fine for like three days. then out of nowhere, your server wouldn't start one day. you'd click the button and nothing would happen. you just spent around a half an hour trying to fix this. you googled "minehut server wont start" and you clicked on every link that showed these forums. all the OPs described the exact issue you're having (some of these are years old, meaning they still haven't fixed this issue after YEARS of it being a thing) all the replies are either assholes telling them to "post in the correct section" or other people saying "i have the same problem" (terrible forum etiquette, you can tell peoples' age and sensibilities, but i guess this post is part of the problem) the people who've had the issue fixed just say "it works now, bye!" and then the thread gets locked. im here to tell you that i only sympathize with you. i dont have an answer. im just as frustrated as you. if you end up finding a fix to this issue, please message me on discord. bobenshi bobsled #0092 if i find a fix, i'll update this post or write a new one. update!! the issue has fixed sort of fixed itself. heres exactly what happened. 1. everything was fine for days then today, my server wouldn't start 2. i googled it, no one had a fix. someone said try force hibernating so i did. 3. i force hibernate 4. i try to activate again, it keeps looping me back the server page that just says "hybernating" 5. i google that now 6. now im here. 7. i got mad, made this post, 8. did something else for like 20 minutes 9. tried activating again 10. it works now this is ridiculous. but yeah, you just gotta wait i guess. if you find a real fix, still message me on discord so i can update this post with the real fix.
    19 points
  8. They Should Make It Be Cracked And Premium!!!!!!!!!
    19 points
  9. 19 points
  10. Look, I love Minehut. I've spent more time talking to minehut players than my IRL friends. I spend more time on minehut that in real life. But there are some major issues that I feel Minehut and Superleague fail to acknowledge If you are an admin and you would like to respond to this, feel free to drop a comment with your thoughts. This post is not designed to instigate any arguments, this is purely so I can make my voice heard, Any servers mentioned with have their names switched to something random. Chapter One: Minehut's Ad System. While I think Minehut's ad system is good, in the past year or so there have been a number of blunders made by Super League. For instance, when Minehut's ad system was released to the public for the first time. It finally gave people a reason to buy ranks for those sweet Click to join messages and shorter cooldowns. But the sales minehut puts down are insane, 80% off is already a lot of money but 2 months of the sale? All that minehut has done is devalue their own ranks. I can summarise this in one saying: The rich get richer, the poor get poorer The servers that get a lot of money can buy more ranks and buy more patron accounts, but this creates a disadvantage to servers that dont sell mega p2w stuff and cannot afford as many ranks. The ad system was good until the sales, now ad sellers and botters run rampant. Chapter Two: Botters On the topic of botters, minehut seems to be doing nothing about ad botters. It ruins the experience for anyone who plays and makes it impossible to grow a server anymore, as well as make these pump and dump servers richer. While I have heard about a new ad systems coming soon, we dont know if this will even solve this problem at all. Chapter Three: The moderation switch I don't hate the new mods at all, but I feel this change has caused a disconnect between the staff and the community. Before the switch, people knew that the mods on the team were some of the most well known players and most knowledgeable. These mods could give you quick support with any issues that you encountered (that were in their ability to fix). But now, these mods haven't been trained on fixing the issues and aren't able to make that connection between community and staff happen as easily. No hate to the mods, I do respect the effort they put in to the server, but I feel this replacement removes this friendly connections between the staff and community. Chapter Four: The updates I'm focusing on one update, which was the panel, it has become so much more frustrating and overly complicated to use now. The concept of having your plugins and market items together is a good idea, but having to restart your server after every plugin for it to install makes the panel unbearable. This has been called out time and time again by people and there has been no information on anything to get changed. It (probably) wouldn't be a big change to make and it would make the panel so much more user friendly. Conclusion: Minehut just isn't what it used to be, hopefully these issues can be fixed, but It seems that Minehut has moved from Luuke's dream as a community hangout to a quick cash grab for Super League.
    17 points
  11. BEFORE READING: Currently, MongoSK is conflicting with various features of skript. A notable feature you can't use with MongoSK installed is metadata. There is no known ETA of when this will be fixed. For MongoSK, you need 2 plugins. MongoSK and Skript. MongoDB does NOT support datatypes such as inventories, items, or mobs. Some datatypes MongoDB supports are booleans, integers, timestamps, doubles, strings, and arrays. MongoSK sometimes doesn't give an error when you get your syntax wrong! If your mongo doesn't work, try rechecking your syntax. This is a LONG tutorial. Get comfortable, stop whenever you want to, and learn MongoSK! INTRODUCTION: With the amount of people thinking/wanting to use MongoSK increasing on Minehut, I thought I would make a little tutorial. The addition of MongoSK gives us the option to store variables and data externally instead of using the classic variables.csv. This tutorial will go over mostly everything you need to know to make a server using MongoSK. MONGO INFORMATION: In order to use MongoSK, you have to have a cluster you can connect to and store data in. You can create a free cluster Here. VIEWING MONGO DATA: In order to view the data that gets stored, you have to have a MongoDB Viewer. The viewer that I use is the MongoDB Compass, created by MongoDB. You can download it Here. STEPS TO CREATE CLUSTER: Head to the MongoDB Atlas website and create an account. You should have been brought to a dashboard-esk page. Click on "Organizations" on the left hand side of the screen. Click "Create an Organization". Name your organization anything you want. Choose MongoDB Atlas as the Cloud Service. [Optional] Add whoever you want to the organization. Click "New Project" in the upper right hand side of the screen. Name your project. [Optional] Add whoever you want to the project. Click "Build a Cluster" in the middle of the screen. Choose the third option "Shared Clusters" for a free cluster. If you are paying for a cluster, choose either option one or two. Leave Global Cloud Configuration with its default parameters. For Cloud Provider select "AWS". For the region, select the one which is closest to you. Leave the cluster tier as is, as well as the additional settings. Name the cluster whatever you want. Click the "Connect" button. It is next to "Metrics". For the connection IP address, choose the third option, "Allow Access from Anywhere". Leave the IP address as the default parameter and click "Add IP Address". For the database user, select a name for your user. Then select a password. REMEMBER THESE TWO PIECES OF INFO! Then click "Create Database User". You have just created a mongo cluster! I will explain soon how to get the URI of this cluster. THE FORMAT OF MONGO: Cluster (what you should have just made!) -> Database -> Collection -> Documents (documents that store the actual data!) SYNTAX: In this tutorial, I will be referencing the MongoSK syntax, so I think it is important to learn how to read syntax. Reading syntax is not an essential part of skript, so if you do not understand this, don't worry, as I will be giving code examples. %% = an object/objects (e.g. player(s) or string(s)) [] = optional, meaning it is not mandatory (option 1|option 2) = interchangeable, but only one can be used EXAMPLES: close [mongo[db]] connection [of] %mongoclient% | Syntax close connection "mongo" | Correct Usage close mongodb connection "mongo" | Correct Usage (all|every) mongo[db] documents (in|of) %mongocollection% | Syntax all mongodb documents of "collection" | Correct Usage close mongodb connection "mongo" | Correct Usage SETTING UP MONGOSK: A small disclaimer before we start coding. For the mongo variables, I will be using what I call "Temp Global Variables" or "Ram Variables". That is what the "-" is before the start of the mongo variable ({-mongo::*}). You can read This forum post to learn how to enable ram variables. If you don't want to use ram variables, simply change "{-mongo::" to "{mongo::". To start with MongoSK, we first have to create the mongo connection and client. We can do this with a load event, the Create Mongo Client effect, and the Mongo Client expression. + on load: + create a new mongo client to host "mongodb+srv://" named "mongo" + set {-mongo::client} to client named "mongo" This code will create a new mongo client. Where "mongodb+srv://" is, you want to replace with your MongoDB connection. You can create a MongoDB connection link by navigating to the cluster you should have created earlier. Click on the connect button, and you should be brought into a screen with a three options. ALWAYS SELECT THE SECOND OPTION. As the bold text says, if you're doing MongoSK, select the second option "Connect Your Application". You will be brought to a screen containing the choice to choose a driver and it's version. Leave it as it is (as Node.js v3.6 or later). In the same screen, you should find a link you can copy. In the link, you will find that the "<password>" option is not filled, and is just a placeholder. Remember when we first made the cluster? Now you need the password + user. Replace the placeholder "<password>" with the password you created as you made your cluster. You can either replace or leave the placeholder "myFirstDatabase". If your username is NOT the name you used to create the cluster, change it to the name you used to create the cluster. The way our code is right now, every time you reload the skript, it will create a new mongo connection. This will keep on stacking the mongo connections. Add the code below to fix this problem. on load: + if {-mongo::*} is set: + close connection {-mongo::client} + delete {-mongo::*} create a new mongo client to host "mongodb+srv://" named "mongo" set {-mongo::client} to client named "mongo" Next, we are going to connect more ram variables to different databases in our mongo cluster. For this tutorial, I will be using a database named "tutorialGens" for storing data for the gens section of this tutorial. on load: if {-mongo::*} is set: close connection {-mongo::client} delete {-mongo::*} create a new mongo client to host "mongodb+srv://" named "mongo" set {-mongo::client} to client named "mongo" + set {-mongo::tutorialGens} to mongo database named "tutorialGens" with {-mongo::client} Now that we have set all of our variables, we are ready to start messing with the data in mongo. I am going to be showing a very simple gens system that will help you understand MongoSK and all of its features. First, we need to start off with gen create command. + command gen.create (<string>) (<itemtype>) <itemtype>: + trigger: + send "Created gen %colored arg 1%" The code above is a simple command. Head to This site to learn more about custom commands. Argument 1 is the gen name, argument 2 is the item drop type, and argument 3 is the blocktype. To identify different gens, I like to use an ID system (numeric). We are going to add the code for that system now. command gen.create (<string>) (<itemtype>) <itemtype>: trigger: + set {_collection} to mongo collection named "gens" in {-mongo::tutorialGens} + set {_documents::*} to all mongo documents in {_collection} + set {_size} to size of {_documents::*} + set {_lastDocument} to {_documents::%{_size}%} + set {_id} to "%value ""id"" of {_lastDocument}%" parsed as integer + 1 send "Created gen %colored arg 1%" In the newly added code, I set a new local variable to the collection named "gens" in the database "tutorialGens". The next lines are more advanced. In the next lines I first set a local list variable to all of the documents in the collection. I then get the last document from that list variable, so I know what the last used id is. I then set the ID variable to ("%value ""id"" of {_lastDocument}%" parsed as integer + 1). Even though the value "id" of documents is already an integer, it sometimes bugs out and doesn't return an integer. This is why I convert the value "id" to an integer and parse it as an integer. Then, I am just adding one to the id to make it the next usable ID. Now that the server knows what to use as the ID of the gen, we have to code in the mongo document value setting. For this particular gens skript, I will be setting the #1 Name, #2 Itemtype drop, and #3 Blocktype. command gen.create (<string>) (<itemtype>) <itemtype>: trigger: set {_collection} to mongo collection named "gens" in {-mongo::tutorialGens} set {_documents::*} to all mongo documents in {_collection} set {_size} to size of {_documents::*} set {_lastDocument} to {_documents::%{_size}%} set {_id} to "%value ""id"" of {_lastDocument}%" parsed as integer + 1 + set {_newDocument} to new mongo document + set value "id" of {_newDocument} to {_id} + set value "name" of {_newDocument} to colored arg 1 + set value "itemtype" of {_newDocument} to "%arg 2%" + set value "blocktype" of {_newDocument} to "%arg 3%" + save {_newDocument} in {_collection} send "Created gen %colored arg 1%" Here, I am first setting a variable to a new mongo document. Next, I am continuously setting the values of the document to what I want. ID gets set to the next usable ID, the name gets set to the first argument, so on so forth. Notice how when I am setting the values I stringify (make a string) the itemtypes. This is because MongoDB does not support itemtypes as a datatype. Later on, when getting the itemtypes, we will have to reparse it as an itemtype. [Example: /gen.create (Example Generator 1) (diamond) diamond ore] Great! We now have our first command out of three done! Next, I will be creating an edit drop command, where you can edit the gen drops. First, lets start out with the base command again. + command gen.edit <integer> <itemtype>: + trigger: + send "Edited the gen %arg 1%" This is just a regular old base command... Argument 1 is the gen ID. Remember the ID system we created earlier? We're using it right now! We need the ID to fetch the correct mongo document. Argument 2 is the new item drop type. Lets move onto the actual editing. We first have to get the right document from the collection "gens". command gen.edit <integer> <itemtype>: trigger: + set {_id} to arg 1 + set {_collection} to mongo collection named "gens" in {-mongo::tutorialGens} + set {_document} to first mongo document where "id" is {_id} in {_collection} + if {_document} is not set: + send "The gen ID %{_id}% is not set." + stop send "Editted the gen %{_id}%" First, I am setting a variable to the ID (argument 1) for convenience purposes. Also, to make this tutorial shorter, I will not be explaining concepts that we have gone over in previous code. The line (set {_document} to first mongo document where "id" is {_id} in {_collection}) is new though. This expression gets the first document where the value of a document matches with another value. Then, we check if the document is not set. If it isn't, we send our standard "Not Set" message. command gen.edit <integer> <itemtype>: trigger: set {_id} to arg 1 set {_collection} to mongo collection named "gens" in {-mongo::tutorialGens} set {_document} to first mongo document where "id" is {_id} in {_collection} if {_document} is not set: send "The gen ID %{_id}% is not set." stop + set value "itemtype" of {_document} to "%arg 2%" + save {_document} in {_collection} send "Editted the gen %{_id}%" Here, we are essentially editing the value of the document to argument two. Again, we have to save the document in the collection for it to update. Congrats! You just completed the gen edit command! [Example: /gen.edit 1 emerald] For the delete command, I'm just going to skip forward to the actual deleting. + command gen.delete <integer>: + trigger: + set {_id} to arg 1 + set {_collection} to mongo collection named "gens" in {-mongo::tutorialGens} + set {_document} to first mongo document where "id" is {_id} in {_collection} + if {_document} is not set: + send "The gen ID %{_id}% is not set." + stop + send "Deleted the gen %{_id}%" If you need explaining on how we get the correct document based off of IDs, check the command above this one, editing gens. Next, we are going to be actually deleting the generator from the mongo database. command gen.delete <integer>: trigger: set {_id} to arg 1 set {_collection} to mongo collection named "gens" in {-mongo::tutorialGens} set {_document} to first mongo document where "id" is {_id} in {_collection} if {_document} is not set: send "The gen ID %{_id}% is not set." stop + delete mongo document {_document} from {_collection} send "Deleted the gen %{_id}%" This is just one more line of skript added. We added the Delete Mongo Document effect. This effect, well, deletes the mongo document. No need to save the document in the collection here! Congrats! You have completed the delete commands! [Example: /gen.delete 1] Next, I will be making a command that will give you a gen with all of the generator information. First, lets start off with the start of the command and the id system. + command gen.give <integer>: + trigger: + set {_id} to arg 1 + set {_collection} to mongo collection named "gens" in {-mongo::tutorialGens} + set {_document} to first mongo document where "id" is {_id} in {_collection} + if {_document} is not set: + send "The gen ID %{_id}% is not set." + stop + send "Gave the gen %{_id}% to you." Now, we have to actually give the player the item with the generator information. We can do this by calling the information from the database. command gen.give <integer>: trigger: set {_id} to arg 1 set {_collection} to mongo collection named "gens" in {-mongo::tutorialGens} set {_document} to first mongo document where "id" is {_id} in {_collection} if {_document} is not set: send "The gen ID %{_id}% is not set." stop + set {_name} to value "name" of {_document} + set {_itemtype} to value "itemtype" of {_document} + set {_blocktype} to value "blocktype" of {_document} send "Gave the gen %{_id}% to you." The new code essentially uses the Mongo Value expression to get the values of what I need (name, itemtype, and blocktype). Now, let's make the actual item. command gen.give <integer>: trigger: set {_id} to arg 1 set {_collection} to mongo collection named "gens" in {-mongo::tutorialGens} set {_document} to first mongo document where "id" is {_id} in {_collection} if {_document} is not set: send "The gen ID %{_id}% is not set." stop set {_name} to value "name" of {_document} set {_itemtype} to value "itemtype" of {_document} set {_blocktype} to value "blocktype" of {_document} + give player 1 of ("%{_blocktype}%" parsed as itemtype) named {_name} with lore " ", "&7Drops: &e%{_itemtype}%" send "Gave the gen %{_id}% to you." We have 1 line of new code, where I am using the values I just set to create a fully formatted item. As you can see, I have to parsed the blocktype as an itemtype. This is because I originally stored it as a string because MongoDB does not support the datatype "itemtype". Congrats! You have completed the main commands for this tutorial! [Example: /gen.give 1] Now, moving onto the core gens code. I will be going through this code quicker now that you (hopefully) should have a basic understanding of MongoDB and MongoSK. For detecting if the player's tool is a gen, I will be using item names. This is not a bad way to do it, but it also isn't the best. One known issue with this way is the whole system will break if you make more than one gen with the same name. You can make a more advanced method using NBT. I won't be going over that though. Lets start with creating the basic code. + on place: + set {_collection} to mongo collection named "gens" in {-mongo::tutorialGens} + loop all mongo documents in {_collection}: + uncolored name of tool is uncolored value "name" of loop-value + set {_id} to value "id" of loop-value + exit 1 loop Looping all of the documents let me scan through each and every document in the collection named "gens". This will allow me to filter out the documents I don't want and get the ID of the one I do want. I am checking if the name of the player's tool is the same as the name of the document, and if it is, setting the ID variable to the value "id" of the document. I am then exiting the loop to completely stop the loop. For saving the playerdata (gen locations, gen amount, etc.), I will be using regular skript variables. This is to shorten the length of this tutorial, as it already is very long. With the information gained from this tutorial, you should be able to create your own. on place: set {_collection} to mongo collection named "gens" in {-mongo::tutorialGens} loop all mongo documents in {_collection}: uncolored name of tool is uncolored value "name" of loop-value set {_id} to value "id" of loop-value exit 1 loop + if {_id} is set: + set {player::%player's uuid%::gens} to 0 if {player::%player's uuid%::gens} is not set + set {player::%player's uuid%::maxgens} to 25 if {player::%player's uuid%::maxgens} is not set + if {player::%player's uuid%::gens} is less than {player::%player's uuid%::maxgens}: + add 1 to {player::%player's uuid%::gens} + add event-location to {player::%player's uuid%::genLocations::%{_id}%::*} + send "Placed gen." Here, if the ID is set, meaning the player's tool IS a gen, we run standard generator add code. Checking if the player's gens is less than the max gens, adding 1 to the player's gen count, blah blah blah. The only thing different is I am setting the player's gens and max gens variables to their default values if they are not set. We have now completed the place event! You should now be able to place your generators! Finally, for the last section of this tutorial, I will be making the items actually spew out of placed generators. For the item generation, we will be using an on join event as well as a while loop. Lets start with that. on join: while player is online: wait 9 seconds The reason why I am using an on join event and not looping all players every second is because the on join event is known to be more efficient. The key to this is the wait. If you don't add the wait, you might find that your server will crash very quickly after you join! How long you wait for is also how long it takes for each item to spawn! on join: while player is online: + loop all indices of {player::%player's uuid%::genLocations::*}: + loop {player::%player's uuid%::genLocations::%loop-value%::*}: + set {_collection} to mongo collection named "gens" in {-mongo::tutorialGens} + set {_document} to first mongo document where "id" is "%loop-value-1%" parsed as integer in {_collection} + set {_itemdrop} to value "itemtype" of {_document} + drop 1 of "%{_itemdrop}%" parsed as itemtype at block above loop-value-2 wait 9 seconds The final stretch! In this newly added code, we are first looping the indices of the player's gen locations (gen IDs). Then, we are looping the locations of the gens with ID loop-value. We also have to get the data so we know what item to drop! As you can see, I did parse the itemtype value from the mongo document as an itemtype. You have made it to the end of this MongoSK tutorial! Congrats! Hopefully, you should have a decent understanding of how MongoSK works. At least, enough to create a server with. It was fun writing this tutorial, I hope you enjoyed! If you have any questions, concerns, or issues, please feel free to reply to this topic or direct message me on Discord @ omega#1000. [Please keep in mind this is NOT the best way to use MongoSK. The most efficient way of using MongoSK would be to load all data on server start, periodically save it, and save it when the server stops. This post was and is not a gens skript release. This post is a tutorial on how to use MongoSK.] If you liked this tutorial, feel free to drop a like! I have provided advaned examples of how a playerdata save / load should look in the ending code. Ending Code: https://paste.md-5.net/ojebucevug.sql
    17 points
  12. Hello everyone! Today I’m happy to finally be releasing the Minehut Yearbook. This has been in the making for an extremely long time. Words cannot express how many edits, updates, and redrafts have been made. This would not be possible without all of the Yearbook team, who are mentioned below as well as in the Yearbook. Yearbook Team: @SilentF1ame - Graphic Designer (Silent was amazing throughout this entire process and everything would not be possible without him. 12/10) @Reassembly- Writer - Servers @Houlton - Writer - Major Minehut Updates @_Tarna_ - Writer - Staff Member Archive @Migins - Writer - Changes within the Team @myself - Lead Coordinator for the Yearbook. This included writing multiple sections, editing, compiling, getting opinions, and a lot more stuff. All four writers were great about deadlines and were amazing members. They’ve also been great about finding typos in drafts that we’ve sent out. Without them, this Yearbook wouldn’t be as error-free. A round of applause please for them! @Santio71 - Master Typo Finder/Screenshot Librarian @Jbean10 - Responsible for screenshots of awesome Events Team builds. @BennyDoesStuff - Helped assist with information from years ago and helped make posting this possible. @The Entire Events Team - They helped us find many errors and improvements to be made. @Trent - The man, the myth, the legend. He approved the initial project and has helped this remain possible the entire time. @Mr_Kurtis- An absolute gamer. He’s worked with me this entire time and helped me ensure that we would be able to deliver. @You - For reading this :). The rest of the details are in the Yearbook, so I won’t waste any more of your time. Read on, and be sure to leave us feedback at the link found within the book. Thank you! https://bit.ly/MHYearbook
    17 points
  13. im looking to delete my server. I have used up my two server slots and i would like to delete one them, unfortunate theres no big red "delete" button. Can someone tell me how to do this ?
    17 points
  14. Hey everyone, we wanted to provide a detailed update on what has happened over the last few days. This doesn't come just from me, this comes from everyone here at Super League. Incident Overview We strive to provide you with the best free Minecraft server network in the world. We shoot for excellence, and it hurts when we fall short, and over the past 36 hours, we’ve fallen short. First, we want to apologize to everyone who has been affected in any way due to the several compounding issues yesterday and today – We are deeply sorry and are hard at work to resolve them and keep them from happening again. I'll explain what happened and what we've done to prevent it from happening again in the future. Yesterday (Wednesday) afternoon we noticed our file servers (where we store servers) started experiencing issues and were overloaded with requests. This caused some servers to be unable to complete their normal save operations resulting in some servers not saving successfully, and losing progress. Once we pinned down the file server software as the root cause of the issue, we reverted back to the last stable version which put us back in a stable state. Today (Thursday), we first noticed an issue this afternoon that our server despinner (the process that shuts down servers when they are idle) was errored out. This resulted in no servers saving / stopping, but users were still able to start their servers. We very quickly reached our max server cap and then no new servers were able to start. This is where you can see the plateau in online servers but a steady decline in players in the below graph. Player count in dark blue, server count in cyan both graphed by the second After we patched the server despinner and attempted to come back online, (when the graph starts to increase in both players and servers again), we noticed another issue with our file server reporting it was overloaded. In an attempt to prevent any data from being lost like we knew happened last night, we prevented any new servers from starting as well as turned back off the server despinner process, which meant no servers would save and fail because of issues with the file server. We did some updates to help the file server, and then slowly let servers save while we didn't let any new ones start. During this, we made the call to completely wipe our existing storage server and go with a backup. Last August, we migrated hosts. We made the call during the migration to save servers both on our new host but also to our old host as a backup incase we had issues post migration. When a server starts, it checks to see if it's in our new file server. If not, it checks if it's in the old file server, if not, it creates a new server from our template. Luckily, we never turned this off. This means that every time a server shuts down, it saves both to our old host and to our new host. We also take a nightly backup of both hosts, with the most recent backup taken at 230AM EST. This allowed us to make the decision to wipe our current file server of all data since some recent server saves to our new file server were corrupted but were saved properly to our old file server. Data Loss / Backup Info Now that we're back online, this should mean that servers that failed to save yesterday (no way to know if this was you) but hadn't yet started again will not see any data loss when they come online next time, which will reduce the number of servers that lost data. This also means that anyone that noticed data lost today for the first time might have a backup available that we can try to restore. If you first noticed data loss last night (before approximately 230AM EST), it's highly unlikely we have a backup of your server If you experienced data loss at any time over the last few days, please make sure to write into support to see if we can do anything to help even if it's unlikely we have a backup. Our support form is at https://minehut.com/support/form New Patch While we were offline today, we wrote a patch that updated the server shutdown process to not give up if it fails. It will now always wait for the server to successfully save. If this patch would've been in place before yesterday, no one would've experienced data loss, but we still would have had issues with servers starting and stopping until we fixed the other file server issue. This patch coupled with another one that we rolled out over winter break has drastically reduced the risk of data loss on servers in the future. All of us here at Minehut are sorry for the string of issues that have plagued your servers for the past day. We know Minecraft and the worlds you create within your server are a much-needed escape for many of you, and we are sorry that we haven't delivered on our service quality recently. For Minehut users who lost any data, please reach out to us immediately so we can work with you to determine if your data can be recovered and to work to regain your trust. Please contact us at https://minehut.com/support/form, allow additional time as we respond to all customer service inquires related to this issue. Thank you for your patience and understanding. - Super League Gaming, Inc.
    16 points
  15. Hopefully this will be a complete tutorial in vectors within vanilla Skript (might add onto this with Biosphere stuff) Terms you will learn (definitions of each one will be in the tutorial) : Pitch and yaw Vector Magnitude Normalization Location Velocity Basic arithmetic Dot product Cross product Pitch and yaw Pitch and yaw define the Cartesian rotations in Minecraft. Yaw is the horizontal rotation and pitch is the vertical rotation, they are used to describe your facing direction (rotation). Minecraft displays your yaw going from 0 (south) to 180 (north), then -180 (north) back to 0 (south) And it displays your pitch going from 90 (looking down) to -90 (looking up) Now how is pitch and yaw related to vectors? Vectors Vectors are a way to describe both direction and magnitude, they do not describe location. Imagine vectors as an arrow in 3D space, the head of the vector is the tip of the arrow and the tail is the longer part. The head you can think of as "the direction that the vector is facing or heading" and you can think of the tail of the vector as how "strong" the vector is or the magnitude of the vector. You can create a basic vector from the yaw and pitch using the following code set {_v} to vector from yaw 0 and pitch 0 or from individual X, Y and Z components with set {_v} to vector(x, y, z) Magnitude Magnitude is the "length", "force" or "strength" of a vector, which you can think of as the length of the tail. It describes how long it is which is used to describe how long the vector is. Also magnitude/length is independent of direction (I know it's a great definition, if you don't get it now it will be made more clear soon) You can set the length of a vector using the following line set (standard|vector) length of {_v} to 5 and you can get the length with (standard|vector) length of {_v} Normalization Normalization is the way of taking a vector from its original length and making it 1. Length is independent of direction, so you can change the length all you want and its direction will not change. You can normalize a vector in 2 ways set {_v} to normalized {_v} # or set (standard|vector) length of {_v} to 1 Locations As stated earlier, vectors describe both direction and magnitude and not location, but they can be used to offset locations (offsetting a location by a direction). Think of offsetting like taking the vector, putting the tail at a location, and then wherever the head is is where the resulting location will be (and this is where magnitude also comes in, it will be how far the offset location is from the original location) You can offset a location by using [set {_loc} to] {_loc} (~|offset by) {_v} Velocity Since vectors describe both direction and magnitude, they are used to describe the velocity of entities or objects. Velocity is the speed of something in a given direction (wow it's like its almost the same definition of a vector). You can get the velocity of something using velocity of %(player|entity)% and you can set the velocity of something with set velocity of {_something} to {_v} # or set velocity of {_something} to vector(0, 1, 0) Vector Arithmetic Just like doing basic math with normal numbers (like 5 + 5 = 10), we can do basic math with vectors (notice the double signs). # Addition set {_v} to {_v} ++ {_v2} set {_v} to vector(1, 2, 3) ++ vector(4, 5, 6) # Subtraction set {_v} to {_v} -- {_v2} set {_v} to vector(1, 2, 3) -- vector(4, 5, 6) # Multiplication set {_v} to {_v} ** {_v2} set {_v} to vector(1, 2, 3) ** vector(4, 5, 6) # Division set {_v} to {_v} // {_v2} set {_v} to vector(1, 2, 3) // vector(4, 5, 6) Just in case you wanted to know what's going on behind the arithmetic, they are just doing the operations between the X, Y and Z components like this (addition for example) : # Addition vector(1, 2, 3) vector(4, 5, 6) + _______________ vector(5, 7, 9) Dot Product Doing the dot product of 2 vectors will return a number between 0 and 1 based on how similar 2 vectors are regardless of magnitude (0 meaning facing away and 1 meaning they are the same direction). You can get the dot product of 2 vectors using {_v} dot {_v2} Order of the vectors does not matter The image below outlines 3 examples of dot product with 2 vectors (magenta and light blue) and what it would return Cross Product Cross product is used to find the vector perpendicular to 2 other vectors crossing a plane Vector Rotations You can also rotate vectors around other vectors and vectors around the global X, Y and Z axis Rotating a vector along one of the global axes can be done using the following code # Rotating {_v} around the global x axis by 90 degrees rotate {_v} around x-axis 90 Which will look something like this And you can also rotate a vector around another vector using # Rotating {_v} around the direction of {_v2} by 90 degrees rotate {_v} around {_v2} by 90 Which will look something like this ({_v} is the light blue vector and {_v2} is the magenta) Miscellaneous Stuff (stuff not in other sections) Vector Yaw and Pitch You can get and set the yaw and pitch of a vector using the following (note that when setting the vector length will be set to 1) # Get vector yaw of {_v} # Set set vector yaw of {_v} to 15 X, Y and Z Components You can get and set the individual X, Y and Z from vectors using the following (note when setting, the vector length is subject to changing) # Get x of {_v} # Set set x of {_v} to 15 Vector Between Locations You can get a vector from 2 locations using the following (it will return a vector from the first location facing the second with the length equal to the distance between both locations) set {_v} to vector from {_l} and {_l2} Angle Between 2 Vectors You can get the angle between 2 vectors (their tails) using the following set {_a} to angle between {_v} and {_v2} And that would look something like this (assuming the vectors are perpendicular like shown) Usage Example (guns) The following script is an example of a use for vectors in Skript on right click with cake: set {_l} to location of player set {_v} to vector from yaw player's yaw and pitch player's pitch loop 40 times: set standard length of {_v} to loop-value / 2 set {_pewpew} to {_l} ~ {_v} kill all players in radius 1.5 of {_pewpew} where [input is not player] # show some epic particles at {_pewpew} To break it down, basically we store the location of the player, then we create a vector from their rotation, then we loop and increase the length of the vector and finally we offset the player's location by the vector and then bonk any players near the "bullet" that are not the player that initially shot
    16 points
  16. Hello minehut admins may you please take the life steal plugin (https://www.spigotmc.org/resources/lifesteal-smp-plugin.94387/?__cf_chl_jschl_tk__=pmd_752aeec13fcee9ab49e488b4a5be92d6022e2c9b-1626827698-0-gqNtZGzNAfijcnBszQe6) into consideration to add to minehut plugins tab? this is a Minigame plugin where when someone dies they lose a heart and the killer gains a heart this is great for gun game servers, smp servers, faction servers, and so much more.
    15 points
  17. This Summer we want to help you create the server of your dreams! We will be releasing several new updates soon that will allow you to turn your imagination into reality! Well... digital blocks. What's being UNLEASHED?! Custom Plugins Server Networks File Managers Custom Server Versions A New Market Experience What update are you most excited for?!
    15 points
  18. S O L U T I O N : USE <link> REQUIREMENTS: Skript-JSON SYNTAX: <link:https://example.net>Linked Text<reset> NOTE: You use <reset> to stop the JSON effect.
    15 points
  19. I like Minehut's new corporate approach to moderation, really brings out the anti community aspects we've all grown to love over the past three years with SLG's acquisition of Minehut. Hell, they even demoted benny, who has been part of the staff team for many years. They obviously care a lot about us! And the Community Market! What an amazing way for SLG to promote creators to create their own skripts! Nevermind the 40% cut they take out of every purchase and the never ending ads that make it impossibly annoying to run a free server, this is definitely a community oriented feature aimed towards helping creators earn a small passive income for their work at the expense of the 70% of the player base who has to live with nonstop ads unless they purchase a premium server plan! Lets hope they will use this money to help better Minehut as a whole, like updating the long outdated web text editor, or adding a live console finally, or adding crash logs for server owners who have been begging for them for years. Lets hope the money made from the community market goes towards those things, they definitely wont spend 600 dollars on a hub that nobody likes, or remove the most community oriented feature in favor of a paid staff team that is only active on discord, they would never do that! I love minehut! Best server ever!
    14 points
  20. This plugin will prevent major lag such as Farming servers, Creative Servers or any other kind of servers on minehut. This plugin also supports 1.16 and recently got updated on October 30th 2020 https://www.spigotmc.org/resources/antiredstoneclock-worldguard-plotsquard-support-1-8-1-15.18557/ ~TacticalModz
    14 points
  21. Welcome to the VIP Giveaway! We are giving away VIP rank to a lucky winner! In order to enter, reply to this post with your in game name. We will be selecting a winner at the end of the Jr. Mod Q&A event on Sunday. (If you already have VIP and win, you can either give it to someone else or win 500 credits)
    14 points
  22. Vote for Minehut to earn 25 credits and help us get to the top of the servers list! https://minecraftservers.org/vote/443456 Before voting on Minehut, you need to make sure your account is linked. First go to your account settings which can be found here. https://minehut.com/profile Scroll down and click the button that says "Link Account". It will give you a command. Go to the minehut lobby and paste in the command it gave you and your account should be linked and ready for voting.
    14 points
  23. I finally figured it out. Step 1 - search %appdata% on toolbar Step 2 - Go to .minecraft and click on saves and make a new folder Step 3 - in minehut server file manager click on world Step 4 - click on all files except region (important - won't work otherwise) and then click download (should pop up on bottom) Step 5 - Once all files downloaded move files to the folder you created file Step 6 - Create a new folder named "region" in that folder Step 7 - Back in file manager click on world - click on region - you have to download in bunches or else it wont work (size to big) - put all those files in that new created folder. All done! you have successfully downloaded your world. Wish Minehut would make it easier
    13 points
  24. Minehut Plugins Update - January 19, 2021 It's been a while since the last plugin update was posted, but not to worry, all of your plugins have been receiving updates continuously over the past month! Since the last announcement, 163 plugins in total have been updated and added. In the meantime Mojang has also released Minecraft 1.16.5, however unlike previous updates, plugins made for 1.16.4 shouldn't break when servers are updated to 1.16.5. Updated AdvancedHelp 1.12.4 -> 1.12.6 AdvancedReplay 1.6.2 -> 1.6.3 ajParkour 2.10.8 -> 2.10.10 AlchemicalArrows 3.1.1 -> 3.2.2 AnimatedInventory 7.6.0 -> 7.6.2 AntiRedstoneClock 1.3.2 -> 1.4.0 Autorank 4.2.8 -> 4.4.0 BadlionClientModAPI 1.2.0 -> 1.2.2 BeautyIndicator 1.9 -> 1.10 BetterRTP 3.0.2 -> 3.0.4-1 Big Doors 0.1.8.27 -> 0.1.8.28 BKCommonLib 1.16.4-v2 -> 1.16.5-v1 BookExploitFix 0.15 -> 1.1 Build Battle 4.4.2 -> 4.4.5 Carz 6.2 -> 7.2 Checkpoints 2.4.3 -> 2.4.4 Citizens 2.0.27-2183 -> 2.0.27-2218 CombatLogX 10.3.7.1 -> 10.3.8.0 Command Blocker 1.1.1 -> 2.0.0 CooldownsX 3.0.1 -> 3.1.0 CoreProtect 19.2 -> 19.4 CorpseReborn 2.14.0 -> 2.16.0 BETA CraftBook 3.10.3-4667 -> 3.10.3-4680 CraftEnhance 2.4.0 -> 2.4.2 CraftingStore 2.6.0 -> 2.6.1 Crate Reloaded 2.0.22 -> 2.0.23 CrazyEnchantments 1.8-Dev-Build-v8.1-SNAPSHOT-Build#156 -> 1.8-Dev-Build-v8.1-SNAPSHOT-Build#158 CreateYourOwnMenus 0.6.3 -> 0.6.4 Custom Jumppads 1.24.21 -> 1.25.1 Dangerous Caves 2 2.2.11 -> 2.2.12 DefensiveTurrets 3.14.4 -> 3.14.5 DeluxeTags 1.7.1 -> 1.8.1 DiscordSRV 1.20.0 -> 1.21.2 DiscordSRV Staff Chat 1.3.0 -> 1.3.3 Duels 3.4.0 -> 3.4.1 EconomyShopGUI 2.4.3 -> 3.0.1 eGlow 3.0.2 -> 3.0.3 Enjin 3.5.14 -> 3.6.0 Essentials 2.19.0.17 -> 2.19.0.56 Essentials Chat 2.19.0.17 -> 2.19.0.56 Essentials Protect 2.19.0.17 -> 2.19.0.56 Essentials Spawn 2.19.0.17 -> 2.19.0.56 Essentials Warp GUI 2.2.1 -> 2.2.2 Factions 1.6.9.5-U0.5.19-b245 -> 1.6.9.5-U0.5.20-b247 FastAsyncVoxelSniper FastAsyncWorldEdit 1.16-444 -> 1.16-569 FreeRPG 1.4.27 -> 1.4.40 GadgetsMenu 4.4.3 -> 4.4.5 GameMode Inventories 3.1.0 -> 3.3.3 GemsEconomy 4.9.0 -> 4.9.2 GoldenCrates 3.9.10 -> 3.10.1 Gravity Tubes 1.10.5 -> 1.10.6 GriefPrevention 16.12.0 -> 16.17.1 GSit 4.7.5.0 -> 4.8.1.0 HebrewFix 1.5 -> 1.6 HeroAction 3.9 -> 4.0 Herobrine 2.1.1 -> 2.1.2 HungerGames 4.15.2 -> 4.15.5.0 Illegal Stack 2.2.0e -> 2.2.1a Instant Respawn 0.5 -> 0.6 InventoryFull+ 2.5.8 -> 2.5.9 Iridium Skyblock 2.6.1 -> 2.6.7 ItemEdit 2.3.1 -> 2.4.0 Itemizer 4.1.0 -> 5.0.1 Jobs 4.16.3 -> 4.17.0 JukeBox 1.20.2 -> 1.20.3 KitPreview 1.1 -> 2.1.0 Landlord 2 4.326 -> 4.344 Lib's Disguises 10.0.20 -> 10.0.21 LuckPerms 5.2.41 -> 5.2.76 Magic 7.10.6 -> 8.2.2 Marriage Master 2.2.0 -> 2.2.13 Matrix 5.4.0 -> 5.6.3 mcMMO 2.1.161 -> 2.1.171 MCRealistic 2.3.4 -> 3.0.5 Mines 6.0.6 -> 6.1.1 MobHunting 7.0.8 -> 7.5.7 MoneyPouch 3.1.0 -> 3.4.0 MongoSK 1.1.0 -> 1.1.1 MorphRedeem 1.2.0 -> 1.2.2 Murder Mystery 1.6.9 -> 1.7.2 MyPet 3.11-SNAPSHOT-B1574 -> 3.11-SNAPSHOT-B1586 MythicMobs 4.10.1 -> 4.11.0 Beta Nameless Plugin beta-32 -> 1.0.0 NBT API 2.6.0 -> 2.7.1 NBTEditor 3.1 -> 3.3-SNAPSHOT NPCDestinations 2.4.1 -> 2.4.2 OCMFixer 1.4.1 -> 1.4.2 OldCombatMechanics 1.8.1 -> 1.9.0 Parkour 5.3 -> 6.3 Pet Master 1.12.0 -> 1.12.1 Player Report 3.3.5 -> 3.3.6 PlayTimes 1.3.4 -> 1.3.9 PlotSquared v5 5.13.9 -> 5.13.10 Prism 2.1.7-SNAPSHOT-170 -> 2.1.7 Prison 3.2.2 -> 3.2.3 PrisonRanksX 2.7e -> 2.7i Quests 4.0.0-rc.3 -> 4.0.0-rc.4 QuickClose 1.4.9 -> 1.4.10 QuickShop 4.0.5.8 -> 4.0.6.3 RedProtect 7.6.7 -> 7.7.2 SBAHypixelify 1.4.0 -> 1.4.3 Seasons 2.3.3 -> 2.5.0 ServerTutorialPlus 1.21.3 -> 1.21.5 Ships 6.0 Beta 9.2 -> 6.0 Beta 9.4 SignLink 1.14.4-v1 -> 1.16.5-v1 SimplePets 4.3-19 -> 4.4-52 Simple Portals 1.5.3 -> 1.5.8 SirBlobmanCore 1.0.6 -> 1.0.9 SkBee 1.9.0 -> 1.10.0 Skript 2.5.2 -> 2.5.3 Slimefun 765 -> 784 Slimefun: ExoticGarden 62 -> 65 SmoothTimber 1.12.6 -> 1.12.9 Spleef 2.0.19 -> 2.0.24 StackMob 5.3.7 -> 5.4.1 Staff Chat Reloaded 1.3.4 -> 1.4.0 SuperCore 0.2.4 -> 0.2.9 Survival Plus 3.14.0 -> 3.15.0 TAB 2.8.9 -> 2.8.10 Telecom 0.1.4.0 -> 0.1.6.1 TNTRun Reloaded 9.6 -> 9.7 Towny 0.96.5.0 -> 0.96.6.0 TownyChat 0.83 -> 0.85 Trade 0.0.5 -> 0.0.9 UltimateCatcher 1.4.4 -> 1.4.5 UltimateClaims 1.2.4 -> 1.4.0 UltimateFishing 1.3.5 -> 1.4.0 UltimateKits 2.6.11 -> 2.6.12 UltimateModeration 2.0.3 -> 2.0.4 UltimatePerms 4.1 -> 4.4 UltimateRepairing 1.3.4 -> 1.4.6 UltimateStacker 2.0.9 -> 2.1.2 UltimateTimber 2.0.6 -> 2.2.1 Ultra Bar 2.2.3.1 -> 2.2.4.0 UltraRepair 3.0.1 -> 3.0.2 uSkyBlock 2.8.8 -> 2.8.9 VeinMiner 1.16.3.0 -> 1.16.3.2 ViaVersion 3.2.0 -> 3.2.1 Village Defense 4.5.3 -> 4.5.6 Vivecraft 1.16.3-r1 -> 1.16.4-r1 VoidSpawn 1.18.3 -> 1.19.0 VoidTeleport 2.3.4 -> 2.3.5 Wilderness-Tp 2.25 -> 2.27 WorldEdit 7.3.0-5491 -> 7.3.0-5599 WorldEditSelectionVisualizer 2.0.6 -> 2.0.7 WorldGuard 7.0.5-2079 -> 7.0.5-2090 WorldSystem 2.4.11 -> 2.4.12 XP Boost 3.4.0 -> 3.4.1 xRay 3.21 -> 3.22 New ChairsReloaded 7.0 : https://dev.bukkit.org/projects/chairsreloaded ChatColor 1.10.4 : https://dev.bukkit.org/projects/chatcolor-s HideStream 3.9 : https://dev.bukkit.org/projects/hidestream Death Swap 1.0.3 : https://www.spigotmc.org/resources/2-player-death-swap-1-15-1-16.79176/ CitizensText 1.19.3 : https://www.spigotmc.org/resources/citizenstext.40107/ ConditionalCommands 1.4 : https://www.spigotmc.org/resources/conditionalcommands.14295/ Custom Drops Editor 5.5.2 : https://www.spigotmc.org/resources/custom-drops-editor-1-13-1-16-easy-to-use-hard-not-to-want.71153/ Dimensions 1.1.14 : https://www.spigotmc.org/resources/dimensions-custom-portals.57542/ KeepInventory 1.3.2 : https://www.spigotmc.org/resources/keepinventory.1638/ Lift 70 : https://www.spigotmc.org/resources/lift.4704/ LuckPermsChat 3.1.1 : https://www.spigotmc.org/resources/lpc-chat-formatter-for-luckperms-now-supports-rgb-1-7-10-1-16-4.68965/ No Spectator Teleport 0.6 : https://www.spigotmc.org/resources/minimalist-no-spectator-teleport.52318/ PowerRanks 1.9.6 : https://www.spigotmc.org/resources/powerranks.64696/ Something missing? Post here to ask for updates or suggest new plugins.
    13 points
  25. The endpoint you a looking at is https://api.minehut.com/servers. That API endpoint only returns the server data for servers that are in the ONLINE state and it also filters out any servers that have their visibility set to unlisted. That's why there is such a large difference in the returned server data and the totals displayed. You'll find that the in game server list also only displays visible and ONLINE servers, similar to the website server list. A majority of our servers are actually set to unlisted. I can't remember the exact stats, but we tend to average about 1.5-2 players per server on the network. There are a few servers that have hundreds of players, but a vast majority are only 1 or 2 people. Those servers are generally unlisted. We have two separate ways of reporting our player count, but the official count that is displayed on the in game server list is the most accurate. To come up with the number displayed in game, we actually count the number of connections to our proxies. This means that people faking the player count on their server with Skript or other plugins won't affect our reported player count. The second way of reporting player count can be a little less accurate, and that is what is being used by the /servers endpoint. Generally this player count report trends higher than the current in game count. We don't actually use the less accurate player count anywhere in game or on our website though, so you can always trust our player count to be accurate wherever we display it officially. Long story short, we always display accurate totals for the network in game and on the website, but some API endpoints behave differently than you might expect. We are always open and honest about our stats. I'm glad that we have people in our community that want to keep us that way.
    12 points
  26. New Minehut Staff Members! Give a round of applause to the 7 new players that will be joining the Minehut staff team as Junior Mods as well as the few staff members receiving promotions or returning to the staff team! Over the next couple of months, the new junior mods will be going through a trial to see if they will make it to the Moderator rank. If you see them in-game, on the Discord server, or in the forums make sure to give them a congratulations! Check out below to learn more about the hobbies and adventures of our new staff members. @DeltaRays Junior Moderator -> Moderator @Sqyid Junior Moderator -> Moderator @filr Returning as a Moderator (Previously Manager) @Faacto Returning as a Moderator (Previously Senior Moderator) @Kailum Returning as a Moderator (Previously Senior Moderator) @RichieNy Returning as a Moderator (Previously Moderator) New Junior Moderators joining the staff team! @draemworks Sup everyone. I'm draemworks also known as draem and have been playing Minehut for 5 years now. This is now my second time being staff as I used to be staff back in 2017! I'm looking forward to helping the team with moderation and possibly helping with the Minehut bot. On Minehut, I'm an avid Warzone player and love exploring Minehut servers with my friends. Outside of Minehut, I've been coding for almost 7 years and know quite a few (programming) languages. I also did Karate for 9 years and scouts for 8 which were both incredibly fun experiences, during which I learned a lot. Overall, this is a not tough scenes. @Desfile Hola, hope everyone's day is going as great as mine! To get started, I go by Desfile, or "Des". I am 17 years of age. Though you may not have seen me around lately, I joined Minehut in 2014... yes, it's been almost 7 years. I quit Minecraft as a whole in early 2017 to give myself a break. I joined about 3 years later, and here I am. Some hobbies of mine are boating, fishing, hanging out with friends at the beach, traveling, spending quality time with my family, and of course playing video games (mainly Minecraft, GTA, and COD). I am very blessed to be given this opportunity, and I look forward to meeting new people, helping Minehut, and working with the Minehut staff team! If you need anything, don't hesitate to contact me via Discord @desfile#7261 and/or in-game! @Reassembly Shwmae! I’m Reassembly, I am a 15 year old guy who lives in Wales! I have been around this community for a long time now and I am glad I can now help people out even better! You usually will see me on the forums and in the lobby chatting with everyone. I also enjoy making plugins, I am in fact making one for minehut right now! I have always aspired to be a minehut moderator and I am glad that I have made it here! I am also trying to get into live streaming! If you need any help, want to ask me a question or just want to talk, Feel free to message me on discord (Reassembly#1201), on the forums (Reassembly) or in game (Reassembly). Anyhow, see you all around! @WickedJordan Howdy there everyone! Thank you for taking a small part out of your day / night to read my introduction! My name is Jordan but feel free to call me Wicked! Here is a little about who I am and what I do through out my 20 year old self! I am 20 years old and have many hobbies that range from simply playing video games, building gaming computers to racing cars. I do have a day time job working at Discount Tire from 8am to 6pm Monday - Fridays. After work you'll usually see me online hanging out meeting new people and just simply relaxing. Graduating from High School in 2019 was one of the biggest accomplishments to this date. - I started playing Minecraft when the beta was released in 2009-2010 on my dads account, I feel in love with Minecraft. My 9-10 year old self didn't know that 10 years later I would be here today. I stopped playing Minecraft in 2015 when I was in High School to really focus on my school work. I started Minecraft back again in late 2018, since then I have been hooked. (Let's all be honest Minecraft was dying until Fortnite got popular and there was that good "Which is more popular debate." and everyone started playing Minecraft again.) With all jokes aside I love working with and talking to new people day to day. - I started building gaming computers back in 2014 when someone inspired me on YouTube. I worked with my dad after school and all summer from 6am-7pm everyday Monday-Saturday to save up and build my first gaming computer. As far as I remember I had a Intel i7 5820 with a GTX 970 I believe. I don't remember all of the specs as it was 5-6 years ago, but since then I was hooked! I've always wanted to be a huge content creator but always lost motivation due to unfortunate situations. I do plan on slowly starting back up again and maybe one day It will take off! If you wanna know my current setup feel free to dm me. - I love being around cars, I currently own a turboed 2006 Mitubishi Lancer that I do use and abuse, on weekends I'll usually go to autocross events and just have fun. I definitely do NOT do any illegal street racing as that can get you into a lot of trouble. I could go on and on about what got me started into cars and all that but I won't bore you out anymore. As always thank you again for taking the small bit of time to getting to know a little about me! My dm's are always open ( WickedJordan#9209 ) if you needed someone to talk. I love you all and I'm looking forward to getting to know you all soon! @Tresre Hiya, I'm Tresre! You may know me as I've made/owned a few well known servers on Minehut and have been pretty active in the community. My favorite food is macaroni and cheese and my favorite color is red. I first joined Minehut in January of 2019 and have met so many people since then! A few fun facts about me: I'm going into 11th grade (16 years old), I'm a Boy Scout, I enjoy photography and videography, and I'm on the Community Creative Team as a graphic designer for the newsletter. If you see me in game or in discord, feel free to say hi or DM me at Tresre#1555! My DMs are always open! @sentientchip Hello! Im sentientchipbag or simply just chips, im 16 and im from the US. I go to a school that is based in digital arts so i can pursue a career in art (hopefully) and learn how to improve my art. though because of this i have a very messed up sleep schedule so you are more likely to hear from me at 4am than at 9pm. I have been playing minecraft for about 9 years and i really dont have 1 skill, when it comes to minecraft im more of a jack of all trades type and know a little bit about every topic but not skilled in one specific thing. I often play on player servers with my friends and my younger siblings but i guess you will be seeing me on the forums and lobby more often. You may not have seen me interact with the community much except maybe the discord, but i hope with this chance i can become more involved in the community and get to know some more people. Feel free to contact me any time on discord [sentientchipbag#3230] and i will be happy to help, or even just be friends because im always looking forward to meeting and helping people. I just hope people arent too mean haha. anyways thank you for reading my ramblings about myself and i hope i can be a good role model and friend to you all ☆ sentientchipbag (aka chips) (◕‿◕✿) @ThatOneSponk Heya guys, I'm sponk and I am from Utah. I am 15 years old and I am a Sophmore in high school. I've been apart of Minehut since late 2015 and I have been hooked ever since! You may have seen me around as I'm fairly active within the Minehut community. My time on Minehut mainly consists of server development, and I have a blast doing it. You may have played some of the servers I have been apart of, although, I do not create servers as consistently as I used to. I am an events team developer along with a creative team writer. Make sure to show the community teams support because they're hard workers. Fun Facts: I got a puppy a few months ago, my favorite type of food is Indian, and I went through my first earthquake this year. If you see me around, make sure to say hi! Feel free to shoot me a DM on discord, @Sponk#0001
    12 points
  27. I just want to use a proximity voice chat with friends, I also think that this would be a great plugin so that other people can use it. Any voice chat plugin would be fine
    11 points
  28. How do i make myself and admin in my server? Please help! Im new to this whole server, admin thing. and I was wondering how to become an admin on my own server. Because, everytime I have tried to type in a command when Im in game, it tells me to contact my "server admin" to "grant me permisson". Even though I am the one who created MY server. PLEASE HELP!
    11 points
  29. Minehut Changelog - Nov 2, 2020 As of recently, Minehut has continued to notice player growth and the number of people hanging out and talking in the lobbies has significantly increased. Because of this increase, however, it has encouraged some malicious users to take advantage of this and have led to situations where it has become quite difficult to help players and keep the lobby spam under control. The changes we’ve made today will be a first step to help address the recent noticeable issues. /advertise command Going forward, advertising will no longer be allowed in the public chat, this has been moved to a new command called /advertise. This command will behave similarly to the way you advertise in the lobby chat and it will continue to send the advertisement to all Minehut lobbies. The main reason for this change is to help distinguish advertisements from normal conversations and to add a specific cooldown when advertising servers. All advertisements will have an 80 character limit. Rank Cooldowns Default: 8 minutes VIP: 7 minutes PRO: 5 minutes LEGEND: 3 minutes PATRON: 1 minute When using the command, it’ll ask for the server name as well as the message you would like to send out as the advertisement. The advertisement will only allow you to advertise online servers and it will tell you if the server you are advertising is not currently online. If you are a donator, you also will get access to some other benefits when using the command. Other Rank Benefits VIP: Colors PRO: Colors, Italics, and Bold LEGEND: Click to join functionality PATRON: Inherits all previous With this initial rollout, we will be warning users who fail to use the advertisement command when advertising Minehut servers. After a few weeks/month grace period, we’ll stop warning and instantly mute users who do not advertise servers in the /advertise command. Staff Rank Updates Alongside the new /advertise command, we’re also updating the hierarchy of the staff team to have more of a focus on support and helping players. We’ve added a new rank in-game for people who specialize with this called [HELPER]. These are community members who are here to help you with any questions or issues that might arise while you enjoy your time on Minehut. With the addition of this new rank, we will also be reopening applications for staff sometime in the near future. If you are interested in applying for a position like this and volunteering for Minehut, be sure to keep a lookout on the forums for when we announce them.
    11 points
  30. I'm pretty bored so I'm making free skripts for the community. (Leave a reply with what skript you want)
    11 points
  31. I want to play Minecraft mods with my friends but I can't find anything panel or panel tabs for adding mods. How do I add mods? Also for 1.12.2 mods, how do I switch to 1.12.2?
    11 points
  32. Try just typing op SirTruths without a slash / As I believe it auto-applies it when you do the command.
    10 points
  33. Alright so there's a lot I'd like to touch on here. I'm taking everything from the document, nothing from your past or anything else. "They usually have no interest in retaining the qualities that made the project interesting or attract users in the first place." What features changed that made Minehut unenjoyable? What about Minehut does not attract growth/users, and if this is so, why has Minehut grown exponentially? "Super League Gaming wants money, and as such, they acquired Minehut" Yeah, I don't think any company in the world would acquire something if they didn't see some kind of mutual benefit. However, if this was purely the case, I think we'd see a lot more executive influence. There really isn't. "The only goal here is personal gain for SLG, not to make Minehut a better place" Does not make sense. You cannot get more "personal gain" without putting anything into something else. Also, I think there'd be more executive influence if this was the case. "Another big issue that unveiled as SLG presence on Minehut increased, was the lack of communication and transparency with players" I know I've already said this several times, but on the staff side of things, I want to be more transparent. "Luke was more in touch with the community" What do you mean by this? Do you mean he was on the server a lot, or activity network wide? How can I improve this? I doubt Trent has any problem talking more often to everyone but I don't want to speak for him. "Nowadays you’re making support tickets instead of getting help directly from an admin" Minehut now has a dedicated support team. As much as I hate to say it, Admins are too busy to constantly be assisting users. Also keep in mind Minehut has grown substancially, it's in everyone's best interest that there is a dedicated support team rather than "Oh, just DM Trent." If you need direct help, I have no doubt a Moderator/Junior Moderator will have any issue responding to you. Minehut still continues to be based heavily on community support, hence why a lot of questions/concerns are answered in #help on the Discord and in the help category on the forums by community members. "Completely ignoring the days, weeks, or sometimes, even months, it takes for them to be read, you aren’t even getting help from a Minehut official" They are Minehut officials? And if it is taking that long to get a response, message me. "You’re getting support from people who don’t even use Minehut regularly" The Support Team is pretty small, and while yes I will admit that some of them don't use Minehut actively, Kurtis does. "SLG does not care about user experience, or appreciation for Minehut" Not sure what exactly you're going for here, but yes they do. If user experience was not cared for, Minehut would not be maintained and there'd be no updates. "In fact, they actually censor and filter any sort of slightly negative comment towards Minehut anywhere" If your comments are negatively affecting user experience (like yours were, by going on the lobbies and telling people not to use the service) then Moderators reserve the right to mute you. "You’re instantly deemed ‘toxic’ for voicing your opinion" You should voice your opinion in a non-toxic manner then. "As seen above, the main argument for denying freedom of speech on Minehut, is a legal point of view. If you take a moment to think about why people at Minehut would give you legal responses on a free server host for Minecraft, you’ll realize, they would not. At least, they wouldn’t have years ago. Now that SLG has acquired Minehut, legal responses are the extent of support you’ll get. " I didn't think I really needed to attach the screenshot. This is not a SLG rule, this is a government rule. You referenced the U.S. Constitution for legal reasons, and as such I gave you a legal response. I would've done it when I was a Sr.Mod in 2016 if someone said it then too, and I did. "If I fully expose staff members here I’ll continue to get targeted on the network even harsher." Expose them in my DM, if a staff member has done something to warrant termination then I will do so. You're helping nothing by hiding evidence. "Anyways, the staff team is really corrupt. I don’t blame the individuals, but the higher-ups. If you think about it from an honest point of view, the individuals that are volunteering for Minehut, aren’t working for a company, rather, their higher-ups are." I'm not working for Super League. "For the record, I was not spamming, flooding chat, attempting to promote any sort of agenda, political view, or continue any form of drama" You were promoting users to leave Minehut, negatively affecting user experience. "I was simply using my rights and expressing freedom of speech." Doubt I have to say it again, but no company is required to allow you to have free speech. The 1st Amendment protects you from governmental interference. "After this experience, it became more clear than it ever has been, that the Minehut staff team, or some members of it, simply do not like me, and target me because of my name" This goes for anybody, Minehut Moderators are human beings too. If you dig yourself in a grave by constantly saying things that are borderline rule violations you will have a reputation among the staff, and your punishment history always contributes to this. "I went to the forums to appeal as instructed. I waited over 7 hours for my 24 hour mute appeal to even be read and responded to. " Some of our staff have things they like to do outside of Minecraft. "As you can see in the screenshot above, they’ve denied my appeal. The thing that really caught my eye, was the part of the response that instructed me to wait 2 weeks to appeal again" From what I'm aware, this was incorrect. You are not required to wait 2 weeks. "Instead, they neglected it, because as stated previously, they target me." This was nothing against you. All denied appeals have a waiting period before being allowed to appeal again. "At this point I should be tired of it, but since SLG acquired Minehut, there is virtually nobody I can go to, in order to address this corruption" I'm right here, but only if you have valid evidence. "For years Minehut has struggled to get basic features out. Some are features that come automatically in PC hosted servers. Including but not limited to; Live console." I know live console has been discussed a lot and I don't want to speak on the dev team's behalf, but I think it'd be a valuable feature. I think they all do. "They’re already profiting tons off of Minehut. But they want more. If something doesn’t make them money, or boost their stock price, it won’t be added." I'm curious, how much do you think SLG is making from Minehut? By the way you're talking, it's making me think you believe Super League has hit the mega millions lottery. That's basically every point I wanted to touch on. Thanks for taking the time to make this post and I think it's important to come forward with any concerns you have. This isn't a personal attack against you as you may perceive it to be; this is just a collection of my thoughts as that document was. When this thread was brought to my attention a few hours ago, I changed my priorities around for the day so I could give you a response. Again, this isn't a personal attack against you. I'd also like to say once more that you can come to me with evidence to "expose staff members." There's no reason to keep someone on the team is there is physical evidence of something they've done that should warrant termination.
    10 points
  34. M I N E H U T C O M M U N I T Y F A Q HOW TO CONNECT TO MINEHUT ON BEDROCK DIFFICULTY: EASY Introduction to How to Connect to Minehut on Bedrock: All servers on Minehut support crossplay on Java and Bedrock, meaning you are able to play with people using different editions of Minecraft. How to Connect: Bedrock currently supports 3 different types of devices: Windows 10, IOS, and Android. To join a server on bedrock, you can either join the Minehut lobby with bedrock.minehut.com and run /join <server name> or you can just join the server directly with <server name>.bedrock.minehut.gg and it will take you to your server if it is online. What to do if the IP does not work: As bedrock support is still in beta, joining the bedrock server does not work 100% of the time. Here are some things you can do if the IP is not working. Remove the server from your server list and re-add it. Completely restart your game. Just keep trying to connect to it multiple times until it works. Or just try again later. Require further assistance?: If you need more help on this topic, head over to this section of forums, or join our Discord! Compiled by _Tarna_ at the Minehut Staff Team
    9 points
  35. Are you ready to take your Minehut server to all new creative heights?! Now you can with Custom Plugins and our all-new File Manager! You’ve been patiently waiting for Custom Plugins on Minehut but that’s not the only update we are bringing you today! Here are the new things you can do in the new File Manager: New text editor Syntax highlighting including Skript Our syntax highlighting is open source! You can contribute new / updated highlighting here: https://github.com/Minehut/Minehut-Syntax-Highlighting Better mobile support for file manager Upload folders and zips Move files and folders Rename files and folders Ask to save before exit Navigate with a file tree Download files and folders directly from the file manager Read log.gz files in the file manager Ctrl+click to select files and folders File size now displayed Personal settings Drag to upload files Copy files and folders Search for files Navigate with breadcrumbs Right-click display a context menu All files available to edit, no more file extension whitelist More info: We'll still be maintaining our plugin list on the dashboard so it's easy for you to get started and use plugins without knowing where to get them outside of Minehut. If you install a plugin via the plugin panel, you'll also need to uninstall it via the panel. Deleting the .jar file (now possible!) will result in it being redownloaded the next time the server starts. Content packs can now include plugins. To get rid of the plugins installed via a content pack, you'll need to use the new uninstall content pack feature on the "Your Stuff" page that shows your purchased content packs. You can now view old log.gz files You can customize the file editor theme. This persists across your account. You can right click on files / folders for operations You will be able to edit your server.properties file directly, but we'll overwrite it with your settings from the "Settings" tab. Learn more about Minehut Unleashed! https://go.minehut.com/unleashed If you run into any issues uploading plugins or anything else, please contact support.
    9 points
  36. Wow! Two milestones in 1 day. I hit 500 forum posts and 100 reputation. Thank you all so much
    9 points
  37. New staff members and more Let's all give a warm welcome to the 3 new staff members that will be joining the staff team! We haven't done a post like this in a while so in addition to these new staff members, I'm also going to be pointing out all the new promotions and updates we've done to the staff team over the course of the past few months. Minehut is continuing to grow at an unbelievable rate and we're making sure the staff team is going to be ready to handle the influx of players. New Helpers @SilentFlame Hi there, I'm SilentFlame and I'm 15 years old and I live in the UK! You may have seen me hanging around in the lobbies chatting and overall having a good time, however most of you may know me from my moderation of the server MasterEvnts. I joined Minehut back in 2017 but then left it for 2 years (biggest mistake ever) and I recently came back in June 2020 , I started my Minecraft journey in 2012 but used a friends account until I bought myself one in 2016. I am so excited to have received the opportunity to become a helper and I definitely looked forward to seeing you guys in my lobbies and in the discord! In my free time I like to play the guitar and I have been taking lessons for the past 8 years and I also like to do little bits of coding (though I'm not very good). I have a dog named Meg and she is 7 months old (you may have seen some pictures in discord.) I am usually in a Voice Channel on the Discord or in #general or #support trying to help as many of you out as I possibly can! If you have any concerns or questions feel free to contact me via Discord (SilentFlame#0001) In-Game (SilentF1ame) or on the Forums (SilentFlame). - SilentFlame (Thanks for reading :D) @tigero9 Hello! My name is Nathan. I'm 15 and live in the US. I've been playing Minehut since May 10, 2017. I've made several upon several friendships on Minehut, and I think now is the appropriate time to introduce myself to even more people! Many of you know me as Tiger or tigero9. I've made plenty of successful servers across Minehut some of you may remember years ago. Two major ones are SSM & High-SchoolRP. I am proud of those accomplishments and I'm a proud member of Minehut for almost 4 years. I like to spend extra time simulating nature in lots of environments like Weather and Outer Space on technology. I also am very experienced with navigating Windows operating systems and I enjoy messing around on them. If you'd like me to further introduce myself, feel free to message me on discord! (tigero9#1315) @Vedlon Good day! You can call me Vedlon or Veddy, I’ve played Minehut for the longest time now. This will be my third “term” on the MH staff team and I’m glad to be joining back as a Helper. It’ll be nice to serve the community again. You can contact me on discord (Vedlon#4483) or the forums (Vedlon) I’ll also be in lobbies just hanging out so make sure to say what’s up! I enjoy spending my free time working on cars and playing the new zombies. Great to be back and can’t wait to meet all of you! - Vedlon Staff Promotions Over the past few months, we've promoted a few people into new positions on the staff team. A few of these promotions was back when we added the new helper rank, where we merged our support members into this new position, and some of them are thanks to the dedication and time our staff members put into the server. _Tarna_: Support -> Helper PandaChan: Support -> Helper Formato: Support -> Helper KingKline2: Support -> Helper Migins: Support -> Helper UntitledGoose: Support -> Helper Jackson85: Mod -> Senior Mod Sqyid: Mod -> Senior Mod Upcoming Applications We're just about ready to release Helper applications back up to the public! I've been talking to a bunch of people and I know that a ton of people are excited and are ready to apply and I can't wait until we're able to give more people a chance on the staff team. We really want to continue grow the staff team as the player base of Minehut grows and if you have any interest to helping out and volunteering for Minehut, I would 100% urge you to give it a shot and try it out once we open up applications. The Discord server has recently broken 50k members and just last weekend, we were hitting peaks of over 15k people online in-game. We could definitely use the help make sure to stay tuned to the #changelog channel in the discord server or in this category right here on the forums.
    9 points
  38. Hello, today I will be doing a nitro giveaway for three months, understand that if you are a member of Nitro do not enter as it will not work and I will check. All you have to do to enter is to comment your discord tag below so I can message you, you must be in the Minehut discord server otherwise I will not be able to message you. [discord.gg/minehut] ! A little bit about this giveaway, xBox Game pass offers promotional items and one of them is discord nitro for 3 months. I will end this giveaway on August 30 [Three days from now]. Good luck! [I will draw at random, and will post a video showing that it was random as proof] Good luck!
    9 points
  39. Staff Applications are now Open! After a month of deliberation and reworking the process we are finally at a place where we want to open the applications once again! Minehut has grown a lot and continues to grow and we are lacking staff members to be able to keep moderating at different times! We need a much larger team to be able to handle the growth that Minehut has gone through, with this being said applications will once again remain open until further notice. Any changes that may be made to the application process, including any future closures will be announced in our discord server. If you think you might be interested in volunteering your time to help keep Minehut running, read below to learn more information. Important pages you should read: Minehut Rules: https://forums.minehut.com/rules Staff Application Process: Click here Staff Application FAQ: Click here Make sure you are also in the Minehut Discord server located here: https://discord.gg/minehut Before applying please make sure you're: Knowledgeable on all of the pages listed above and fully understand them. Eligible to apply as per the guidelines located in the format. Currently active on the Minehut forums, Discord server, as well as in-game. Experienced with using Minehut and can sufficiently help out players. Maintaining a professional and mature, but relaxed behavior. Understanding how the staff process works as explained in the post above. Keep in mind, with applications remaining open responses may take longer than usual, if you do not receive a response within a month of posting your application, please contact myself or @BennyDoesStuff via Discord or reply to your application and we'll get back to you ASAP. Ready to apply? Click here to start your application!
    9 points
  40. you guys really gotta fix the time limit, your whole customer base hates it and misses the old minehut we used to play on after a long day at school. At least put it back up to 8 hours at the bare minimum so those of us who like to take our time with stuff can do that.
    8 points
  41. Hi, since I want rep, I decided to make this post. Post your minecraft names below, and ill make a blender render of the skin. It can be anyones skin, but there is a requirment. You must heart this topic cuz yes c: Heres an example.
    8 points
  42. New staff members Let's all give a warm welcome to the 3 new staff members that will be joining the staff team! Minehut is continuing to grow at an unbelievable rate and we're making sure the staff team is going to be ready to handle the influx of players. If you're interested in joining the staff team, applications are opened, you may apply here! New Helpers @_subquatic Hi, my name is subquatic, but you may call me carsyn. I live in the us, and Im currently 15 years old! I have been playing minehut since 2017-2018ish, cant really exactly remember when I joined. I have always wanted to be staff on minehut since I've joined, so this is a really big opportunity for me. I really like music, that mostly includes listening to it, but Im really good with music vocabulary as well. Im usually helping people in the lobbies, or helping people on the discord in #support, or just talking with the community! You can find me on the forums (_subquatic) or message me on discord (subquatic#0001) if you need help with anything! @Elixzer Hello! I'm Elixzer. You can call me "Elix" for short. I've been a part of the Minehut community since 2018. Some of you may recognize this name from somewhere, because as of recent, I have been playing Events and KitPvP servers. Sometimes even appearing in a few large YouTuber videos! I love to draw, sing, and skateboard (which I'm not really good at). Getting a chance for Helper is a dream come true for me, and I'm looking forward to seeing you all. If you have any questions regarding my appearance, or just would like to message me. Find me on Discord (Elixzer#0583) or on the forums (Elixzer) and I will get back to you as soon as possible! Good day! @SlickNicky10 Hi, I'm SlickNicky10, you can call me Nick or Slick. I live in New York City, and I started playing on Minehut around early 2017. Some of you may recognize me, as I recently was one of the commentators for Minehut's most recent UHC event, and have developed many servers across Minehut over the years. It's been an incredible journey over the past 4 years to see Minehut grow to where it is today, and I'm excited to finally join the team and give back to the community in a new way! If you have any questions for me, or just want to get to know me better, feel free to DM me on Discord (SlickNicky10#5711) or find me around Minehut! Staff Promotions Along with these helper promotions, we would like to congratulate two helpers who will be joining our staff team full time as moderators! Reassembly: Helper -> Mod Formato: Helper -> Mod Again, if you are interested in applying for the staff team, you may so by visiting here!
    8 points
  43. I open a server but i cant join becuase everytime it says not authenticated with minecraft.net...so how can i allow cracked player in my server so i can join
    8 points
  44. Hello everyone! The name's Eye9, and I've known Minehut for about three and a half years now. over that time I've seen countless servers, some were great and stood the test of time, but the vast majority never lasted. this topic will cover almost all aspects of server-making, the common mistakes, how to succeed, and why servers fail. Without further ado, let us proceed with the first chapter: What you need to start making a server: Prior knowledge on plugins, the online panel, and server setup. We can all agree that this is a given, making a server is no easy task, and requires certain basic skills on essential plugins, and knowledge about the internal workings of servers. Failure to meet this requirement leads to time-wasting, and bad practises like account sharing. An idea, goal, and/or chosen server genre. Where there is demand, there must be supply. Minehut servers have continued to evolve over time but have kept a faintly reminiscent structure. many genres like Generator-based PvP, Mines, Duplication, and Farming, are unique to Minehut if not bound to it, and have gathered cult followings. Unique servers are few and far between, but if done correctly, they can achieve success. In any case, choose the genre of server you like most, and stick to it. A Paid server plan. It's a Cold, harsh, Pay to win world out there, But there is a way to circumvent that. The MH20 server plan costs 720 credits a month for 20 player slots and a substantial amount of RAM. Why is this important, you ask? Well, Minehut allows players to vote each day for a small credit bonus, 25 per day, to be exact. If you do the math, you will find that voting for 29 days in a row is enough to fuel the 30-day MH20 server plan (Since all accounts start with 0 credits, you may have to vote for a whole month before upgrading your free plan). It may be a grind, but it is necessary to prevent lag, and have a good chance of making it to the front page. These three requirements are the foundations that your success as a server developer lays on, but there is a lot more I must cover. Now, onto the second chapter: How NOT to make a server: DO NOT give power to, or rely on inexperienced friends, or Minehut users. I can't stress this enough, Internal conflicts are one of the biggest reasons both new and old servers fail. You must only bring in those who you trust, to do their job right, and in good time. A well-written application form, and an eye for detail is the perfect barrier for entry, for hiring moderators or staff in other positions. If there is no one else you can trust, trust yourself. developing a server on your own is a tedious, but rewarding endeavour. DO NOT release a server before it's time. Developing a server alongside an endless flow of random Minehut users not only slows development, but also gives you a bad rep. Only speak out when you think your work is presentable, and always keep your server private during development! DO NOT engage in manual server management. An Autonomous server is an optimal server. Please refrain from actively resolving player issues if there is an autonomous solution. It will save you, and everybody else's time. if you decide to create a beta testing environment, then certain types of manual server management are acceptable, as long as such problems never happen again. These are the three most prevalent mistakes surrounding bad Minehut servers, and must be avoided at all costs, but Removing the negatives isn't the only thing that must be done, enter chapter 3: How To Present your server: Use a clean chat format. A problem as old as time itself... The quality of your server's chat has a lasting effect on the player base's opinion of the rest of the server. A default and/or messy chat format Decreases player engagement, and is seen as "Lazy" amongst server developers. It's such a basic mistake, yet so many people forget it. A good chat format includes things like good name/prefix/suffix displays, Colouring, visibility, and user-friendliness. Create appealing builds. Also a given, A well-made spawn, buildings and/or pre-made map create a lasting impact on your player base's opinion. Many players simply do not have that building experience, myself included. To anyone who cannot build up to standard, attempt to build more simplistic structures, ones with consistency, and without detail. If you can find/afford a builder, then I highly recommend laying that extra work onto someone else. Promote your server effectively. I could have written an entire section about this. Effective server advertisement, and community building are two skills that can bring your server to life. You can advertise in the lobbies, using short & sweet points that appeal to your audience. You can advertise on these forums, Providing a much longer explanation, and a wide range of formatting. And finally, you can advertise on Minehut's official discord, in which emojis are a powerful way to convey a message. In terms of community building, you can create and tie a discord server, to your Minehut server. a massive portion of the Minehut player base uses discord, and can help you stay connected, even while offline. The other way to keep your server connected, is by creating a club on the forums, serving as a way to post announcements, and non-live conversations. Conclusion: This guide is currently incomplete, and I plan to add on to it whenever I see fit. if you think I missed something, feel free to reply below! Anyway, that's all I gotta say, Thank you for reading my guide, and happy server developing!
    8 points
  45. So I was thinking maybe you guys could add Minecraft ManHunt plugin what we could download to our servers as a ''minigame''. It's very funny minigame to play with group of friends or with randoms. Please think about it. Here is link for one what I think is the best plugin to download. Link is here: https://www.spigotmc.org/resources/dream-man-hunt.74199/. Have a great day! Peace.
    8 points
  46. 8 points
  47. Hey there! Okay so this is my first post. Pretty EPIC... Anyways, my brain isn't working properly anymore and I can't come up with any names for servers. If you guys can come up with some, leave them below. Even if I don't need one, I know there's someone out there who will.
    8 points
  48. They should add an option to keep the server running non stop cause if my friend wants to play and im offline he has to ask me to turn the server on its so annoying
    8 points
  49. I need to know. i messed up.
    8 points
  50. Like i banned my friend as a joke and now i cant unban him? Like seriously wtf
    8 points
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