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  1. This Summer we want to help you create the server of your dreams! We will be releasing several new updates soon that will allow you to turn your imagination into reality! Well... digital blocks. What's being UNLEASHED?! Custom Plugins Server Networks File Managers Custom Server Versions A New Market Experience What update are you most excited for?!
    9 points
  2. I completely agree with Bassouli, The staff team here are new, and as content creators and even just general community members, people like emopedia should set a bar and be a role model as a well known community member for how to act and how to treat people. We are Minehut. We welcome people with open arms, such as the new moderators. We were all sceptical at first, but at the very core of our community is the non-romantic love we can give to other members of the community. The moderators are very welcome here and I'm sure that a few false punishments can be excused for helping to make Minehut a better place. If you can't handle a few new staff members, you need to rethink your role in the community and how you act as a whole. These mods enter uncharted territory with tens of thousands of members to moderate, and we have people here who put them down over a few little mistakes, we are all human guys! Even though they are all grown adults, moving to a new community might have been hard for some and Minehuts community as a whole did not show its best light when the new mods joined. Hopefully they feel more welcome now that they have settled in. I know its been tough leaving the old staff team behind, but we have to look forward at what's ahead rather than the past behind us. thanks bassouli and bluberries for making great forums posts about this too, just had to chime in and share my own thoughts.
    7 points
  3. Minehut Plugins Update - July 1, 2021 Since the last post, 126 plugins have been updated. This month is a bit interesting since 1.17 released a few weeks ago, and Minehut servers now support both using either 1.16 or 1.17. All plugins that have been updated since have been checked specifically to ensure that they all work on both versions. That being said, there are still many plugins which only support 1.17 that have not been added to the panel yet, or have not been updated to support 1.17 yet. Servers will continue being supported on 1.16, so you can safely continue running this version with plugins like ViaVersion to allow 1.17 players to join, until all of your plugins are updated! Updated Action Bar Health 3.5.2 -> 3.5.5 Advanced Achievements 7.0.7 -> 7.1.0 AnimatedInventory 7.6.2 -> 7.6.3 AuctionMaster 2.7.5 -> 2.8.0 Aurelium Skills Beta 1.0.0 -> Beta 1.1.1 BeautyIndicator 1.10 -> 1.11 Better Messages 2.2.2 -> 2.2.5 BetterRTP 3.1.0-3 -> 3.1.0-5 Big Doors Alpha 0.1.8.29 -> 0.1.8.30 BKCommonLib 1.16.5-v2 -> 1.16.5-v3 Blep Fishing 1.6.6 -> 1.7.2 BlockLocker 1.9.3 -> 1.10.0 BlocksHub 3.1.1 -> 3.2.0 BookExploitFix 1.1 -> 1.2 Building Game 6.5.1 -> 10.0.1 BuycraftX 12.0.6 -> 12.0.7 CCTV 6.7 -> 6.8 ChatColor 1.10.4 -> 1.11.0 ChatFeelings 4.6.11 -> 4.7.0 Chat Manager 3.6.9 -> 3.7.2 ChestShop 3.11 -> 3.12 Coins 1.10.3 -> 1.10.4 Command Blocker 2.0.0 -> 2.1.1 CommandHook 1.0.6 -> 1.0.7 CooldownsX 4.0.3 -> 4.1.0 CraftingStore 2.6.5 -> 2.6.6 Custom Images 2.1.7 -> 2.2.1 DiscordSRV 1.22.0 -> 1.23.0 DualWield 2.1 -> 2.2 EconomyShopGUI 3.1.3 -> 3.3.1 eGlow 3.0.7 -> 3.0.9 F3NPerm 2.5 -> 2.6 FactionsUUID 1.6.9.5-U0.5.13-b230 -> 1.6.9.5-U0.5.22-b251 FastAsyncVoxelSniper 24 -> 28 FastAsyncWorldEdit 1.16-695 -> 1.16-733 GSit 5.2.0.0 -> 5.3.4.0 Guilds 3.5.5.7 -> 3.5.6.0 GUIShop 9.1.1 -> 9.1.2 HeadsPlus 6.11.5 -> 6.11.8 Holographic Displays 2.4.6 -> 2.4.7 HungerGames 4.15.5 -> 4.15.6 ImageOnMap 4.0-pre2 -> 4.1.2 Instant Respawn 0.6 -> 0.7 Iridium Skyblock 2.6.7 -> 3.0.5 ItemEdit 2.9.0 -> 2.10.0 ItemJoin 5.2.1 -> 5.2.2 JadGens 4.1.1 -> 4.1.6 KeepChunks 1.6.7 -> 1.6.8 Landlord 4.350 -> 4.351 LastLoginAPI 1.5.1 -> 1.5.2 Lib's Disguises 10.0.24 -> 10.0.25 LuckPerms 5.3.30 -> 5.3.47 Magic 8.6.1 -> 9.1.0 Manhunt+ 1.2.1 -> 1.2.2 Marriage Master 2.3.1 -> 2.4.1 Matrix 6.1.1.11 -> 6.2.1.1 MCJukebox 2.6.6 -> 2.6.8 mcMMO 2.1.196 -> 2.1.199 MCRealistic 3.0.7 -> 3.0.8 Minepacks 2.3.24 -> 2.4.1 MoneyNote 1.3.3 -> 1.4.0 MorphRedeem 1.2.2 -> 1.2.3 Multiwands 3.2 -> 3.6 MythicMobs 4.11.0 -> 4.12.0 NBT API 2.7.1 -> 2.8.0 NESS Anti-Cheat 3.0.1 Beta -> 3.0.2 Beta No Spectator Teleport 0.6 -> 0.7 Oh The Dungeons You'll Go 15.0 -> 15.3 OpenInv 4.1.6 -> 4.1.8 Parkour 6.5 -> 6.6 Parties 3.1.0 -> 3.1.6 PetBlocks 8.24.0 -> 8.26.2 Piggy Back 1.3 -> 1.5 PlayerParticles 7.18 -> 7.20 Player Report 3.4.0 -> 3.4.1 PlayerVaultsX 4.1.16 -> 4.1.17 PlayTimes 1.3.10 -> 1.4.3 Prison 3.2.7 -> 3.2.8.1 Project Korra 1.9.0 -> 1.9.2 ProtocolSupport 1.16.5-2 -> 1.16.5-3 Quests (Goals) 2.16.6 -> 3.2.0 Quests (Questing System) 4.0.3 -> 4.0.5 QuickShop 4.0.8.2 -> 4.0.9.4 Randomizer 1.3.1 -> 2.0.1 Screaming BedWars 0.2.15 -> 0.2.17 Server Tutorial Plus 1.21.5 -> 1.22.0 Ships 6.0 Beta 11.2 -> 6.0 Beta 12.1 Shopkeepers 2.12.0 -> 2.13.1 SilkSpawners 7.0.0 -> 7.1.0 Simple Portals 1.6.4 -> 1.6.5 Simple Tpa 5.3 -> 5.4 SirBlobmanCore 2.0.6 -> 2.2.1 Skript Addon: SkBee 1.10.2 -> 1.11.0 Skript Addon: skNoise 0.1.8 -> 0.1.9 SkyChanger 4.0.2 -> 5.0.0 SkywarsReloaded 5.5.0 -> 5.6.0 Slimefun 923 -> 937 SmoothTimber 1.16.1 -> 1.16.5 SMP Spectator Mode 1.5.3 -> 2.1.2 SoaromaSAC 1.0.3 -> 1.0.5 spark 1.5.1 -> 1.6.0 StackMob 5.5.4 -> 5.5.6 TAB 2.8.10 -> 2.9.1 TabTPS 1.3.5 -> 1.3.8 TC Coasters 1.16.5-v1 -> 1.16.5-v2 Telecom 1.0.0-beta0.9 -> 1.0.0-beta0.16 TerraformGenerator 4.1.0 -> 4.6.1 TNTRun 9.10.0 -> 9.11.0 TrainCarts 1.16.5-v1 -> 1.16.5-v2 UltimateCatcher 1.5.0 -> 1.5.1 UltimateJobs 2.0.3 -> 2.0.4 UltimateKits 2.6.16 -> 2.6.17 UltimatePerms 4.5 -> 4.6 UltimateTimber 2.2.4 -> 2.2.5 UltimateTNT 1.11.4 -> 1.11.6 Ultra Bar 2.2.5 -> 2.3.1 VeinMiner 1.17.6 -> 1.17.9 VentureChat 2.22.8 -> 2.23.2 ViaBackwards 3.2.1 -> 4.0.1 ViaRewind 1.5.3 -> 2.0.1 ViaVersion 3.2.1 -> 4.0.1 VoidTeleport 2.3.6 -> 2.3.7 WorldEdit 7.3.0-5790 -> 7.3.0-5836 WorldEditSelectionVisualizer 2.0.8 -> 2.1.0 WorldGuard 7.0.5-2116 -> 7.0.6-2121 New ViaRewind Legacy Support 1.4.0: https://www.spigotmc.org/resources/viarewind-legacy-support.52924/ Something missing? Post here to ask for updates or suggest new plugins.
    6 points
  4. This is how you would say it in basic words: Paper and Spigot, both are server softwares. Paper is an improved version of Spigot, and the term "fork" is used for refering to this. Here are few of the improvements which Paper provides: -> Large amounts of vanilla dupes bugs patched (Possible to re-enable in paper.yml). -> Excellent performance (patched bugs, tweaks, etc.). -> Has more attention, development efforts put, and wider support. -> Better Timings feature (2.0).
    6 points
  5. Hello, This is Bassouli from discord You keep * talking the staff team and making fun of them for false punishments, while you are gone can you ever repent for your own actions as well? It is true that some false punishments have been made, including really dumb ones, but these mods are new to Minehut and most of them have never touched Minecraft, if you have been false punished and appeal mods are known to apologize for their actions, many positive things have come from the new team you are blinded by the negatives, they are very unbiased, even if you become friends with them they will still treat you with impartial judgement. Why? because this is an actual full time job for them, they have to take it seriously, they also provide 24/7 support due to shifts, and most of all, unlike some* old mods, they are really good representatives to the community. Being a mod, content creator, or even market creator, or any role which has some value over normal players always comes with one responsibility not listed in the job description, it comes with being a good representative, a good representative is someone who represents the community in a good way, such as being nice, respecting people, not getting rude or angered easily, etc. A job a good portion of old team failed to do. While you are gone, I hope you take time to repent on your actions, look back at them, and learn from all your mistakes, and acknowledge the moderators lives which you have put down to hell. Hopefully when you come back, you come back with an apology. Farewell
    6 points
  6. Here are the rules: Has to be about Minehut You may only comment 1 word to contribute to the song. If you want to start a new line for the song, put a period after your word. Don't post twice unless someone else has put a word after yours. Lets see what Minehut can make
    4 points
  7. I give major props to this [Bassouli's Post]. You cannot try to blame actions that you have committed on the general downplay of others. It is just blatantly annoying and rude. You have to live to understand that your own actions have an affect on people around you and that not everything revolves around yourself. Yes, it could be said that not everyone is perfect. But there is a more just and definable reasonability that is found within these new staff. They have a status to uphold, and they have motivation to do so. Do not try to break them down by giving your "false punishments" a new name under the fact of it being out of bad staffing. I'm sorry but you simply cannot lie to yourself and to everyone else. Bassouli here has taken great lengths to explain this and has done a excellent job. Time indeed must be given for you to realize that there are other things far greater than making you seem like a victim when really you are indeed nothing more than someone trying to grab a spotlight. Just please try to think before shoving off ideas that really don't make a whole bunch of sense.
    4 points
  8. Who tryna blow up lobby 9 with me and the gang? Edit: This is a joke, don't ban me ofc (Or is it? heh) Sorry
    3 points
  9. hellllllllo people of minehut forums, my name is griffin! (thats with an "i", not an "e") i've been doing minehut things for about 5 months now (not sure), and i just recently decided to become active on the forums! just bc this post is a bit short, heres some things i like to do in my free time! watch adventure time, play ukulele, and ofc, play roblox minecraft
    3 points
  10. So, I've seen a lot of people that need a daily reward Skript but has no idea how to make one. So, since I had some free time I made one for you guys to use! It is not the best but it works which is really what matters the most. If you guys like it, like this post and let me know what else I should add to the Skript! These are some features that I might add to the Skript in the future: - Daily Streak - More Rewards - Admin Commands Well anyways, here is the Skript: # Daily Reward Skript made by NotKaizo # Discord: NotKaizo#0001 # In-game name: NotKaizo31 # Required Plugin: Skript, Tuske and SKBee options: prefix: &d&lDaily &7&l»&r # The Prefix. #! Permissions daily_use: daily.use # Change this to your preffered permission to use /dailyrewards. #! Cooldown Setting cooldown: 24 # The amount of time between claiming the rewards. Remeber, this is in hours. So if you put 1 it means 1 hour. #! GUI Setting gui_slot: 9 # The amount of slots in the GUI. gui_name: &d&lDaily Rewards # Name of the GUI in /dailyrewards. unclaimed_item: minecart with chest # The item that shows when the rewards are unclaimed. unclaimed_item_name: &6Daily Reward # Name of the item when it is unclaimed. claimed_item_name: &6Daily Reward # Name of the item when it is claimed. claimed_item: minecart # The item that shows when the rewards are claimed. #! Rewards Manager reward_name: &7+1 &bDiamond reward_cmd: give 1 diamond to player # The reward that the player's receive. #! Messages claimed_message: &a Successfully claimed! cooldown_message: &c This reward is on cooldown! command /dailyrewards: permission: {@daily_use} trigger: open virtual dropper named "{@gui_name}" to player loop {@gui_slot} times: format gui slot -1 + loop-value of player with black stained glass pane named "" set {_cooldown} to difference between {daily.claimed.%player's uuid%.lastused} and now if {_cooldown} is less than {@cooldown} hours: format gui slot 4 of player with {@claimed_item} named "{@unclaimed_item_name}" with lore "{@reward_name}" and "" and "&cClaimed!" to run: play sound "entity.villager.no" with volume 2 to player close player's inventory send "{@prefix}{@cooldown_message}" to player else: format gui slot 4 of player with {@unclaimed_item} named "{@claimed_item_name}" with lore "{@reward_name}" and "" and "&aClick To Claim!" to run: {@reward_cmd} play sound "block.note_block.bell" with volume 2 to player set {daily.claimed.%player's uuid%.lastused} to now send "{@prefix}{@claimed_message}" to player close player's inventory
    3 points
  11. So basically, you said you are the only one that can start the server up which is completely false because anyone can start the server up via the Minehut Lobby by executing /join <server name>. Here is an example, if I do /join test123 in the Minehut Lobby and the server is offline, it will start up the server and warp me into it. You can join the Minehut Lobby using the IP minehut.com. Since now you know that anyone can start up the server, you don't have to worry about your friends not playing when you are asleep or doing something. If your friends don't want to start the server up by themselves then you can also AFK in the server to keep it online. Hope this helped you!
    3 points
  12. If you want your domain to re-direct you to the server's invitation link, do the following: -> Go to Cloudflare dashboard and navigate to DNS tab. -> Make a new record with Type as A, Name as discord, iPv4 as 1.1.1.1 and keep it Proxied. -> Now navigate to Rules tab and create a new page rule. • Type *discord.customdomain.com/ in the first field, of-course replace customdomain.com with your domain's respective name. (Keep in mind, the * isn't a typo) • Select Forwarding URL as the setting and set the status code to be 301 - Permanent Redirect. • Finally, set your Destination URL as Discord server's invitation link. • Click Save and Deploy. Now whenever someone visits discord.customdomain.com, they will be redirected to the invitation link.
    3 points
  13. If someone asked I'm not there
    3 points
  14. imagine if the managers of the mcdonalds were just like “tell them the ice cream machine is broken”
    3 points
  15. e. Looks like this thread did not have replies until 2 month later, which counts as necroposting. Will have to lock this now sadly. Hoping for everyone's kind understanding!
    3 points
  16. Exactly. Less work, less effort, same amount of money earned / hour
    3 points
  17. Thanks! That seems to have done the trick!
    3 points
  18. If you run Server on Spigot, you should switch to Paper. I had the same problem. No change I did worked. then I switched from Spigot to paper and then it worked. But something seems to be not right. The Stats sometimes resets itself. Thats annoying
    3 points
  19. Hi, I am not new to forums but I have never posted an Introduction. I am Bassouli, some of you may know me from discord. I really enjoy star wars and I do a lot of skripting. I will try to stay active on forums, atleast for a bit until I get bored. Cya around.
    3 points
  20. My original username was "HoultonGames" which is my surname + "games", one day I realize that having "games" at the end of your username is cringe so I chosen to just keep "Houlton" as my username. I also had many other aliases of PlayStation accounts, a example is "AlexTheGamer9912". So yea, that's the story of my aliases/usernames.
    3 points
  21. Back when I was in highschool, I used TNT's as walls for my house when playing Minecraft. My favorite food is tiramisu so that's where the idea came from
    3 points
  22. A long time ago, encompassing 10 - 11 years ago, my enthusiasm for coding/programming was very high. I was thinking about a username that contains "Coder" or "Programmer" in it and eventually felt that "Programmer" would be more desirable. I attached "Cool" as a suffix to make it sound cooler. Here I have it, "CoolProgrammer". And... now I recognize how cringe this name appears!
    3 points
  23. This is very well said and I agree with most of it, thank you for taking your time to write a such well written response. I hope the new mods can learn from their mistakes as well and understand how Minehut works.
    3 points
  24. the new mods are quite cool and much needed. sorry if you couldnt get away with rules like you could in the past
    3 points
  25. Hopefully this will be a complete tutorial in vectors within vanilla Skript (might add onto this with Biosphere stuff) Terms you will learn (definitions of each one will be in the tutorial) : Pitch and yaw Vector Magnitude Normalization Location Velocity Basic arithmetic Dot product Cross product Pitch and yaw Pitch and yaw define the Cartesian rotations in Minecraft. Yaw is the horizontal rotation and pitch is the vertical rotation, they are used to describe your facing direction (rotation). Minecraft displays your yaw going from 0 (south) to 180 (north), then -180 (north) back to 0 (south) And it displays your pitch going from 90 (looking down) to -90 (looking up) Now how is pitch and yaw related to vectors? Vectors Vectors are a way to describe both direction and magnitude, they do not describe location. Imagine vectors as an arrow in 3D space, the head of the vector is the tip of the arrow and the tail is the longer part. The head you can think of as "the direction that the vector is facing or heading" and you can think of the tail of the vector as how "strong" the vector is or the magnitude of the vector. You can create a basic vector from the yaw and pitch using the following code set {_v} to vector from yaw 0 and pitch 0 or from individual X, Y and Z components with set {_v} to vector(x, y, z) Magnitude Magnitude is the "length", "force" or "strength" of a vector, which you can think of as the length of the tail. It describes how long it is which is used to describe how long the vector is. Also magnitude/length is independent of direction (I know it's a great definition, if you don't get it now it will be made more clear soon) You can set the length of a vector using the following line set (standard|vector) length of {_v} to 5 and you can get the length with (standard|vector) length of {_v} Normalization Normalization is the way of taking a vector from its original length and making it 1. Length is independent of direction, so you can change the length all you want and its direction will not change. You can normalize a vector in 2 ways set {_v} to normalized {_v} # or set (standard|vector) length of {_v} to 1 Locations As stated earlier, vectors describe both direction and magnitude and not location, but they can be used to offset locations (offsetting a location by a direction). Think of offsetting like taking the vector, putting the tail at a location, and then wherever the head is is where the resulting location will be (and this is where magnitude also comes in, it will be how far the offset location is from the original location) You can offset a location by using [set {_loc} to] {_loc} (~|offset by) {_v} Velocity Since vectors describe both direction and magnitude, they are used to describe the velocity of entities or objects. Velocity is the speed of something in a given direction (wow it's like its almost the same definition of a vector). You can get the velocity of something using velocity of %(player|entity)% and you can set the velocity of something with set velocity of {_something} to {_v} # or set velocity of {_something} to vector(0, 1, 0) Vector Arithmetic Just like doing basic math with normal numbers (like 5 + 5 = 10), we can do basic math with vectors (notice the double signs). # Addition set {_v} to {_v} ++ {_v2} set {_v} to vector(1, 2, 3) ++ vector(4, 5, 6) # Subtraction set {_v} to {_v} -- {_v2} set {_v} to vector(1, 2, 3) -- vector(4, 5, 6) # Multiplication set {_v} to {_v} ** {_v2} set {_v} to vector(1, 2, 3) ** vector(4, 5, 6) # Division set {_v} to {_v} // {_v2} set {_v} to vector(1, 2, 3) // vector(4, 5, 6) Just in case you wanted to know what's going on behind the arithmetic, they are just doing the operations between the X, Y and Z components like this (addition for example) : # Addition vector(1, 2, 3) vector(4, 5, 6) + _______________ vector(5, 7, 9) Dot Product Doing the dot product of 2 vectors will return a number between 0 and 1 based on how similar 2 vectors are regardless of magnitude (0 meaning facing away and 1 meaning they are the same direction). You can get the dot product of 2 vectors using {_v} dot {_v2} Order of the vectors does not matter The image below outlines 3 examples of dot product with 2 vectors (magenta and light blue) and what it would return Cross Product Cross product is used to find the vector perpendicular to 2 other vectors crossing a plane Vector Rotations You can also rotate vectors around other vectors and vectors around the global X, Y and Z axis Rotating a vector along one of the global axes can be done using the following code # Rotating {_v} around the global x axis by 90 degrees rotate {_v} around x-axis 90 Which will look something like this And you can also rotate a vector around another vector using # Rotating {_v} around the direction of {_v2} by 90 degrees rotate {_v} around {_v2} by 90 Which will look something like this ({_v} is the light blue vector and {_v2} is the magenta) Miscellaneous Stuff (stuff not in other sections) Vector Yaw and Pitch You can get and set the yaw and pitch of a vector using the following (note that when setting the vector length will be set to 1) # Get vector yaw of {_v} # Set set vector yaw of {_v} to 15 X, Y and Z Components You can get and set the individual X, Y and Z from vectors using the following (note when setting, the vector length is subject to changing) # Get x of {_v} # Set set x of {_v} to 15 Vector Between Locations You can get a vector from 2 locations using the following (it will return a vector from the first location facing the second with the length equal to the distance between both locations) set {_v} to vector from {_l} and {_l2} Angle Between 2 Vectors You can get the angle between 2 vectors (their tails) using the following set {_a} to angle between {_v} and {_v2} And that would look something like this (assuming the vectors are perpendicular like shown) Usage Example (guns) The following script is an example of a use for vectors in Skript on right click with cake: set {_l} to location of player set {_v} to vector from yaw player's yaw and pitch player's pitch loop 40 times: set standard length of {_v} to loop-value / 2 set {_pewpew} to {_l} ~ {_v} kill all players in radius 1.5 of {_pewpew} where [input is not player] # show some epic particles at {_pewpew} To break it down, basically we store the location of the player, then we create a vector from their rotation, then we loop and increase the length of the vector and finally we offset the player's location by the vector and then bonk any players near the "bullet" that are not the player that initially shot
    3 points
  26. Good Job, those 1k posts surely was a lot of useful information for the community lol. But anyways, congrats!
    2 points
  27. Title explains it all ^_^ Just curious and extremely bored.
    2 points
  28. I mostly can't wait for the custom plugins since its years of being asked and i could use my own coded plugins
    2 points
  29. gotta keep the fire going, don't let the flame die out!
    2 points
  30. If you want to add a number to a variable use add add arg 3 to {tokens::%player%} As you see you also wrote player in your variable which is always the player that executes the command to change that use arg 2 here instead add arg 3 to {tokens::%arg 2%} Another thing is you're only using player or now arg 2 this means it will use their name. The issue is if they change their name all their progress is gone : ( add arg 3 to {tokens::%arg 2's uuid%} That's why you should use uuid instead this stays forever Here is a quick overview of how it looks for skript: {tokens::%player%} -> {tokens::starbunnie} {tokens::%player's uuid%} -> {tokens::aaaaaaaaaa-bbbbbb-cccc-dddd-eeeeee}
    2 points
  31. 2 points
  32. 2 points
  33. on walk on gold block: set {timer::%player's uuid%} to now on walk on diamond block: set {_time} to difference between {timer::%player's uuid%} and now delete {timer::%player's uuid%} send "&7You took &e%{_time}%" Obviously replace the blocks with how you detect they started a parkour and end it. I made a jumpworld with WorldGuard by making zones called "jumpstart-jumpname" & "jumpend-jumpname" and when they enter a zone I just split it to detect the jump they are currently on and start the timer.
    2 points
  34. It is unfortunate that for so long, the ice cream machines were broken. The torture was unbearable. Within it all, the ice cream even when not broken within that time, was just not the same. We all know McDonald's ice cream as this amazing tasing food, so delicious and so tasty. But within these years, if by a sliver of hope, the ice cream was accessible, it came out sour and bitter. Not the same ice cream we would have gotten in 2021. Now, we get ice cream all the time, instant access and it tastes better than ever. No more sour and bitter ice cream ruling the machine, but now a new and flavorful ice cream. It is a paradise!
    2 points
  35. 2 points
  36. Random word generator. Just kidding~ Back in 2010-11ish I decided to make a xbox 360 live account and I skipped over the part where you can select a username and it gave me the name "Preinstalled942", it's been a while now.. I guess.
    2 points
  37. i have a planet full of pushpins, you should visit one day!
    2 points
  38. Just a nickname my irl friends gave me over 5 years ago when playing Minecraft
    2 points
  39. Hello! We sadly don't handle anything credit-related so we cannot investigate nor lift your chargeback ban here. You can try reaching out to our support here: https://minehut.com/support and they'll assist you with that. Though it looks like you posted in the wrong category, I'll move this to help for you. Please make sure that you are posting in the correct category next time, thanks!
    2 points
  40. Hey, these mods are wonderful, but Minehut does not support Modded Servers at the moment. Here I've found a plugin which kind of does the same job as those mods: https://www.spigotmc.org/resources/scribe.17082/ Let's wait for pop's response.
    2 points
  41. ya'll take this way too seriously
    2 points
  42. -> What is your in-game name? UwUAroze -> What is your Discord Tag? (e.g. CoolProgrammer#1920) Aroze#0001 -> Why are you applying for this position? becawsase i liwek thiws server owo -> You're slapped in the face with two words, "Start testing". What would you do? How would you go about it? (Explain succinctly) I would say ow and call you a meanie. Then I'd come test, if I can
    2 points
  43. 2 points
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