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Leaders & Moderators

  1. Cactiminez

    Cactiminez

    Owner

    Joined

    May 18, 2020

  2. cuddlytrap

    cuddlytrap

    Moderator

    Joined

    May 28, 2020

  3. DaMinionPro

    DaMinionPro

    Moderator

    Joined

    May 29, 2020

  4. felcyn52

    felcyn52

    Moderator

    Joined

    May 29, 2020

All Members

  1. Achim46

    Achim46


    Joined

    October 18, 2022

  2. Cactiminez

    Cactiminez

    Owner

    Joined

    May 18, 2020

  3. cuddlytrap

    cuddlytrap

    Moderator

    Joined

    May 28, 2020

  4. DaMinionPro

    DaMinionPro

    Moderator

    Joined

    May 29, 2020

  5. Elixzer

    Elixzer


    Joined

    June 24, 2020

  6. felcyn52

    felcyn52

    Moderator

    Joined

    May 29, 2020

  7. HP_MASTER

    HP_MASTER


    Joined

    June 12, 2020

  8. robotzoom

    robotzoom


    Joined

    May 29, 2020

  9. Safuan12616

    Safuan12616


    Joined

    February 15, 2021

  10. SkripterMan

    SkripterMan


    Joined

    January 2, 2021

  11. starninja999

    starninja999


    Joined

    May 30, 2020

  12. tre6

    tre6


    Joined

    June 1, 2020

  • Posts

    • on right click with paper:
          if name of tool is "&x&f&b&9&7&0&0&lV&x&f&b&9&c&0&0&li&x&f&b&a&1&0&0&lp &x&f&b&a&5&0&0&lR&x&f&c&a&a&0&0&la&x&f&c&a&f&0&0&ln&x&f&c&b&4&0&0&lk &x&f&c&b&8&0&0&lV&x&f&c&b&d&0&0&lo&x&f&c&c&2&0&0&lu&x&f&d&c&7&0&0&lc&x&f&d&c&b&0&0&lh&x&f&d&d&0&0&0&le&x&f&d&d&5&0&0&lr":
              execute console command "/lp user %player% group set vip"
              broadcast "&6&l-----------------------------"
              broadcast "&6&l%player%&8&l |&7 Has Redeemed Rank &x&f&b&9&7&0&0&lV&x&f&c&b&6&0&0&li&x&f&d&d&5&0&0&lp"
              broadcast "&6&l-----------------------------"
              remove 1 of player's tool from player's inventory
              #Vip Rank
      on right click with paper:
          if name of tool is "&x&f&b&0&0&f&1&lM&x&e&f&0&0&f&2&lv&x&e&3&0&0&f&3&lp &x&d&7&0&0&f&4&lR&x&c&b&0&0&f&5&la&x&b&f&0&0&f&6&ln&x&b&3&0&0&f&7&lk &x&a&8&0&0&f&7&lV&x&9&c&0&0&f&8&lo&x&9&0&0&0&f&9&lu&x&8&4&0&0&f&a&lc&x&7&8&0&0&f&b&lh&x&6&c&0&0&f&c&le&x&6&0&0&0&f&d&lr":
              execute console command "/lp user %player% group set mvp"
              broadcast "&6&l-----------------------------"
              broadcast "&6&l%player%&8&l |&7 Has Redeemed Rank &x&f&b&0&0&f&1&lM&x&a&e&0&0&f&7&lv&x&6&0&0&0&f&d&lp "
              broadcast "&6&l-----------------------------"
              remove 1 of player's tool from player's inventory
              #Mvp Rank
      on right click with paper:
          if name of tool is "&x&c&f&7&0&f&b&lA&x&c&8&6&9&f&b&ld&x&c&0&6&1&f&b&lm&x&b&9&5&a&f&b&li&x&b&1&5&2&f&c&ln &x&a&a&4&b&f&c&lR&x&a&3&4&3&f&c&la&x&9&b&3&c&f&c&ln&x&9&4&3&4&f&c&lk &x&8&c&2&d&f&c&lV&x&8&5&2&5&f&c&lo&x&7&e&1&e&f&c&lu&x&7&6&1&6&f&d&lc&x&6&f&0&f&f&d&lh&x&6&7&0&7&f&d&le&x&6&0&0&0&f&d&lr":
              execute console command "/lp user %player% group set admin"
              broadcast "&6&l-----------------------------"
              broadcast "&6&l%player%&8&l |&7 Has Redeemed Rank &x&c&f&7&0&f&b&lA&x&b&3&5&4&f&c&ld&x&9&8&3&8&f&c&lm&x&7&c&1&c&f&d&li&x&6&0&0&0&f&d&ln "
              broadcast "&6&l-----------------------------"
              remove 1 of player's tool from player's inventory
              #Admin Rank
      on right click with paper:
          if name of tool is "&#084cfb&lH&#1256fb&le&#1d61fb&ll&#276bfb&lp&#3176fc&le&#3c80fc&lr &#468bfc&lR&#5095fc&la&#5ba0fc&ln&#65aafc&lk &#6fb4fc&lV&#79bffc&lo&#84c9fd&lu&#8ed4fd&lc&#98defd&lh&#a3e9fd&le&#adf3fd&lr":
              execute console command "/lp user %player% group set helper"
              broadcast "&6&l-----------------------------"
              broadcast "&6&l%player%&8&l |&7 Has Redeemed Rank &x&0&0&b&0&f&b&lH&x&2&3&b&d&f&b&le&x&4&5&c&b&f&c&ll&x&6&8&d&8&f&c&lp&x&8&a&e&6&f&d&le&x&a&d&f&3&f&d&lr"
              broadcast "&6&l-----------------------------"
              remove 1 of player's tool from player's inventory
              #Helper Rank
      on right click with paper:
          if name of tool is "&x&e&7&f&b&0&0&lM&x&e&8&f&4&0&0&lo&x&e&9&e&d&0&0&ld&x&e&a&e&6&0&0&le&x&e&c&e&0&0&0&lr&x&e&d&d&9&0&0&la&x&e&e&d&2&0&0&lt&x&e&f&c&b&0&0&lo&x&f&0&c&4&0&0&lr &x&f&1&b&d&0&0&lR&x&f&3&b&7&0&0&la&x&f&4&b&0&0&0&ln&x&f&5&a&9&0&0&lk &x&f&6&a&2&0&0&lV&x&f&7&9&b&0&0&lo&x&f&8&9&4&0&0&lu&x&f&a&8&e&0&0&lc&x&f&b&8&7&0&0&lh&x&f&c&8&0&0&0&le&x&f&d&7&9&0&0&lr":
              execute console command "/lp user %player% group set mod"
              broadcast "&6&l-----------------------------"
              broadcast "&6&l%player%&8&l |&7 Has Redeemed Rank &x&e&7&f&b&0&0&lM&x&e&a&e&b&0&0&lo&x&e&d&d&b&0&0&ld&x&e&f&c&a&0&0&le&x&f&2&b&a&0&0&lr&x&f&5&a&a&0&0&la&x&f&8&9&a&0&0&lt&x&f&a&8&9&0&0&lo&x&f&d&7&9&0&0&lr "
              broadcast "&6&l-----------------------------"
              remove 1 of player's tool from player's inventory
              #Mod Rank
      on right click with paper:
          if name of tool is "&x&f&b&0&0&0&0&lO&x&f&b&0&0&0&0&lw&x&f&b&0&0&0&0&ln&x&f&b&0&0&0&0&le&x&f&c&0&0&0&0&lr &x&f&c&0&0&0&0&lR&x&f&c&0&0&0&0&la&x&f&c&0&0&0&0&ln&x&f&c&0&0&0&0&lk &x&f&c&0&0&0&0&lV&x&f&c&0&0&0&0&lo&x&f&c&0&0&0&0&lu&x&f&d&0&0&0&0&lc&x&f&d&0&0&0&0&lh&x&f&d&0&0&0&0&le&x&f&d&0&0&0&0&lr":
              execute console command "/lp user %player% group set owner"
              broadcast "&6&l-----------------------------"
              broadcast "&6&l%player%&8&l |&7 Has Redeemed Rank &x&f&b&0&0&0&0&lO&x&f&c&0&0&0&0&lw&x&f&c&0&0&0&0&ln&x&f&d&0&0&0&0&le&x&f&d&0&0&0&0&lr "
              broadcast "&6&l-----------------------------"
              remove 1 of player's tool from player's inventory
              #Owner Rank

      command /vhelp:
       trigger:
        send "&6--------------------------------------------"
        send "&fRank Voucher pluggin made by &cAwesomexO&f!"
        send "&f/voucher (RANK) (PLAYER)"
        send "&6--------------------------------------------"


      on tab complete of "/voucher":
          set tab completions for position 1 to "Vip" and "Mvp" and "Helper" and "Mod" and "Admin" and "Owner"


      #Admin Commands
      command /voucher [<text>] [to] <player=%player%>:
       permission: boxlife.admin
       permission message: You must be an admin to execute this command!
       trigger:
        if arg-1 is "Vip":
         send "&a&lRANK: &7You have Given %arg-2% Vip Rank!"
         give arg-2 paper named "&x&f&b&9&7&0&0&lV&x&f&b&9&c&0&0&li&x&f&b&a&1&0&0&lp &x&f&b&a&5&0&0&lR&x&f&c&a&a&0&0&la&x&f&c&a&f&0&0&ln&x&f&c&b&4&0&0&lk &x&f&c&b&8&0&0&lV&x&f&c&b&d&0&0&lo&x&f&c&c&2&0&0&lu&x&f&d&c&7&0&0&lc&x&f&d&c&b&0&0&lh&x&f&d&d&0&0&0&le&x&f&d&d&5&0&0&lr" with lore "&7Rank Click to redeem Vip Rank!"
         stop
        if arg-1 is "Mvp":
         send "&a&lRANK: &7You have Given %arg-2% Mvp Rank!"
         give arg-2 paper named "&x&f&b&0&0&f&1&lM&x&e&f&0&0&f&2&lv&x&e&3&0&0&f&3&lp &x&d&7&0&0&f&4&lR&x&c&b&0&0&f&5&la&x&b&f&0&0&f&6&ln&x&b&3&0&0&f&7&lk &x&a&8&0&0&f&7&lV&x&9&c&0&0&f&8&lo&x&9&0&0&0&f&9&lu&x&8&4&0&0&f&a&lc&x&7&8&0&0&f&b&lh&x&6&c&0&0&f&c&le&x&6&0&0&0&f&d&lr" with lore "&7Rank Click to redeem Mvp Rank!"
         stop
        if arg-1 is "Helper":
         send "&a&lRANK: &7You have Given %arg-2% Helper Rank!"
         give arg-2 paper named "&#084cfb&lH&#1256fb&le&#1d61fb&ll&#276bfb&lp&#3176fc&le&#3c80fc&lr &#468bfc&lR&#5095fc&la&#5ba0fc&ln&#65aafc&lk &#6fb4fc&lV&#79bffc&lo&#84c9fd&lu&#8ed4fd&lc&#98defd&lh&#a3e9fd&le&#adf3fd&lr" with lore "&7Rank Click to redeem Helper Rank!"
         stop
        if arg-1 is "Mod":
         send "&a&lRANK: &7You have Given %arg-2% Moderator Rank!"
         give arg-2 paper named "&x&e&7&f&b&0&0&lM&x&e&8&f&4&0&0&lo&x&e&9&e&d&0&0&ld&x&e&a&e&6&0&0&le&x&e&c&e&0&0&0&lr&x&e&d&d&9&0&0&la&x&e&e&d&2&0&0&lt&x&e&f&c&b&0&0&lo&x&f&0&c&4&0&0&lr &x&f&1&b&d&0&0&lR&x&f&3&b&7&0&0&la&x&f&4&b&0&0&0&ln&x&f&5&a&9&0&0&lk &x&f&6&a&2&0&0&lV&x&f&7&9&b&0&0&lo&x&f&8&9&4&0&0&lu&x&f&a&8&e&0&0&lc&x&f&b&8&7&0&0&lh&x&f&c&8&0&0&0&le&x&f&d&7&9&0&0&lr" with lore "&7Rank Click to redeem Moderator Rank!"
         stop
        if arg-1 is "Admin":
         send "&a&lRANK: &7You have Given %arg-2% Admin Rank!"
         give arg-2 paper named "&x&c&f&7&0&f&b&lA&x&c&8&6&9&f&b&ld&x&c&0&6&1&f&b&lm&x&b&9&5&a&f&b&li&x&b&1&5&2&f&c&ln &x&a&a&4&b&f&c&lR&x&a&3&4&3&f&c&la&x&9&b&3&c&f&c&ln&x&9&4&3&4&f&c&lk &x&8&c&2&d&f&c&lV&x&8&5&2&5&f&c&lo&x&7&e&1&e&f&c&lu&x&7&6&1&6&f&d&lc&x&6&f&0&f&f&d&lh&x&6&7&0&7&f&d&le&x&6&0&0&0&f&d&lr" with lore "&7Rank Click to redeem Admin Rank!"
         stop
        if arg-1 is "Owner":
         send "&a&lRANK: &7You have Given %arg-2% Owner Rank!"
         give arg-2 paper named "&x&f&b&0&0&0&0&lO&x&f&b&0&0&0&0&lw&x&f&b&0&0&0&0&ln&x&f&b&0&0&0&0&le&x&f&c&0&0&0&0&lr &x&f&c&0&0&0&0&lR&x&f&c&0&0&0&0&la&x&f&c&0&0&0&0&ln&x&f&c&0&0&0&0&lk &x&f&c&0&0&0&0&lV&x&f&c&0&0&0&0&lo&x&f&c&0&0&0&0&lu&x&f&d&0&0&0&0&lc&x&f&d&0&0&0&0&lh&x&f&d&0&0&0&0&le&x&f&d&0&0&0&0&lr" with lore "&7Rank Click to redeem Owner Rank!"
         stop

    • on pickup:
        if player's inventory contains 1 brown dye named "&x&5&f&4&6&0&5&lW&x&6&1&4&4&0&6&lo&x&6&2&4&3&0&7&lo&x&6&4&4&1&0&7&ld &x&6&6&4&0&0&8&lA&x&6&7&3&e&0&9&lu&x&6&9&3&c&0&a&lt&x&6&b&3&b&0&a&lo&x&6&c&3&9&0&b&lc&x&6&e&3&8&0&c&lo&x&6&f&3&6&0&d&lm&x&7&1&3&5&0&d&lp&x&7&3&3&3&0&e&lr&x&7&4&3&1&0&f&le&x&7&6&3&0&1&0&ls&x&7&8&2&e&1&0&ls&x&7&9&2&d&1&1&lo&x&7&b&2&b&1&2&lr":
          if player's inventory contains 32 of plain oak planks:
            remove 32 of plain oak planks from player's inventory
            give player shiny oak planks named "&x&f&b&6&9&0&0&lC&x&f&b&6&f&0&0&lo&x&f&b&7&5&0&0&lm&x&f&b&7&b&0&0&lp&x&f&c&8&1&0&0&lr&x&f&c&8&7&0&0&le&x&f&c&8&d&0&0&ls&x&f&c&9&2&0&0&ls&x&f&c&9&8&0&0&le&x&f&c&9&e&0&0&ld &x&f&d&a&4&0&0&lW&x&f&d&a&a&0&0&lo&x&f&d&b&0&0&0&lo&x&f&d&b&6&0&0&ld"
          if player's inventory contains 8 of plain oak log:
            remove 8 of plain oak log from player's inventory
            give player shiny oak plank named "&x&f&b&6&9&0&0&lC&x&f&b&6&f&0&0&lo&x&f&b&7&5&0&0&lm&x&f&b&7&b&0&0&lp&x&f&c&8&1&0&0&lr&x&f&c&8&7&0&0&le&x&f&c&8&d&0&0&ls&x&f&c&9&2&0&0&ls&x&f&c&9&8&0&0&le&x&f&c&9&e&0&0&ld &x&f&d&a&4&0&0&lW&x&f&d&a&a&0&0&lo&x&f&d&b&0&0&0&lo&x&f&d&b&6&0&0&ld"
            stop
            #wood
        if player's inventory contains 1 light gray dye named "&x&5&7&5&7&5&7&lS&x&5&9&5&9&5&9&lt&x&5&b&5&b&5&b&lo&x&5&d&5&d&5&d&ln&x&5&f&5&f&5&f&le &x&6&1&6&1&6&1&lA&x&6&3&6&3&6&3&lu&x&6&5&6&5&6&5&lt&x&6&7&6&7&6&7&lo&x&6&9&6&9&6&9&lc&x&6&b&6&b&6&b&lo&x&6&d&6&d&6&d&lm&x&6&f&6&f&6&f&lp&x&7&1&7&1&7&1&lr&x&7&3&7&3&7&3&le&x&7&5&7&5&7&5&ls&x&7&7&7&7&7&7&ls&x&7&9&7&9&7&9&lo&x&7&b&7&b&7&b&lr":
          if player's inventory contains 64 of plain cobblestone:
            remove 64 of plain cobblestone from player's inventory
            give player shiny stone named "&x&7&1&7&1&7&1&lC&x&6&d&6&d&6&d&lo&x&6&9&6&9&6&9&lm&x&6&5&6&5&6&5&lp&x&6&1&6&1&6&1&lr&x&5&d&5&d&5&d&le&x&5&9&5&9&5&9&ls&x&5&5&5&5&5&5&ls&x&5&0&5&0&5&0&le&x&4&c&4&c&4&c&ld &x&4&8&4&8&4&8&lS&x&4&4&4&4&4&4&lt&x&4&0&4&0&4&0&lo&x&3&c&3&c&3&c&ln&x&3&8&3&8&3&8&le"
          if player's inventory contains 16 of plain andesite:
            remove 16 of plain andesite from player's inventory
            give player shiny stone named "&x&7&1&7&1&7&1&lC&x&6&d&6&d&6&d&lo&x&6&9&6&9&6&9&lm&x&6&5&6&5&6&5&lp&x&6&1&6&1&6&1&lr&x&5&d&5&d&5&d&le&x&5&9&5&9&5&9&ls&x&5&5&5&5&5&5&ls&x&5&0&5&0&5&0&le&x&4&c&4&c&4&c&ld &x&4&8&4&8&4&8&lS&x&4&4&4&4&4&4&lt&x&4&0&4&0&4&0&lo&x&3&c&3&c&3&c&ln&x&3&8&3&8&3&8&le"
            stop
            #stone
        if player's inventory contains 1 black dye named "&x&0&0&0&0&0&0&lC&x&0&3&0&3&0&3&lo&x&0&7&0&7&0&7&la&x&0&a&0&a&0&a&ll &x&0&d&0&d&0&d&lA&x&1&0&1&0&1&0&lu&x&1&4&1&4&1&4&lt&x&1&7&1&7&1&7&lo&x&1&a&1&a&1&a&lc&x&1&e&1&e&1&e&lo&x&2&1&2&1&2&1&lm&x&2&4&2&4&2&4&lp&x&2&8&2&8&2&8&lr&x&2&b&2&b&2&b&le&x&2&e&2&e&2&e&ls&x&3&1&3&1&3&1&ls&x&3&5&3&5&3&5&lo&x&3&8&3&8&3&8&lr":
          if player's inventory contains 64 of plain coal:
            remove 64 of plain coal from player's inventory
            give player shiny coal block named "&x&2&4&2&4&2&4&lC&x&2&6&2&6&2&6&lo&x&2&7&2&7&2&7&lm&x&2&9&2&9&2&9&lp&x&2&a&2&a&2&a&lr&x&2&c&2&c&2&c&le&x&2&d&2&d&2&d&ls&x&2&f&2&f&2&f&ls&x&3&0&3&0&3&0&le&x&3&2&3&2&3&2&ld &x&3&3&3&3&3&3&lC&x&3&5&3&5&3&5&lo&x&3&6&3&6&3&6&la&x&3&8&3&8&3&8&ll"
          if player's inventory contains 7 of plain coal block:
            remove 7 of plain coal block from player's inventory
            give player shiny coal block named "&x&2&4&2&4&2&4&lC&x&2&6&2&6&2&6&lo&x&2&7&2&7&2&7&lm&x&2&9&2&9&2&9&lp&x&2&a&2&a&2&a&lr&x&2&c&2&c&2&c&le&x&2&d&2&d&2&d&ls&x&2&f&2&f&2&f&ls&x&3&0&3&0&3&0&le&x&3&2&3&2&3&2&ld &x&3&3&3&3&3&3&lC&x&3&5&3&5&3&5&lo&x&3&6&3&6&3&6&la&x&3&8&3&8&3&8&ll"
            stop
              #coal
        if player's inventory contains 1 white dye named "&x&f&3&f&3&f&3&lI&x&f&3&f&0&f&4&lr&x&f&4&e&d&f&4&lo&x&f&4&e&9&f&5&ln &x&f&5&e&6&f&6&lA&x&f&5&e&3&f&7&lu&x&f&5&e&0&f&7&lt&x&f&6&d&c&f&8&lo&x&f&6&d&9&f&9&lc&x&f&7&d&6&f&9&lo&x&f&7&d&3&f&a&lm&x&f&8&c&f&f&b&lp&x&f&8&c&c&f&b&lr&x&f&8&c&9&f&c&le&x&f&9&c&6&f&d&ls&x&f&9&c&2&f&e&ls&x&f&a&b&f&f&e&lo&x&f&a&b&c&f&f&lr":
          if player's inventory contains 64 of plain raw iron:
            remove 64 of plain raw iron from player's inventory
            give player shiny iron block named "&x&f&f&f&f&f&f&lC&x&f&d&f&a&f&f&lo&x&f&c&f&5&f&f&lm&x&f&a&f&0&f&f&lp&x&f&9&e&a&f&f&lr&x&f&7&e&5&f&f&le&x&f&5&e&0&f&f&ls&x&f&4&d&b&f&f&ls&x&f&2&d&6&f&f&le&x&f&0&d&1&f&f&ld &x&e&f&c&b&f&f&lI&x&e&d&c&6&f&f&lr&x&e&c&c&1&f&f&lo&x&e&a&b&c&f&f&ln"
          if player's inventory contains 64 of plain iron ingot:
            remove 64 of plain iron ingot from player's inventory
            give player shiny iron block named "&x&f&f&f&f&f&f&lC&x&f&d&f&a&f&f&lo&x&f&c&f&5&f&f&lm&x&f&a&f&0&f&f&lp&x&f&9&e&a&f&f&lr&x&f&7&e&5&f&f&le&x&f&5&e&0&f&f&ls&x&f&4&d&b&f&f&ls&x&f&2&d&6&f&f&le&x&f&0&d&1&f&f&ld &x&e&f&c&b&f&f&lI&x&e&d&c&6&f&f&lr&x&e&c&c&1&f&f&lo&x&e&a&b&c&f&f&ln"
          if player's inventory contains 7 of plain iron block:
            remove 7 of plain iron block from player's inventory
            give player shiny iron block named "&x&f&f&f&f&f&f&lC&x&f&d&f&a&f&f&lo&x&f&c&f&5&f&f&lm&x&f&a&f&0&f&f&lp&x&f&9&e&a&f&f&lr&x&f&7&e&5&f&f&le&x&f&5&e&0&f&f&ls&x&f&4&d&b&f&f&ls&x&f&2&d&6&f&f&le&x&f&0&d&1&f&f&ld &x&e&f&c&b&f&f&lI&x&e&d&c&6&f&f&lr&x&e&c&c&1&f&f&lo&x&e&a&b&c&f&f&ln"
            stop
            #iron
        if player's inventory contains 1 light blue dye named "&x&6&a&c&2&f&3&lD&x&6&b&b&f&f&4&li&x&6&d&b&c&f&4&la&x&6&e&b&9&f&5&lm&x&7&0&b&6&f&5&lo&x&7&1&b&3&f&6&ln&x&7&3&a&f&f&7&ld &x&7&4&a&c&f&7&lA&x&7&6&a&9&f&8&lu&x&7&7&a&6&f&8&lt&x&7&9&a&3&f&9&lo&x&7&a&a&0&f&a&lc&x&7&b&9&d&f&a&lo&x&7&d&9&a&f&b&lm&x&7&e&9&7&f&b&lp&x&8&0&9&4&f&c&lr&x&8&1&9&0&f&d&le&x&8&3&8&d&f&d&ls&x&8&4&8&a&f&e&ls&x&8&6&8&7&f&e&lo&x&8&7&8&4&f&f&lr":
          if player's inventory contains 64 of plain diamond:
            remove 64 of plain diamond from player's inventory
            give player shiny diamond block named "&x&1&1&f&1&f&f&lC&x&2&0&f&2&f&f&lo&x&2&f&f&3&f&f&lm&x&3&e&f&4&f&f&lp&x&4&d&f&5&f&f&lr&x&5&b&f&5&f&f&le&x&6&a&f&6&f&f&ls&x&7&9&f&7&f&f&ls&x&8&8&f&8&f&f&le&x&9&7&f&9&f&f&ld &x&a&6&f&a&f&f&lD&x&b&5&f&b&f&f&li&x&c&4&f&c&f&f&la&x&d&2&f&c&f&f&lm&x&e&1&f&d&f&f&lo&x&f&0&f&e&f&f&ln&x&f&f&f&f&f&f&ld"
          if player's inventory contains 7 of plain diamond block:
            remove 7 of plain diamond block from player's inventory
            give player shiny diamond block named "&x&1&1&f&1&f&f&lC&x&2&0&f&2&f&f&lo&x&2&f&f&3&f&f&lm&x&3&e&f&4&f&f&lp&x&4&d&f&5&f&f&lr&x&5&b&f&5&f&f&le&x&6&a&f&6&f&f&ls&x&7&9&f&7&f&f&ls&x&8&8&f&8&f&f&le&x&9&7&f&9&f&f&ld &x&a&6&f&a&f&f&lD&x&b&5&f&b&f&f&li&x&c&4&f&c&f&f&la&x&d&2&f&c&f&f&lm&x&e&1&f&d&f&f&lo&x&f&0&f&e&f&f&ln&x&f&f&f&f&f&f&ld"
            stop
              #DUANIBDOND
        if player's inventory contains 1 yellow dye named "&x&f&3&7&e&2&9&lG&x&f&4&8&3&2&7&lo&x&f&4&8&8&2&4&ll&x&f&5&8&e&2&2&ld &x&f&6&9&3&1&f&lA&x&f&7&9&8&1&d&lu&x&f&7&9&d&1&b&lt&x&f&8&a&2&1&8&lo&x&f&9&a&7&1&6&lc&x&f&9&a&d&1&3&lo&x&f&a&b&2&1&1&lm&x&f&b&b&7&0&e&lp&x&f&b&b&c&0&c&lr&x&f&c&c&1&0&a&le&x&f&d&c&6&0&7&ls&x&f&e&c&c&0&5&ls&x&f&e&d&1&0&2&lo&x&f&f&d&6&0&0&lr":
          if player's inventory contains 64 of plain gold ingot:
            remove 64 of plain gold ingot from player's inventory
            give player shiny gold block named "&x&f&b&c&4&0&0&lC&x&f&b&c&7&0&5&lo&x&f&b&c&a&0&a&lm&x&f&b&c&d&0&f&lp&x&f&c&d&0&1&4&lr&x&f&c&d&3&1&9&le&x&f&c&d&6&1&e&ls&x&f&c&d&8&2&3&ls&x&f&c&d&b&2&8&le&x&f&c&d&e&2&d&ld &x&f&d&e&1&3&2&lG&x&f&d&e&4&3&7&lo&x&f&d&e&7&3&c&ll&x&f&d&e&a&4&1&ld"
          if player's inventory contains 7 of plain gold block:
            remove 7 of plain gold block from player's inventory
            give player shiny gold block named "&x&f&b&c&4&0&0&lC&x&f&b&c&7&0&5&lo&x&f&b&c&a&0&a&lm&x&f&b&c&d&0&f&lp&x&f&c&d&0&1&4&lr&x&f&c&d&3&1&9&le&x&f&c&d&6&1&e&ls&x&f&c&d&8&2&3&ls&x&f&c&d&b&2&8&le&x&f&c&d&e&2&d&ld &x&f&d&e&1&3&2&lG&x&f&d&e&4&3&7&lo&x&f&d&e&7&3&c&ll&x&f&d&e&a&4&1&ld"
            stop
              #gold
        if player's inventory contains 1 lime dye named "&x&2&a&f&3&0&9&lE&x&2&c&e&e&0&b&lm&x&2&f&e&8&0&d&le&x&3&1&e&3&0&e&lr&x&3&3&d&d&1&0&la&x&3&6&d&8&1&2&ll&x&3&8&d&2&1&4&ld &x&3&a&c&d&1&5&lA&x&3&c&c&7&1&7&lu&x&3&f&c&2&1&9&lt&x&4&1&b&c&1&b&lo&x&4&3&b&7&1&c&lc&x&4&6&b&1&1&e&lo&x&4&8&a&c&2&0&lm&x&4&a&a&6&2&2&lp&x&4&d&a&1&2&3&lr&x&4&f&9&b&2&5&le&x&5&1&9&6&2&7&ls&x&5&3&9&0&2&9&ls&x&5&6&8&b&2&a&lo&x&5&8&8&5&2&c&lr":
          if player's inventory contains 64 of plain emerald:
            remove 64 of plain emerald from player's inventory
            give player shiny emerald block named "&x&6&9&f&b&2&5&lC&x&6&b&f&b&2&8&lo&x&6&c&f&b&2&c&lm&x&6&e&f&b&2&f&lp&x&6&f&f&b&3&3&lr&x&7&1&f&b&3&6&le&x&7&2&f&c&3&9&ls&x&7&4&f&c&3&d&ls&x&7&5&f&c&4&0&le&x&7&7&f&c&4&3&ld &x&7&8&f&c&4&7&lE&x&7&a&f&c&4&a&lm&x&7&b&f&c&4&e&le&x&7&d&f&c&5&1&lr&x&7&e&f&c&5&4&la&x&8&0&f&c&5&8&ll&x&8&1&f&d&5&b&ld &x&8&3&f&d&5&e&lB&x&8&4&f&d&6&2&ll&x&8&6&f&d&6&5&lo&x&8&7&f&d&6&9&lc&x&8&9&f&d&6&c&lk"
          if player's inventory contains 7 of plain emerald block:
            remove 7 of plain emerald block from player's inventory
            give player shiny emerald block named "&x&6&9&f&b&2&5&lC&x&6&b&f&b&2&8&lo&x&6&c&f&b&2&c&lm&x&6&e&f&b&2&f&lp&x&6&f&f&b&3&3&lr&x&7&1&f&b&3&6&le&x&7&2&f&c&3&9&ls&x&7&4&f&c&3&d&ls&x&7&5&f&c&4&0&le&x&7&7&f&c&4&3&ld &x&7&8&f&c&4&7&lE&x&7&a&f&c&4&a&lm&x&7&b&f&c&4&e&le&x&7&d&f&c&5&1&lr&x&7&e&f&c&5&4&la&x&8&0&f&c&5&8&ll&x&8&1&f&d&5&b&ld &x&8&3&f&d&5&e&lB&x&8&4&f&d&6&2&ll&x&8&6&f&d&6&5&lo&x&8&7&f&d&6&9&lc&x&8&9&f&d&6&c&lk"
            stop
            #Enerakd
        if player's inventory contains 1 red dye named "&x&f&3&1&3&1&3&lN&x&e&b&1&3&1&3&le&x&e&3&1&3&1&3&lt&x&d&b&1&3&1&3&lh&x&d&3&1&3&1&3&le&x&c&b&1&3&1&3&lr&x&c&4&1&2&1&2&li&x&b&c&1&2&1&2&lt&x&b&4&1&2&1&2&le &x&a&c&1&2&1&2&lA&x&a&4&1&2&1&2&lu&x&9&c&1&2&1&2&lt&x&9&4&1&2&1&2&lo&x&8&c&1&2&1&2&lc&x&8&4&1&2&1&2&lo&x&7&c&1&2&1&2&lm&x&7&4&1&2&1&2&lp&x&6&d&1&1&1&1&lr&x&6&5&1&1&1&1&le&x&5&d&1&1&1&1&ls&x&5&5&1&1&1&1&ls&x&4&d&1&1&1&1&lo&x&4&5&1&1&1&1&lr":
          if player's inventory contains 64 of plain ancient debris:
            remove 64 of plain ancient debris from player's inventory
            give player shiny netherite block named "&x&f&b&2&5&2&5&lC&x&f&5&2&6&2&6&lo&x&e&e&2&7&2&7&lm&x&e&8&2&7&2&7&lp&x&e&2&2&8&2&8&lr&x&d&c&2&9&2&9&le&x&d&5&2&a&2&a&ls&x&c&f&2&a&2&a&ls&x&c&9&2&b&2&b&le&x&c&3&2&c&2&c&ld &x&b&c&2&d&2&d&lN&x&b&6&2&e&2&e&le&x&b&0&2&e&2&e&lt&x&a&a&2&f&2&f&lh&x&a&3&3&0&3&0&le&x&9&d&3&1&3&1&lr&x&9&7&3&2&3&2&li&x&9&1&3&2&3&2&lt&x&8&a&3&3&3&3&le &x&8&4&3&4&3&4&lB&x&7&e&3&5&3&5&ll&x&7&8&3&5&3&5&lo&x&7&1&3&6&3&6&lc&x&6&b&3&7&3&7&lk"
          if player's inventory contains 7 of plain netherite block:
            remove 7 of plain netherite block from player's inventory
            give player shiny netherite block named "&x&f&b&2&5&2&5&lC&x&f&5&2&6&2&6&lo&x&e&e&2&7&2&7&lm&x&e&8&2&7&2&7&lp&x&e&2&2&8&2&8&lr&x&d&c&2&9&2&9&le&x&d&5&2&a&2&a&ls&x&c&f&2&a&2&a&ls&x&c&9&2&b&2&b&le&x&c&3&2&c&2&c&ld &x&b&c&2&d&2&d&lN&x&b&6&2&e&2&e&le&x&b&0&2&e&2&e&lt&x&a&a&2&f&2&f&lh&x&a&3&3&0&3&0&le&x&9&d&3&1&3&1&lr&x&9&7&3&2&3&2&li&x&9&1&3&2&3&2&lt&x&8&a&3&3&3&3&le &x&8&4&3&4&3&4&lB&x&7&e&3&5&3&5&ll&x&7&8&3&5&3&5&lo&x&7&1&3&6&3&6&lc&x&6&b&3&7&3&7&lk"
            stop
              #netherite
        if player's inventory contains 1 white dye named "&x&f&3&f&3&f&3&lQ&x&f&4&f&4&f&4&lu&x&f&4&f&4&f&4&la&x&f&5&f&5&f&5&lr&x&f&6&f&6&f&6&lt&x&f&6&f&6&f&6&lz &x&f&7&f&7&f&7&lA&x&f&7&f&7&f&7&lu&x&f&8&f&8&f&8&lt&x&f&9&f&9&f&9&lo&x&f&9&f&9&f&9&lc&x&f&a&f&a&f&a&lo&x&f&b&f&b&f&b&lm&x&f&b&f&b&f&b&lp&x&f&c&f&c&f&c&lr&x&f&c&f&c&f&c&le&x&f&d&f&d&f&d&ls&x&f&e&f&e&f&e&ls&x&f&e&f&e&f&e&lo&x&f&f&f&f&f&f&lr":
          if player's inventory contains 64 of plain quartz:
            remove 64 of plain quartz from player's inventory
            give player shiny quartz block named "&x&f&b&f&b&f&b&lC&x&f&b&f&b&f&b&lo&x&f&b&f&b&f&b&lm&x&f&c&f&c&f&c&lp&x&f&c&f&c&f&c&lr&x&f&c&f&c&f&c&le&x&f&c&f&c&f&c&ls&x&f&c&f&c&f&c&ls&x&f&d&f&d&f&d&le&x&f&d&f&d&f&d&ld &x&f&d&f&d&f&d&lQ&x&f&d&f&d&f&d&lu&x&f&d&f&d&f&d&la&x&f&e&f&e&f&e&lr&x&f&e&f&e&f&e&lt&x&f&e&f&e&f&e&lz &x&f&e&f&e&f&e&lB&x&f&e&f&e&f&e&ll&x&f&f&f&f&f&f&lo&x&f&f&f&f&f&f&lc&x&f&f&f&f&f&f&lk"
          if player's inventory contains 8 of plain quartz block:
            remove 8 of plain quartz from player's inventory
            give player shiny quartz block named "&x&f&b&f&b&f&b&lC&x&f&b&f&b&f&b&lo&x&f&b&f&b&f&b&lm&x&f&c&f&c&f&c&lp&x&f&c&f&c&f&c&lr&x&f&c&f&c&f&c&le&x&f&c&f&c&f&c&ls&x&f&c&f&c&f&c&ls&x&f&d&f&d&f&d&le&x&f&d&f&d&f&d&ld &x&f&d&f&d&f&d&lQ&x&f&d&f&d&f&d&lu&x&f&d&f&d&f&d&la&x&f&e&f&e&f&e&lr&x&f&e&f&e&f&e&lt&x&f&e&f&e&f&e&lz &x&f&e&f&e&f&e&lB&x&f&e&f&e&f&e&ll&x&f&f&f&f&f&f&lo&x&f&f&f&f&f&f&lc&x&f&f&f&f&f&f&lk"
            stop
              #quartz
        if player's inventory contains 1 nether brick named "&x&f&3&0&0&0&0&lN&x&f&3&0&3&0&0&le&x&f&4&0&6&0&0&lt&x&f&4&0&9&0&0&lh&x&f&5&0&c&0&0&le&x&f&5&0&f&0&0&lr&x&f&6&1&2&0&0&lb&x&f&6&1&6&0&0&lr&x&f&7&1&9&0&0&li&x&f&7&1&c&0&0&lc&x&f&8&1&f&0&0&lk&x&f&8&2&2&0&0&ls &x&f&9&2&5&0&0&lA&x&f&9&2&8&0&0&lu&x&f&a&2&b&0&0&lt&x&f&a&2&e&0&0&lo&x&f&b&3&1&0&0&lc&x&f&b&3&4&0&0&lo&x&f&c&3&7&0&0&lm&x&f&c&3&b&0&0&lp&x&f&d&3&e&0&0&lr&x&f&d&4&1&0&0&le&x&f&e&4&4&0&0&ls&x&f&e&4&7&0&0&ls&x&f&f&4&a&0&0&lo&x&f&f&4&d&0&0&lr":
          if player's inventory contains 64 of plain nether bricks:
            remove 64 of plain nether bricks from player's inventory
            give player shiny red nether bricks named "&x&f&b&0&0&0&0&lC&x&f&b&0&3&0&0&lo&x&f&b&0&6&0&0&lm&x&f&c&0&9&0&0&lp&x&f&c&0&c&0&0&lr&x&f&c&0&f&0&0&le&x&f&c&1&1&0&0&ls&x&f&c&1&4&0&0&ls&x&f&d&1&7&0&0&le&x&f&d&1&a&0&0&ld &x&f&d&1&d&0&0&lN&x&f&d&2&0&0&0&le&x&f&d&2&3&0&0&lt&x&f&d&2&6&0&0&lh&x&f&e&2&9&0&0&le&x&f&e&2&c&0&0&lr&x&f&e&2&e&0&0&lb&x&f&e&3&1&0&0&lr&x&f&e&3&4&0&0&li&x&f&f&3&7&0&0&lc&x&f&f&3&a&0&0&lk&x&f&f&3&d&0&0&ls"
          if player's inventory contains 16 of plain cracked nether bricks:
            remove 16 of plain cracked nether bricks from player's inventory
            give player shiny red nether bricks named "&x&f&b&0&0&0&0&lC&x&f&b&0&3&0&0&lo&x&f&b&0&6&0&0&lm&x&f&c&0&9&0&0&lp&x&f&c&0&c&0&0&lr&x&f&c&0&f&0&0&le&x&f&c&1&1&0&0&ls&x&f&c&1&4&0&0&ls&x&f&d&1&7&0&0&le&x&f&d&1&a&0&0&ld &x&f&d&1&d&0&0&lN&x&f&d&2&0&0&0&le&x&f&d&2&3&0&0&lt&x&f&d&2&6&0&0&lh&x&f&e&2&9&0&0&le&x&f&e&2&c&0&0&lr&x&f&e&2&e&0&0&lb&x&f&e&3&1&0&0&lr&x&f&e&3&4&0&0&li&x&f&f&3&7&0&0&lc&x&f&f&3&a&0&0&lk&x&f&f&3&d&0&0&ls"
            stop
            #netherbrick
        if player's inventory contains 1 ender eye named "&x&f&3&f&3&f&3&lE&x&f&4&f&2&e&d&ln&x&f&4&f&1&e&6&ld&x&f&5&f&0&e&0&ls&x&f&5&e&f&d&9&lt&x&f&6&e&e&d&3&lo&x&f&6&e&d&c&c&ln&x&f&7&e&c&c&6&le &x&f&8&e&b&b&f&lA&x&f&8&e&a&b&9&lu&x&f&9&e&9&b&2&lt&x&f&9&e&8&a&c&lo&x&f&a&e&7&a&5&lc&x&f&a&e&6&9&f&lo&x&f&b&e&5&9&8&lm&x&f&c&e&4&9&2&lp&x&f&c&e&3&8&b&lr&x&f&d&e&2&8&5&le&x&f&d&e&1&7&e&ls&x&f&e&e&0&7&8&ls&x&f&e&d&f&7&1&lo&x&f&f&d&e&6&b&lr":
          if player's inventory contains 64 of plain end stone:
            remove 64 of plain end stone from player's inventory
            give player shiny end stone named "&x&f&b&f&b&f&b&lC&x&f&a&f&b&f&2&lo&x&f&9&f&b&e&8&lm&x&f&8&f&c&d&f&lp&x&f&7&f&c&d&5&lr&x&f&5&f&c&c&c&le&x&f&4&f&c&c&3&ls&x&f&3&f&d&b&9&ls&x&f&2&f&d&b&0&le&x&f&1&f&d&a&6&ld &x&f&0&f&d&9&d&lE&x&e&f&f&e&9&3&ln&x&e&e&f&e&8&a&ld&x&e&c&f&e&8&1&ls&x&e&b&f&e&7&7&lt&x&e&a&f&f&6&e&lo&x&e&9&f&f&6&4&ln&x&e&8&f&f&5&b&le"
          if player's inventory contains 32 of plain end stone bricks:
            remove 32 of plain end stone bricks from player's inventory
            give player shiny endstone named "&x&f&b&f&b&f&b&lC&x&f&a&f&b&f&2&lo&x&f&9&f&b&e&8&lm&x&f&8&f&c&d&f&lp&x&f&7&f&c&d&5&lr&x&f&5&f&c&c&c&le&x&f&4&f&c&c&3&ls&x&f&3&f&d&b&9&ls&x&f&2&f&d&b&0&le&x&f&1&f&d&a&6&ld &x&f&0&f&d&9&d&lE&x&e&f&f&e&9&3&ln&x&e&e&f&e&8&a&ld&x&e&c&f&e&8&1&ls&x&e&b&f&e&7&7&lt&x&e&a&f&f&6&e&lo&x&e&9&f&f&6&4&ln&x&e&8&f&f&5&b&le"
            stop
            #endstone
        if player's inventory contains 1 purple dye named "&x&8&e&0&e&f&3&lO&x&8&c&0&d&f&4&lb&x&8&a&0&d&f&4&ls&x&8&8&0&c&f&5&li&x&8&5&0&b&f&5&ld&x&8&3&0&b&f&6&li&x&8&1&0&a&f&6&la&x&7&f&0&9&f&7&ln &x&7&d&0&9&f&8&lA&x&7&b&0&8&f&8&lu&x&7&9&0&7&f&9&lt&x&7&6&0&7&f&9&lo&x&7&4&0&6&f&a&lc&x&7&2&0&5&f&a&lo&x&7&0&0&5&f&b&lm&x&6&e&0&4&f&c&lp&x&6&c&0&3&f&c&lr&x&6&a&0&3&f&d&le&x&6&7&0&2&f&d&ls&x&6&5&0&1&f&e&ls&x&6&3&0&1&f&e&lo&x&6&1&0&0&f&f&lr":
          if player's inventory contains 64 of plain obsidian:
            remove 64 of plain obsidian from player's inventory
            give player shiny obsidian named "&x&f&b&3&4&f&3&lC&x&f&3&3&3&f&4&lo&x&e&b&3&1&f&4&lm&x&e&3&3&0&f&5&lp&x&d&b&2&f&f&6&lr&x&d&3&2&e&f&7&le&x&c&b&2&c&f&7&ls&x&c&3&2&b&f&8&ls&x&b&b&2&a&f&9&le&x&b&4&2&8&f&9&ld &x&a&c&2&7&f&a&lO&x&a&4&2&6&f&b&lb&x&9&c&2&4&f&b&ls&x&9&4&2&3&f&c&li&x&8&c&2&2&f&d&ld&x&8&4&2&1&f&e&li&x&7&c&1&f&f&e&la&x&7&4&1&e&f&f&ln"
          if player's inventory contains 32 of plain crying obsidian:
            remove 32 of plain crying obsidian from player's inventory
            give player shiny obsidian named "&x&f&b&3&4&f&3&lC&x&f&3&3&3&f&4&lo&x&e&b&3&1&f&4&lm&x&e&3&3&0&f&5&lp&x&d&b&2&f&f&6&lr&x&d&3&2&e&f&7&le&x&c&b&2&c&f&7&ls&x&c&3&2&b&f&8&ls&x&b&b&2&a&f&9&le&x&b&4&2&8&f&9&ld &x&a&c&2&7&f&a&lO&x&a&4&2&6&f&b&lb&x&9&c&2&4&f&b&ls&x&9&4&2&3&f&c&li&x&8&c&2&2&f&d&ld&x&8&4&2&1&f&e&li&x&7&c&1&f&f&e&la&x&7&4&1&e&f&f&ln"
            stop
            #obi
        if player's inventory contains 1 blue dye named "&x&2&4&e&7&f&3&lB&x&2&8&d&b&f&4&le&x&2&c&c&f&f&4&la&x&3&0&c&3&f&5&lc&x&3&5&b&7&f&6&lo&x&3&9&a&c&f&6&ln &x&3&d&a&0&f&7&lA&x&4&1&9&4&f&7&lu&x&4&5&8&8&f&8&lt&x&4&9&7&c&f&9&lo&x&4&e&7&0&f&9&lc&x&5&2&6&4&f&a&lo&x&5&6&5&8&f&b&lm&x&5&a&4&c&f&b&lp&x&5&e&4&0&f&c&lr&x&6&2&3&5&f&c&le&x&6&7&2&9&f&d&ls&x&6&b&1&d&f&e&ls&x&6&f&1&1&f&e&lo&x&7&3&0&5&f&f&lr":
          if player's inventory contains 8 of plain beacon:
            remove 8 of plain beacon from player's inventory
            give player shiny beacon named "&x&3&4&f&b&f&b&lC&x&3&8&e&c&f&b&lo&x&3&d&d&e&f&c&lm&x&4&1&c&f&f&c&lp&x&4&5&c&0&f&c&lr&x&4&9&b&1&f&c&le&x&4&e&a&3&f&d&ls&x&5&2&9&4&f&d&ls&x&5&6&8&5&f&d&le&x&5&a&7&6&f&d&ld &x&5&f&6&8&f&e&lB&x&6&3&5&9&f&e&le&x&6&7&4&a&f&e&la&x&6&b&3&b&f&e&lc&x&7&0&2&d&f&f&lo&x&7&4&1&e&f&f&ln"
            stop
            #beacon
        if player's inventory contains 1 black dye named "&x&5&7&5&7&5&7&lD&x&5&7&5&7&5&7&le&x&5&7&5&7&5&7&le&x&5&7&5&7&5&7&lp&x&5&7&5&7&5&7&ls&x&5&8&5&8&5&8&ll&x&5&8&5&8&5&8&la&x&5&8&5&8&5&8&lt&x&5&8&5&8&5&8&le &x&5&8&5&8&5&8&lB&x&5&8&5&8&5&8&lr&x&5&8&5&8&5&8&li&x&5&8&5&8&5&8&lc&x&5&8&5&8&5&8&lk&x&5&9&5&9&5&9&ls &x&5&9&5&9&5&9&lA&x&5&9&5&9&5&9&lu&x&5&9&5&9&5&9&lt&x&5&9&5&9&5&9&lo&x&5&9&5&9&5&9&lc&x&5&9&5&9&5&9&lo&x&5&9&5&9&5&9&lm&x&5&9&5&9&5&9&lp&x&5&9&5&9&5&9&lr&x&5&a&5&a&5&a&le&x&5&a&5&a&5&a&ls&x&5&a&5&a&5&a&ls&x&5&a&5&a&5&a&lo&x&5&a&5&a&5&a&lr":
          if player's inventory contains 64 of plain deepslate bricks:
            remove 64 of plain deepslate bricks from player's inventory
            give player shiny deepslate bricks named "&x&4&6&4&6&4&6&lC&x&4&5&4&5&4&5&lo&x&4&4&4&4&4&4&lm&x&4&3&4&3&4&3&lp&x&4&2&4&2&4&2&lr&x&4&1&4&1&4&1&le&x&4&0&4&0&4&0&ls&x&3&e&3&e&3&e&ls&x&3&d&3&d&3&d&le&x&3&c&3&c&3&c&ld &x&3&b&3&b&3&b&lD&x&3&a&3&a&3&a&le&x&3&9&3&9&3&9&le&x&3&8&3&8&3&8&lp&x&3&7&3&7&3&7&ls&x&3&6&3&6&3&6&ll&x&3&5&3&5&3&5&la&x&3&4&3&4&3&4&lt&x&3&3&3&3&3&3&le &x&3&1&3&1&3&1&lB&x&3&0&3&0&3&0&lr&x&2&f&2&f&2&f&li&x&2&e&2&e&2&e&lc&x&2&d&2&d&2&d&lk&x&2&c&2&c&2&c&ls"
          if player's inventory contains 32 of plain polished deepslate:
            remove 32 of plain polished deepslate from player's inventory
            give player shiny deepslate bricks named "&x&4&6&4&6&4&6&lC&x&4&5&4&5&4&5&lo&x&4&4&4&4&4&4&lm&x&4&3&4&3&4&3&lp&x&4&2&4&2&4&2&lr&x&4&1&4&1&4&1&le&x&4&0&4&0&4&0&ls&x&3&e&3&e&3&e&ls&x&3&d&3&d&3&d&le&x&3&c&3&c&3&c&ld &x&3&b&3&b&3&b&lD&x&3&a&3&a&3&a&le&x&3&9&3&9&3&9&le&x&3&8&3&8&3&8&lp&x&3&7&3&7&3&7&ls&x&3&6&3&6&3&6&ll&x&3&5&3&5&3&5&la&x&3&4&3&4&3&4&lt&x&3&3&3&3&3&3&le &x&3&1&3&1&3&1&lB&x&3&0&3&0&3&0&lr&x&2&f&2&f&2&f&li&x&2&e&2&e&2&e&lc&x&2&d&2&d&2&d&lk&x&2&c&2&c&2&c&ls"
            #Deepslate bricks
        if player's inventory contains 1 of plain sculk vein named "&x&0&0&e&0&f&f&lS&x&0&0&d&8&f&f&lc&x&0&0&d&0&f&f&lu&x&0&0&c&7&f&f&ll&x&0&0&b&f&f&f&lk &x&0&0&b&7&f&f&lC&x&0&0&a&f&f&f&la&x&0&0&a&6&f&f&lt&x&0&0&9&e&f&f&la&x&0&0&9&6&f&f&ll&x&0&0&8&e&f&f&ly&x&0&0&8&5&f&f&ls&x&0&0&7&d&f&f&lt &x&0&0&7&5&f&f&lA&x&0&0&6&d&f&f&lu&x&0&0&6&5&f&f&lt&x&0&0&5&c&f&f&lo&x&0&0&5&4&f&f&lc&x&0&0&4&c&f&f&lo&x&0&0&4&4&f&f&lm&x&0&0&3&b&f&f&lp&x&0&0&3&3&f&f&lr&x&0&0&2&b&f&f&le&x&0&0&2&3&f&f&ls&x&0&0&1&a&f&f&ls&x&0&0&1&2&f&f&lo&x&0&0&0&a&f&f&lr":
          if player's inventory contains 64 of plain sculk catalyst:
            remove 64 of plain sculk catalyst from player's inventory
            give player shiny sculk catalyst named "&x&1&1&4&5&f&f&lC&x&1&0&4&b&f&f&lo&x&0&f&5&2&f&f&lm&x&0&f&5&8&f&f&lp&x&0&e&5&e&f&f&lr&x&0&d&6&5&f&f&le&x&0&c&6&b&f&f&ls&x&0&c&7&2&f&f&ls&x&0&b&7&8&f&f&le&x&0&a&7&e&f&f&ld &x&0&9&8&5&f&f&lS&x&0&9&8&b&f&f&lc&x&0&8&9&1&f&f&lu&x&0&7&9&8&f&f&ll&x&0&6&9&e&f&f&lk &x&0&5&a&4&f&f&lC&x&0&5&a&b&f&f&la&x&0&4&b&1&f&f&lt&x&0&3&b&8&f&f&la&x&0&2&b&e&f&f&ll&x&0&2&c&4&f&f&ly&x&0&1&c&b&f&f&ls&x&0&0&d&1&f&f&lt"
            stop
            #catalyst
        if player's inventory contains 1 brown dye named "&x&f&f&9&a&5&1&lM&x&f&5&9&3&4&e&lu&x&e&a&8&c&4&b&ld &x&e&0&8&5&4&8&lA&x&d&5&7&e&4&5&lu&x&c&b&7&6&4&2&lt&x&c&0&6&f&3&f&lo&x&b&6&6&8&3&c&lc&x&a&b&6&1&3&a&lo&x&a&1&5&a&3&7&lm&x&9&6&5&3&3&4&lp&x&8&c&4&c&3&1&lr&x&8&1&4&5&2&e&le&x&7&7&3&d&2&b&ls&x&6&c&3&6&2&8&ls&x&6&2&2&f&2&5&lo&x&5&7&2&8&2&2&lr":
          if player's inventory contains 64 of plain mud:
            remove 64 of plain mud from player's inventory
            give player shiny mud named "&x&f&f&9&3&4&4&lC&x&e&e&8&b&4&2&lo&x&d&d&8&3&4&1&lm&x&c&c&7&b&3&f&lp&x&b&a&7&2&3&e&lr&x&a&9&6&a&3&c&le&x&9&8&6&2&3&b&ls&x&8&7&5&a&3&9&ls&x&7&6&5&2&3&7&le&x&6&5&4&a&3&6&ld &x&5&3&4&1&3&4&lM&x&4&2&3&9&3&3&lu&x&3&1&3&1&3&1&ld"
            #mud
            stop
        if player's inventory contains 1 red dye named "&x&f&f&0&0&0&0&lR&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ld &x&f&f&0&0&0&0&lA&x&f&f&0&0&0&0&lu&x&f&f&0&0&0&0&lt&x&f&f&0&0&0&0&lo&x&f&f&0&0&0&0&lc&x&f&f&0&0&0&0&lo&x&f&f&0&0&0&0&lm&x&f&f&0&0&0&0&lp&x&f&f&0&0&0&0&lr&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ls&x&f&f&0&0&0&0&ls&x&f&f&0&0&0&0&lo&x&f&f&0&0&0&0&lr":
          if player's inventory contains 64 of plain red concrete:
            remove 64 of plain red concrete from player's inventory
            give player shiny red dye named "&x&f&f&0&0&0&0&lC&x&f&f&0&0&0&0&lo&x&f&f&0&0&0&0&lm&x&f&f&0&0&0&0&lp&x&f&f&0&0&0&0&lr&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ls&x&f&f&0&0&0&0&ls&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ld &x&f&f&0&0&0&0&lR&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ld"
          if player's inventory contains 1 of plain red wool:
            remove 1 of plain red wool from player's inventory
            give player 5 of shiny red dye named "&x&f&f&0&0&0&0&lC&x&f&f&0&0&0&0&lo&x&f&f&0&0&0&0&lm&x&f&f&0&0&0&0&lp&x&f&f&0&0&0&0&lr&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ls&x&f&f&0&0&0&0&ls&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ld &x&f&f&0&0&0&0&lR&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ld"
            stop
            #red
        if player's inventory contains 1 yellow dye named "&x&f&f&f&5&0&0&lY&x&f&f&f&6&0&4&le&x&f&f&f&6&0&7&ll&x&f&e&f&7&0&b&ll&x&f&e&f&7&0&f&lo&x&f&e&f&8&1&2&lw &x&f&e&f&8&1&6&lA&x&f&e&f&9&1&9&lu&x&f&d&f&9&1&d&lt&x&f&d&f&a&2&1&lo&x&f&d&f&a&2&4&lc&x&f&d&f&b&2&8&lo&x&f&c&f&b&2&c&lm&x&f&c&f&c&2&f&lp&x&f&c&f&c&3&3&lr&x&f&c&f&d&3&6&le&x&f&c&f&d&3&a&ls&x&f&b&f&e&3&e&ls&x&f&b&f&e&4&1&lo&x&f&b&f&f&4&5&lr":
          if player's inventory contains 64 of plain yellow concrete:
            remove 64 of plain yellow concrete from player's inventory
            give player shiny yellow dye named "&x&c&c&f&f&0&0&lC&x&c&f&f&f&0&5&lo&x&d&3&f&e&0&9&lm&x&d&6&f&e&0&e&lp&x&d&a&f&d&1&2&lr&x&d&d&f&d&1&7&le&x&e&0&f&c&1&c&ls&x&e&4&f&c&2&0&ls&x&e&7&f&b&2&5&le&x&e&b&f&b&2&9&ld &x&e&e&f&a&2&e&lY&x&f&1&f&a&3&3&le&x&f&5&f&9&3&7&ll&x&f&8&f&9&3&c&ll&x&f&c&f&8&4&0&lo&x&f&f&f&8&4&5&lw"
          if player's inventory contains 5 of plain yellow wool:
            remove 5 of plain yellow wool from player's inventory
            give player 5 of shiny yellow dye named "&x&c&c&f&f&0&0&lC&x&c&f&f&f&0&5&lo&x&d&3&f&e&0&9&lm&x&d&6&f&e&0&e&lp&x&d&a&f&d&1&2&lr&x&d&d&f&d&1&7&le&x&e&0&f&c&1&c&ls&x&e&4&f&c&2&0&ls&x&e&7&f&b&2&5&le&x&e&b&f&b&2&9&ld &x&e&e&f&a&2&e&lY&x&f&1&f&a&3&3&le&x&f&5&f&9&3&7&ll&x&f&8&f&9&3&c&ll&x&f&c&f&8&4&0&lo&x&f&f&f&8&4&5&lw"
            stop
            #yellow
        if player's inventory contains 1 green dye named "&x&0&9&f&f&2&2&lG&x&0&c&f&f&2&0&lr&x&1&0&f&f&1&f&le&x&1&3&f&f&1&d&le&x&1&7&f&f&1&c&ln &x&1&a&f&f&1&a&lA&x&1&d&f&f&1&8&lu&x&2&1&f&f&1&7&lt&x&2&4&f&f&1&5&lo&x&2&8&f&f&1&4&lc&x&2&b&f&f&1&2&lo&x&2&e&f&f&1&0&lm&x&3&2&f&f&0&f&lp&x&3&5&f&f&0&d&lr&x&3&8&f&f&0&b&le&x&3&c&f&f&0&a&ls&x&3&f&f&f&0&8&ls&x&4&3&f&f&0&7&lo&x&4&6&f&f&0&5&lr":
          if player's inventory contains 64 of plain lime concrete:
            remove 64 of plain lime concrete from player's inventory
            give player shiny lime dye named "&x&0&4&f&f&3&c&lC&x&0&b&f&f&3&8&lo&x&1&1&f&f&3&3&lm&x&1&8&f&f&2&f&lp&x&1&f&f&f&2&b&lr&x&2&5&f&f&2&7&le&x&2&c&f&f&2&2&ls&x&3&3&f&f&1&e&ls&x&3&9&f&f&1&a&le&x&4&0&f&f&1&5&ld &x&4&6&f&f&1&1&lG&x&4&d&f&f&0&d&lr&x&5&4&f&f&0&9&le&x&5&a&f&f&0&4&le&x&6&1&f&f&0&0&ln"
          if player's inventory contains 4 of plain lime wool:
            remove 4 of plain lime wool from player's inventory
            give player 4 of shiny lime dye named "&x&0&4&f&f&3&c&lC&x&0&b&f&f&3&8&lo&x&1&1&f&f&3&3&lm&x&1&8&f&f&2&f&lp&x&1&f&f&f&2&b&lr&x&2&5&f&f&2&7&le&x&2&c&f&f&2&2&ls&x&3&3&f&f&1&e&ls&x&3&9&f&f&1&a&le&x&4&0&f&f&1&5&ld &x&4&6&f&f&1&1&lG&x&4&d&f&f&0&d&lr&x&5&4&f&f&0&9&le&x&5&a&f&f&0&4&le&x&6&1&f&f&0&0&ln"
            stop
            #green
        if player's inventory contains 1 blue dye named "&x&0&0&9&4&f&f&lB&x&0&0&8&d&f&f&ll&x&0&0&8&6&f&f&lu&x&0&0&7&e&f&f&le &x&0&0&7&7&f&f&lA&x&0&0&7&0&f&f&lu&x&0&0&6&9&f&f&lt&x&0&0&6&2&f&f&lo&x&0&0&5&b&f&f&lc&x&0&0&5&3&f&f&lo&x&0&0&4&c&f&f&lm&x&0&0&4&5&f&f&lp&x&0&0&3&e&f&f&lr&x&0&0&3&7&f&f&le&x&0&0&3&0&f&f&ls&x&0&0&2&8&f&f&ls&x&0&0&2&1&f&f&lo&x&0&0&1&a&f&f&lr":
          if player's inventory contains 64 of plain blue concrete:
            remove 64 of plain blue concrete from player's inventory
            give player shiny blue dye named "&x&0&0&0&a&f&f&lC&x&0&0&1&6&f&f&lo&x&0&0&2&2&f&f&lm&x&0&0&2&d&f&f&lp&x&0&0&3&9&f&f&lr&x&0&0&4&5&f&f&le&x&0&0&5&1&f&f&ls&x&0&0&5&c&f&f&ls&x&0&0&6&8&f&f&le&x&0&0&7&4&f&f&ld &x&0&0&8&0&f&f&lB&x&0&0&8&b&f&f&ll&x&0&0&9&7&f&f&lu&x&0&0&a&3&f&f&le"
          if player's inventory contains 1 of plain blue wool:
            remove 1 of plain blue wool from player's inventory
            give player 5 of shiny blue dye named "&x&0&0&0&a&f&f&lC&x&0&0&1&6&f&f&lo&x&0&0&2&2&f&f&lm&x&0&0&2&d&f&f&lp&x&0&0&3&9&f&f&lr&x&0&0&4&5&f&f&le&x&0&0&5&1&f&f&ls&x&0&0&5&c&f&f&ls&x&0&0&6&8&f&f&le&x&0&0&7&4&f&f&ld &x&0&0&8&0&f&f&lB&x&0&0&8&b&f&f&ll&x&0&0&9&7&f&f&lu&x&0&0&a&3&f&f&le"
            stop
            #blue
        if player's inventory contains 1 purple dye named "&x&0&0&9&4&f&f&lB&x&0&0&8&d&f&f&ll&x&0&0&8&6&f&f&lu&x&0&0&7&e&f&f&le &x&0&0&7&7&f&f&lA&x&0&0&7&0&f&f&lu&x&0&0&6&9&f&f&lt&x&0&0&6&2&f&f&lo&x&0&0&5&b&f&f&lc&x&0&0&5&3&f&f&lo&x&0&0&4&c&f&f&lm&x&0&0&4&5&f&f&lp&x&0&0&3&e&f&f&lr&x&0&0&3&7&f&f&le&x&0&0&3&0&f&f&ls&x&0&0&2&8&f&f&ls&x&0&0&2&1&f&f&lo&x&0&0&1&a&f&f&lr":
          if player's inventory contains 64 of plain purple concrete:
            remove 64 of plain purple concrete from player's inventory
            give player shiny purple dye named "&x&8&0&5&3&f&f&lC&x&8&8&5&1&f&e&lo&x&9&1&4&f&f&c&lm&x&9&9&4&e&f&b&lp&x&a&2&4&c&f&a&lr&x&a&a&4&a&f&8&le&x&b&3&4&8&f&7&ls&x&b&b&4&6&f&6&ls&x&c&4&4&5&f&4&le&x&c&c&4&3&f&3&ld &x&d&5&4&1&f&2&lP&x&d&d&3&f&f&0&lu&x&e&6&3&d&e&f&lr&x&e&e&3&c&e&e&lp&x&f&7&3&a&e&c&ll&x&f&f&3&8&e&b&le"
          if player's inventory contains 8 of plain purple wool:
            remove 8 of plain purple wool from player's inventory
            give player shiny purple dye named "&x&8&0&5&3&f&f&lC&x&8&8&5&1&f&e&lo&x&9&1&4&f&f&c&lm&x&9&9&4&e&f&b&lp&x&a&2&4&c&f&a&lr&x&a&a&4&a&f&8&le&x&b&3&4&8&f&7&ls&x&b&b&4&6&f&6&ls&x&c&4&4&5&f&4&le&x&c&c&4&3&f&3&ld &x&d&5&4&1&f&2&lP&x&d&d&3&f&f&0&lu&x&e&6&3&d&e&f&lr&x&e&e&3&c&e&e&lp&x&f&7&3&a&e&c&ll&x&f&f&3&8&e&b&le"
            stop
              #PURPLE
        if player's inventory contains 1 melon named "&x&0&0&f&f&4&7&lM&x&0&d&f&2&4&3&le&x&1&b&e&4&4&0&ll&x&2&8&d&7&3&c&lo&x&3&6&c&9&3&8&ln&x&4&3&b&c&3&4&ls &x&5&1&a&e&3&1&lA&x&5&e&a&1&2&d&lu&x&6&b&9&4&2&9&lt&x&7&9&8&6&2&5&lo&x&8&6&7&9&2&2&lc&x&9&4&6&b&1&e&lo&x&a&1&5&e&1&a&lm&x&a&e&5&1&1&6&lp&x&b&c&4&3&1&3&lr&x&c&9&3&6&0&f&le&x&d&7&2&8&0&b&ls&x&e&4&1&b&0&7&ls&x&f&2&0&d&0&4&lo&x&f&f&0&0&0&0&lr":
          if player's inventory contains 8 of plain melon:
            remove 8 of plain melon from player's inventory
            give player shiny melon named "&x&1&b&f&f&2&4&lC&x&2&b&e&d&2&1&lo&x&3&c&d&b&1&f&lm&x&4&c&c&8&1&c&lp&x&5&c&b&6&1&a&lr&x&6&c&a&4&1&7&le&x&7&d&9&2&1&5&ls&x&8&d&8&0&1&2&ls&x&9&d&6&d&0&f&le&x&a&e&5&b&0&d&ld &x&b&e&4&9&0&a&lM&x&c&e&3&7&0&8&le&x&d&e&2&4&0&5&ll&x&e&f&1&2&0&3&lo&x&f&f&0&0&0&0&ln"
            stop
            #melon

      command /auto [<text>] [to] <player=%player%>:
       permission: boxlife.admin
       permission message: You must be an admin to execute this command!
       trigger:
        if arg-1 is "Wood":
         send "&a&lAutocompressor: &7You have Given %arg-2% Wood Autocompressor!"
         give arg-2 brown dye named "&x&5&f&4&6&0&5&lW&x&6&1&4&4&0&6&lo&x&6&2&4&3&0&7&lo&x&6&4&4&1&0&7&ld &x&6&6&4&0&0&8&lA&x&6&7&3&e&0&9&lu&x&6&9&3&c&0&a&lt&x&6&b&3&b&0&a&lo&x&6&c&3&9&0&b&lc&x&6&e&3&8&0&c&lo&x&6&f&3&6&0&d&lm&x&7&1&3&5&0&d&lp&x&7&3&3&3&0&e&lr&x&7&4&3&1&0&f&le&x&7&6&3&0&1&0&ls&x&7&8&2&e&1&0&ls&x&7&9&2&d&1&1&lo&x&7&b&2&b&1&2&lr"
         stop
        if arg-1 is "Stone":
         send "&a&lAutocompressor: &7You have Given %arg-2% Stone Autocompressor!"
         give arg-2 light gray dye named "&x&5&7&5&7&5&7&lS&x&5&9&5&9&5&9&lt&x&5&b&5&b&5&b&lo&x&5&d&5&d&5&d&ln&x&5&f&5&f&5&f&le &x&6&1&6&1&6&1&lA&x&6&3&6&3&6&3&lu&x&6&5&6&5&6&5&lt&x&6&7&6&7&6&7&lo&x&6&9&6&9&6&9&lc&x&6&b&6&b&6&b&lo&x&6&d&6&d&6&d&lm&x&6&f&6&f&6&f&lp&x&7&1&7&1&7&1&lr&x&7&3&7&3&7&3&le&x&7&5&7&5&7&5&ls&x&7&7&7&7&7&7&ls&x&7&9&7&9&7&9&lo&x&7&b&7&b&7&b&lr"
        if arg-1 is "Coal":
         send "&a&lAutocompressor: &7You have Given %arg-2% Coal Autocompressor!"
         give arg-2 black dye named "&x&0&0&0&0&0&0&lC&x&0&3&0&3&0&3&lo&x&0&7&0&7&0&7&la&x&0&a&0&a&0&a&ll &x&0&d&0&d&0&d&lA&x&1&0&1&0&1&0&lu&x&1&4&1&4&1&4&lt&x&1&7&1&7&1&7&lo&x&1&a&1&a&1&a&lc&x&1&e&1&e&1&e&lo&x&2&1&2&1&2&1&lm&x&2&4&2&4&2&4&lp&x&2&8&2&8&2&8&lr&x&2&b&2&b&2&b&le&x&2&e&2&e&2&e&ls&x&3&1&3&1&3&1&ls&x&3&5&3&5&3&5&lo&x&3&8&3&8&3&8&lr"
        if arg-1 is "Iron":
         send "&a&lAutocompressor: &7You have Given %arg-2% Iron Autocompressor!"
         give arg-2 white dye named "&x&f&3&f&3&f&3&lI&x&f&3&f&0&f&4&lr&x&f&4&e&d&f&4&lo&x&f&4&e&9&f&5&ln &x&f&5&e&6&f&6&lA&x&f&5&e&3&f&7&lu&x&f&5&e&0&f&7&lt&x&f&6&d&c&f&8&lo&x&f&6&d&9&f&9&lc&x&f&7&d&6&f&9&lo&x&f&7&d&3&f&a&lm&x&f&8&c&f&f&b&lp&x&f&8&c&c&f&b&lr&x&f&8&c&9&f&c&le&x&f&9&c&6&f&d&ls&x&f&9&c&2&f&e&ls&x&f&a&b&f&f&e&lo&x&f&a&b&c&f&f&lr"
        if arg-1 is "Diamond":
         send "&a&lAutocompressor: &7You have Given %arg-2% Diamond Autocompressor!"
         give arg-2 light blue dye named "&x&6&a&c&2&f&3&lD&x&6&b&b&f&f&4&li&x&6&d&b&c&f&4&la&x&6&e&b&9&f&5&lm&x&7&0&b&6&f&5&lo&x&7&1&b&3&f&6&ln&x&7&3&a&f&f&7&ld &x&7&4&a&c&f&7&lA&x&7&6&a&9&f&8&lu&x&7&7&a&6&f&8&lt&x&7&9&a&3&f&9&lo&x&7&a&a&0&f&a&lc&x&7&b&9&d&f&a&lo&x&7&d&9&a&f&b&lm&x&7&e&9&7&f&b&lp&x&8&0&9&4&f&c&lr&x&8&1&9&0&f&d&le&x&8&3&8&d&f&d&ls&x&8&4&8&a&f&e&ls&x&8&6&8&7&f&e&lo&x&8&7&8&4&f&f&lr"
        if arg-1 is "Gold":
         send "&a&lAutocompressor: &7You have Given %arg-2% Gold Autocompressor!"
         give arg-2 yellow dye named "&x&f&3&7&e&2&9&lG&x&f&4&8&3&2&7&lo&x&f&4&8&8&2&4&ll&x&f&5&8&e&2&2&ld &x&f&6&9&3&1&f&lA&x&f&7&9&8&1&d&lu&x&f&7&9&d&1&b&lt&x&f&8&a&2&1&8&lo&x&f&9&a&7&1&6&lc&x&f&9&a&d&1&3&lo&x&f&a&b&2&1&1&lm&x&f&b&b&7&0&e&lp&x&f&b&b&c&0&c&lr&x&f&c&c&1&0&a&le&x&f&d&c&6&0&7&ls&x&f&e&c&c&0&5&ls&x&f&e&d&1&0&2&lo&x&f&f&d&6&0&0&lr"
        if arg-1 is "Emerald":
         send "&a&lAutocompressor: &7You have Given %arg-2% Emerald Autocompressor!"
         give arg-2 lime dye named "&x&2&a&f&3&0&9&lE&x&2&c&e&e&0&b&lm&x&2&f&e&8&0&d&le&x&3&1&e&3&0&e&lr&x&3&3&d&d&1&0&la&x&3&6&d&8&1&2&ll&x&3&8&d&2&1&4&ld &x&3&a&c&d&1&5&lA&x&3&c&c&7&1&7&lu&x&3&f&c&2&1&9&lt&x&4&1&b&c&1&b&lo&x&4&3&b&7&1&c&lc&x&4&6&b&1&1&e&lo&x&4&8&a&c&2&0&lm&x&4&a&a&6&2&2&lp&x&4&d&a&1&2&3&lr&x&4&f&9&b&2&5&le&x&5&1&9&6&2&7&ls&x&5&3&9&0&2&9&ls&x&5&6&8&b&2&a&lo&x&5&8&8&5&2&c&lr"
        if arg-1 is "Netherite":
         send "&a&lAutocompressor: &7You have Given %arg-2% Netherite Autocompressor!"
         give arg-2 red dye named "&x&f&3&1&3&1&3&lN&x&e&b&1&3&1&3&le&x&e&3&1&3&1&3&lt&x&d&b&1&3&1&3&lh&x&d&3&1&3&1&3&le&x&c&b&1&3&1&3&lr&x&c&4&1&2&1&2&li&x&b&c&1&2&1&2&lt&x&b&4&1&2&1&2&le &x&a&c&1&2&1&2&lA&x&a&4&1&2&1&2&lu&x&9&c&1&2&1&2&lt&x&9&4&1&2&1&2&lo&x&8&c&1&2&1&2&lc&x&8&4&1&2&1&2&lo&x&7&c&1&2&1&2&lm&x&7&4&1&2&1&2&lp&x&6&d&1&1&1&1&lr&x&6&5&1&1&1&1&le&x&5&d&1&1&1&1&ls&x&5&5&1&1&1&1&ls&x&4&d&1&1&1&1&lo&x&4&5&1&1&1&1&lr"
        if arg-1 is "Quartz":
         send "&a&lAutocompressor: &7You have Given %arg-2% Quartz Autocompressor!"
         give arg-2 white dye named "&x&f&3&f&3&f&3&lQ&x&f&4&f&4&f&4&lu&x&f&4&f&4&f&4&la&x&f&5&f&5&f&5&lr&x&f&6&f&6&f&6&lt&x&f&6&f&6&f&6&lz &x&f&7&f&7&f&7&lA&x&f&7&f&7&f&7&lu&x&f&8&f&8&f&8&lt&x&f&9&f&9&f&9&lo&x&f&9&f&9&f&9&lc&x&f&a&f&a&f&a&lo&x&f&b&f&b&f&b&lm&x&f&b&f&b&f&b&lp&x&f&c&f&c&f&c&lr&x&f&c&f&c&f&c&le&x&f&d&f&d&f&d&ls&x&f&e&f&e&f&e&ls&x&f&e&f&e&f&e&lo&x&f&f&f&f&f&f&lr"
        if arg-1 is "Nether Bricks":
         send "&a&lAutocompressor: &7You have Given %arg-2% Nether Bricks Autocompressor!"
         give arg-2 nether brick named "&x&f&3&0&0&0&0&lN&x&f&3&0&3&0&0&le&x&f&4&0&6&0&0&lt&x&f&4&0&9&0&0&lh&x&f&5&0&c&0&0&le&x&f&5&0&f&0&0&lr&x&f&6&1&2&0&0&lb&x&f&6&1&6&0&0&lr&x&f&7&1&9&0&0&li&x&f&7&1&c&0&0&lc&x&f&8&1&f&0&0&lk&x&f&8&2&2&0&0&ls &x&f&9&2&5&0&0&lA&x&f&9&2&8&0&0&lu&x&f&a&2&b&0&0&lt&x&f&a&2&e&0&0&lo&x&f&b&3&1&0&0&lc&x&f&b&3&4&0&0&lo&x&f&c&3&7&0&0&lm&x&f&c&3&b&0&0&lp&x&f&d&3&e&0&0&lr&x&f&d&4&1&0&0&le&x&f&e&4&4&0&0&ls&x&f&e&4&7&0&0&ls&x&f&f&4&a&0&0&lo&x&f&f&4&d&0&0&lr"
        if arg-1 is "Endstone":
         send "&a&lAutocompressor: &7You have Given %arg-2% Endstone Autocompressor!"
         give arg-2 yellow dye named "&x&f&3&f&3&f&3&lE&x&f&4&f&2&e&d&ln&x&f&4&f&1&e&6&ld&x&f&5&f&0&e&0&ls&x&f&5&e&f&d&9&lt&x&f&6&e&e&d&3&lo&x&f&6&e&d&c&c&ln&x&f&7&e&c&c&6&le &x&f&8&e&b&b&f&lA&x&f&8&e&a&b&9&lu&x&f&9&e&9&b&2&lt&x&f&9&e&8&a&c&lo&x&f&a&e&7&a&5&lc&x&f&a&e&6&9&f&lo&x&f&b&e&5&9&8&lm&x&f&c&e&4&9&2&lp&x&f&c&e&3&8&b&lr&x&f&d&e&2&8&5&le&x&f&d&e&1&7&e&ls&x&f&e&e&0&7&8&ls&x&f&e&d&f&7&1&lo&x&f&f&d&e&6&b&lr"
        if arg-1 is "Obsidian":
         send "&a&lAutocompressor: &7You have Given %arg-2% Obsidian Autocompressor!"
         give arg-2 purple dye named "&x&8&e&0&e&f&3&lO&x&8&c&0&d&f&4&lb&x&8&a&0&d&f&4&ls&x&8&8&0&c&f&5&li&x&8&5&0&b&f&5&ld&x&8&3&0&b&f&6&li&x&8&1&0&a&f&6&la&x&7&f&0&9&f&7&ln &x&7&d&0&9&f&8&lA&x&7&b&0&8&f&8&lu&x&7&9&0&7&f&9&lt&x&7&6&0&7&f&9&lo&x&7&4&0&6&f&a&lc&x&7&2&0&5&f&a&lo&x&7&0&0&5&f&b&lm&x&6&e&0&4&f&c&lp&x&6&c&0&3&f&c&lr&x&6&a&0&3&f&d&le&x&6&7&0&2&f&d&ls&x&6&5&0&1&f&e&ls&x&6&3&0&1&f&e&lo&x&6&1&0&0&f&f&lr"
        if arg-1 is "Beacon":
         send "&a&lAutocompressor: &7You have Given %arg-2% Beacon Autocompressor!"
         give arg-2 blue dye named "&x&2&4&e&7&f&3&lB&x&2&8&d&b&f&4&le&x&2&c&c&f&f&4&la&x&3&0&c&3&f&5&lc&x&3&5&b&7&f&6&lo&x&3&9&a&c&f&6&ln &x&3&d&a&0&f&7&lA&x&4&1&9&4&f&7&lu&x&4&5&8&8&f&8&lt&x&4&9&7&c&f&9&lo&x&4&e&7&0&f&9&lc&x&5&2&6&4&f&a&lo&x&5&6&5&8&f&b&lm&x&5&a&4&c&f&b&lp&x&5&e&4&0&f&c&lr&x&6&2&3&5&f&c&le&x&6&7&2&9&f&d&ls&x&6&b&1&d&f&e&ls&x&6&f&1&1&f&e&lo&x&7&3&0&5&f&f&lr"
        if arg-1 is "Deepslate Bricks":
         send "&a&lAutocompressor: &7You have Given %arg-2% Deepslate Bricks Autocompressor!"
         give arg-2 black dye named "&x&5&7&5&7&5&7&lD&x&5&7&5&7&5&7&le&x&5&7&5&7&5&7&le&x&5&7&5&7&5&7&lp&x&5&7&5&7&5&7&ls&x&5&8&5&8&5&8&ll&x&5&8&5&8&5&8&la&x&5&8&5&8&5&8&lt&x&5&8&5&8&5&8&le &x&5&8&5&8&5&8&lB&x&5&8&5&8&5&8&lr&x&5&8&5&8&5&8&li&x&5&8&5&8&5&8&lc&x&5&8&5&8&5&8&lk&x&5&9&5&9&5&9&ls &x&5&9&5&9&5&9&lA&x&5&9&5&9&5&9&lu&x&5&9&5&9&5&9&lt&x&5&9&5&9&5&9&lo&x&5&9&5&9&5&9&lc&x&5&9&5&9&5&9&lo&x&5&9&5&9&5&9&lm&x&5&9&5&9&5&9&lp&x&5&9&5&9&5&9&lr&x&5&a&5&a&5&a&le&x&5&a&5&a&5&a&ls&x&5&a&5&a&5&a&ls&x&5&a&5&a&5&a&lo&x&5&a&5&a&5&a&lr"
        if arg-1 is "Sculk Catalyst":
         send "&a&lAutocompressor: &7You have Given %arg-2% Sculk Catalyst Autocompressor!"
         give arg-2 sculk vein named "&x&0&0&e&0&f&f&lS&x&0&0&d&8&f&f&lc&x&0&0&d&0&f&f&lu&x&0&0&c&7&f&f&ll&x&0&0&b&f&f&f&lk &x&0&0&b&7&f&f&lC&x&0&0&a&f&f&f&la&x&0&0&a&6&f&f&lt&x&0&0&9&e&f&f&la&x&0&0&9&6&f&f&ll&x&0&0&8&e&f&f&ly&x&0&0&8&5&f&f&ls&x&0&0&7&d&f&f&lt &x&0&0&7&5&f&f&lA&x&0&0&6&d&f&f&lu&x&0&0&6&5&f&f&lt&x&0&0&5&c&f&f&lo&x&0&0&5&4&f&f&lc&x&0&0&4&c&f&f&lo&x&0&0&4&4&f&f&lm&x&0&0&3&b&f&f&lp&x&0&0&3&3&f&f&lr&x&0&0&2&b&f&f&le&x&0&0&2&3&f&f&ls&x&0&0&1&a&f&f&ls&x&0&0&1&2&f&f&lo&x&0&0&0&a&f&f&lr"
        if arg-1 is "Mud":
         send "&a&lAutocompressor: &7You have Given %arg-2% Mud Autocompressor!"
         give arg-2 brown dye named "&x&f&f&9&a&5&1&lM&x&f&5&9&3&4&e&lu&x&e&a&8&c&4&b&ld &x&e&0&8&5&4&8&lA&x&d&5&7&e&4&5&lu&x&c&b&7&6&4&2&lt&x&c&0&6&f&3&f&lo&x&b&6&6&8&3&c&lc&x&a&b&6&1&3&a&lo&x&a&1&5&a&3&7&lm&x&9&6&5&3&3&4&lp&x&8&c&4&c&3&1&lr&x&8&1&4&5&2&e&le&x&7&7&3&d&2&b&ls&x&6&c&3&6&2&8&ls&x&6&2&2&f&2&5&lo&x&5&7&2&8&2&2&lr"
        if arg-1 is "Red":
         send "&a&lAutocompressor: &7You have Given %arg-2% Red Autocompressor!"
         give arg-2 red dye named "&x&f&f&0&0&0&0&lR&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ld &x&f&f&0&0&0&0&lA&x&f&f&0&0&0&0&lu&x&f&f&0&0&0&0&lt&x&f&f&0&0&0&0&lo&x&f&f&0&0&0&0&lc&x&f&f&0&0&0&0&lo&x&f&f&0&0&0&0&lm&x&f&f&0&0&0&0&lp&x&f&f&0&0&0&0&lr&x&f&f&0&0&0&0&le&x&f&f&0&0&0&0&ls&x&f&f&0&0&0&0&ls&x&f&f&0&0&0&0&lo&x&f&f&0&0&0&0&lr"
        if arg-1 is "Yellow":
         send "&a&lAutocompressor: &7You have Given %arg-2% Yellow Autocompressor!"
         give arg-2 yellow dye named "&x&f&f&f&5&0&0&lY&x&f&f&f&6&0&4&le&x&f&f&f&6&0&7&ll&x&f&e&f&7&0&b&ll&x&f&e&f&7&0&f&lo&x&f&e&f&8&1&2&lw &x&f&e&f&8&1&6&lA&x&f&e&f&9&1&9&lu&x&f&d&f&9&1&d&lt&x&f&d&f&a&2&1&lo&x&f&d&f&a&2&4&lc&x&f&d&f&b&2&8&lo&x&f&c&f&b&2&c&lm&x&f&c&f&c&2&f&lp&x&f&c&f&c&3&3&lr&x&f&c&f&d&3&6&le&x&f&c&f&d&3&a&ls&x&f&b&f&e&3&e&ls&x&f&b&f&e&4&1&lo&x&f&b&f&f&4&5&lr"
        if arg-1 is "Green":
         send "&a&lAutocompressor: &7You have Given %arg-2% Green Autocompressor!"
         give arg-2 green dye named "&x&0&9&f&f&2&2&lG&x&0&c&f&f&2&0&lr&x&1&0&f&f&1&f&le&x&1&3&f&f&1&d&le&x&1&7&f&f&1&c&ln &x&1&a&f&f&1&a&lA&x&1&d&f&f&1&8&lu&x&2&1&f&f&1&7&lt&x&2&4&f&f&1&5&lo&x&2&8&f&f&1&4&lc&x&2&b&f&f&1&2&lo&x&2&e&f&f&1&0&lm&x&3&2&f&f&0&f&lp&x&3&5&f&f&0&d&lr&x&3&8&f&f&0&b&le&x&3&c&f&f&0&a&ls&x&3&f&f&f&0&8&ls&x&4&3&f&f&0&7&lo&x&4&6&f&f&0&5&lr"
        if arg-1 is "Blue":
         send "&a&lAutocompressor: &7You have Given %arg-2% Blue Autocompressor!"
         give arg-2 blue dye named "&x&0&0&9&4&f&f&lB&x&0&0&8&d&f&f&ll&x&0&0&8&6&f&f&lu&x&0&0&7&e&f&f&le &x&0&0&7&7&f&f&lA&x&0&0&7&0&f&f&lu&x&0&0&6&9&f&f&lt&x&0&0&6&2&f&f&lo&x&0&0&5&b&f&f&lc&x&0&0&5&3&f&f&lo&x&0&0&4&c&f&f&lm&x&0&0&4&5&f&f&lp&x&0&0&3&e&f&f&lr&x&0&0&3&7&f&f&le&x&0&0&3&0&f&f&ls&x&0&0&2&8&f&f&ls&x&0&0&2&1&f&f&lo&x&0&0&1&a&f&f&lr"
        if arg-1 is "Purple":
         send "&a&lAutocompressor: &7You have Given %arg-2% Purple Autocompressor!"
         give arg-2 purple dye named "&x&0&0&9&4&f&f&lB&x&0&0&8&d&f&f&ll&x&0&0&8&6&f&f&lu&x&0&0&7&e&f&f&le &x&0&0&7&7&f&f&lA&x&0&0&7&0&f&f&lu&x&0&0&6&9&f&f&lt&x&0&0&6&2&f&f&lo&x&0&0&5&b&f&f&lc&x&0&0&5&3&f&f&lo&x&0&0&4&c&f&f&lm&x&0&0&4&5&f&f&lp&x&0&0&3&e&f&f&lr&x&0&0&3&7&f&f&le&x&0&0&3&0&f&f&ls&x&0&0&2&8&f&f&ls&x&0&0&2&1&f&f&lo&x&0&0&1&a&f&f&lr"
        if arg-1 is "Melons":
         send "&a&lAutocompressor: &7You have Given %arg-2% Melons Autocompressor!"
         give arg-2 melon named "&x&0&0&f&f&4&7&lM&x&0&d&f&2&4&3&le&x&1&b&e&4&4&0&ll&x&2&8&d&7&3&c&lo&x&3&6&c&9&3&8&ln&x&4&3&b&c&3&4&ls &x&5&1&a&e&3&1&lA&x&5&e&a&1&2&d&lu&x&6&b&9&4&2&9&lt&x&7&9&8&6&2&5&lo&x&8&6&7&9&2&2&lc&x&9&4&6&b&1&e&lo&x&a&1&5&e&1&a&lm&x&a&e&5&1&1&6&lp&x&b&c&4&3&1&3&lr&x&c&9&3&6&0&f&le&x&d&7&2&8&0&b&ls&x&e&4&1&b&0&7&ls&x&f&2&0&d&0&4&lo&x&f&f&0&0&0&0&lr"
      command /ahelp:
       trigger:
        send "&6----------------------"
        send "&cMade by AwesomexO"
        send "&c/auto (MINE) (PLAYER)"
        send "&6----------------------"

      on tab complete of "/auto":
          set tab completions for position 1 to "Wood" and "Stone" and "Coal" and "Iron" and "Diamond" and "Gold" and "Emerald" and "Netherite" and "Quartz" and "Nether Bricks" and "Endstone" and "Obsidian" and "Beacon" and "Deepslate Bricks" and "Sculk Catalyst" and "Mud" and "Red" and "Yellow" and "Green" and "Blue" and "Purple" and "Melons"

    • if I wanted to download my world file what plan do I need to do it?

    • Basically I want a command that repeats every hour and a countdown that updates with the minutes seconds format so I can make a placeholder out of it but I need some help making the countdown since im not that good at skripting.

      This is my code so far

                  
      every 60 minutes:
          loop all players:
              execute console command "test"


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