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About This Club

An RPG Mining server with an expansive world to explore and a plethora of minerals to mine and baddies to defeat!

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  1. What's new in this club
  2. Apologies for the late response. However, I will still continue work with Spelunking. Despite maybe spending less time on it, development will still be going on. Spelunking means a lot to me; all of the work me and my friends have put into it, the story, the music, the textures and models... everything. I don't want it to go to waste. If I ever do feel like I can't continue work, I will still try to get a playable demo or whatever finished.
  3. btw I saw your post about you resigning from Sr. Mod, though does this mean you're gonna keep working on Spelunking, or stop development on it for now?
  4. Yes, I have considered making a Discord. Only thing which is holding me back is simply managing it and making sure it doesn't go down in flames. I'll see if I can get a few extra people to simply moderate or upkeep the server while I'm busy with other things.
  5. Looks awesome, can't wait until the open alpha! Btw, I think creating a discord for this project and linking it to the forums would be a good idea. Mainly because I feel like way more people in this group check discord more often than the forums so it'd be easier to get news and updates to them. Also it'd allow for a place for us to talk with the development team and feel more engaged in it. Hope you consider it.
  6. We finally got off our butts and started to make the game somewhat playable.
  7. Are any of you still alive? Good, at least we have somewhat of an audience to show off to! This past week we have finally pulled up our socks and got down to business with building (and some developing)! I'd say we've done about 20% of building required until there'll be enough for an open alpha for all of you to come and try out. Enough talk, here's a few screenshots of what has been done: The Quarry. The first area you will visit, For the future pictures, none of the stone has been detailed as we have yet to decided what areas will have what stone variations, so not all the caves look
  8. I have considered it, yes, but with how much we have planned and how large the world is going to be, the amount of people willing to do it for free for the amount of work required is going to be a challenge, yet alone have the experience and skillset. The team right now has done servers like this on a smaller scale, and scaling it up isn't difficult, just tedious and time consuming. But thank you for your concern about the development, it is a bit rocky but things are hopefully going to settle eventually.
  9. Have you considered getting more help with some of the simpler stuff like building? I know that it might make the server not feel as much like how you had wanted it with other peoples building styles, but seeing as this looks like it's going to be a fairly lengthy project it might be worth considering so the rest of you can work on the textures, music, items & lore. Besides, as long as you get someone good enough they could probably make whatever you're going for pretty well, possibly with some monitoring and help along the way to make sure they're getting it how you want it.
  10. I know that many of you are excited for this server, so am I. development has been extremely slow due to many things getting in the way and I wish to address what I plan to do. I do not want to give up on Spelunking, it's the one thing I constantly avoided throughout this month but work on the server has been minimal. One of the main reasons is my computer simply struggling to handle Minecraft and averaging less than 10 fps. Building a huge world such as Spelunking has been more frustrating than fun due to it being like playing Jenga with a tank. I am happy to say that I have ordered a new c
  11. This server already looks incredible.
  12. I should probably mention that some of the ores are animated. Some pulsate eerily, others ooze and some flash violently. I would make it a GIF but unfortunately that's just far too much effort.
  13. I believe I should update ya'll on our textures so you can have faith in us to at least have some decent texture work, haha. To push this experience to the limits, blocks that we feel will not be used will be used to either be new ores or new building blocks to give areas their own identity. It also allows us to make locations closer to how we conceived them. Here are the textures for the ores we've made so far, this is only HALF of what we have planned but it puts into perspective to how expansive we plan to make the server: We put the ores into order to how late they appear a
  14. Right now, everything is going quite slow due to many complications, such as my computer being barely function, Mega going through some personal issues and Ryan being busy with other projects. However, once we pass these hurdles development will begin to look a lot smoother.
  15. knowing Ryan is on the development side concerns me, he's on my friends list and I only see him on at least once a week, and he's never on the server from what I've seen, is he going to be more active to work on the server in the future?
  16. Right now, we have 3 people working on Spelunking; Myself, Mega_Rascal and RyanDxxx. We all have our assigned roles, such as me working on the creative stuff such as the resource pack, music, story and building, Mega works on the building and Ryan is working on the development side. Obviously it's quite a small team for such a large project but we have worked on many RPGs before, some even rivalling the expansiveness of Spelunking. However, I believe many met their fate due to being released too early in development which made people get bored of it much quicker than us being able to add more
  17. Loving it so far! Excited to see what more's to come.
  18. This is going to be revolutionary! Can't wait for release!
  19. holy shit custom texture pack and soundtrack? can't wait!
  20. This is probably gonna be super fun
  21. from what I've seen, this seems to be on the levels of a short indie game or an adventure map, how many hours of content is planned?

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