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About This Club

An RPG Mining server with an expansive world to explore and a plethora of minerals to mine and baddies to defeat!

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  1. What's new in this club
  2. This server already looks incredible.
  3. I should probably mention that some of the ores are animated. Some pulsate eerily, others ooze and some flash violently. I would make it a GIF but unfortunately that's just far too much effort.
  4. I believe I should update ya'll on our textures so you can have faith in us to at least have some decent texture work, haha. To push this experience to the limits, blocks that we feel will not be used will be used to either be new ores or new building blocks to give areas their own identity. It also allows us to make locations closer to how we conceived them. Here are the textures for the ores we've made so far, this is only HALF of what we have planned but it puts into perspective to how expansive we plan to make the server: We put the ores into order to how late they appear and how powerful they are. You may be able to guess what some ores are but we have came up with some of our own and you will most likely have to wait a later date to learn their names. Of course, we have our own blocks for building as well. I have only made one new 'set' of building blocks, but expect there to be many more to be shown off! I call this set 'Cobaltstone' A dark tinged-blue stone used as the main material for many ancient buildings lost in the underground! It has a very gothic look to it, which I personally find very cool, hehe. Finally, the tools. I haven't been giving tools a lot of attention since they're not as important for the stage of development we're at right now. But that doesn't mean we don't have anything cool to show you! You'll probably be able to see what ore those tools are forged from, hehe. There is one issue which did make things a bit complicated, which is the new textures added in 1.14. Since that update revamped all the vanilla ones, it made a few of the textures I've already made look a little out of place, however it's not a glaring issue. I probably won't update those textures due to not wanting to waste time on things which aren't a huge deal. I'm always open for suggestions such as ore ideas, areas, enemies, basically everything! If you do suggest something, make sure to comment on how you think it will affect the gameplay and what other things it may enhance!
  5. Right now, everything is going quite slow due to many complications, such as my computer being barely function, Mega going through some personal issues and Ryan being busy with other projects. However, once we pass these hurdles development will begin to look a lot smoother.
  6. knowing Ryan is on the development side concerns me, he's on my friends list and I only see him on at least once a week, and he's never on the server from what I've seen, is he going to be more active to work on the server in the future?
  7. Right now, we have 3 people working on Spelunking; Myself, Mega_Rascal and RyanDxxx. We all have our assigned roles, such as me working on the creative stuff such as the resource pack, music, story and building, Mega works on the building and Ryan is working on the development side. Obviously it's quite a small team for such a large project but we have worked on many RPGs before, some even rivalling the expansiveness of Spelunking. However, I believe many met their fate due to being released too early in development which made people get bored of it much quicker than us being able to add more content. However, I do hope to make an early release which will be open for a few days which will allow us to get a good idea how how players would act and see if we can make any improvements. I hope to make this early release when the first 1/4 of the server is complete, with the (I guess you can say) trial ending when you finish the first dungeon, or a little after it. The server will be structured in a way that you need to complete a dungeon at the end of the area in order to continue further down the caves. You'll be able to continue by either getting a new item that allows you to do certain abilities which will help you bypass an obstacle or simple get a key to unlock a big door or gate. This will stop players from running down all the way to the end, however if you simply aim for the dungeons, you will be missing a lot of optional quests and mini dungeons where you can unlock cool items. We have planned 3 main 'big' dungeons, which will have VERY different environments, the first one being an expansive castle/fortress submerged underground. However, after the last main dungeon, you will be required to go back and find 4 sacred shrines that will open the final barrier to the last area where the big bad guy resides. These 4 shrines can be considered mini dungeons and combined together will probably be the size of a main dungeon, so I suppose there's 3.8 dungeons, hehe. Development right has been quite stagnate due to all of us having things to do and never getting the time do really sit down and work on the server. But don't worry! I do spend every ounce of free time away from my laptop making sketches of concept art, extra notes on the story, thinking of new themes by humming them, etc. Myself and I hope the rest of our team are very determined to make the best RPG experience Minehut has ever seen and for this to be a first step to expanding the current Minehut Server RPG formula. Our plans for Spelunking after we eventually complete what we have planned, is to continue expanding it and adding new places to explore. Our main goal isn't to simply make an RPG, but a world with many stories to tell and experience. It's a big risk to take as a large percentage of players who play on Minehut are not interested in storytelling and compelling worlds, as they prefer the more action oriented stuff. This server will be more about... taking in the environment. Of course there will be action; and lots of it! But expect to be not only rewarded with items, but serenity.
  8. Loving it so far! Excited to see what more's to come.
  9. This is going to be revolutionary! Can't wait for release!
  10. holy shit custom texture pack and soundtrack? can't wait!
  11. This is probably gonna be super fun
  12. from what I've seen, this seems to be on the levels of a short indie game or an adventure map, how many hours of content is planned?
  13. As stated in our introduction post, Spelunking is planned to have an original soundtrack! Here, I have comprised a few of the songs which will be featured on Spelunking. I have also given descriptions for the first areas you will visit when playing Spelunking. Please, enjoy! Groveshire is a small peaceful region with a town, a quarry and a Mine. Groveshire used to be a well known mining town until the Province's king ordered the mine be shut down for unexplained reasons. This lead to Groveshire and its inhabitants struggling to survive due to the town's main source of income being abruptly stopped. Here is Groveshire's overworld theme: Groveshire.ogg Groveshire Mines is the first area of the Mines. They are relatively safe but since it's so close to the surface, most ores have been extracted and is now a husk of what riches it held. Roots from trees poke out of the cave ceilings as it is still quite close to the surface. Here is the Groveshire Mines theme: Groveshire Mines.ogg Moving deeper you soon reach areas that have been long abandoned before the absolute shutdown of the mines. These places have became riddled with large bugs and dangerous paths. However, a good compromise for all this is all the ores that have yet to be mined! Beware if you're afraid of the dark though, as most lanterns have gone out down there... Here is the Caverns Theme: Caverns.ogg Due to not wanting to spoil later areas, I will simply put the songs down with simply the name and theme. Remember that this isn't even half of the areas we have planned! However, I'm sure (and I hope) these themes are enough to tell some story of the areas. Ravinus City: Ravinus City.ogg The Abyss: The Abyss (No Whispers).ogg Boss Theme (Music that players when against a tough enemy); Formidable Foe.ogg
  14. Hello! Do you like Mining? Do you love exploring endless caverns? Do you enjoy a convoluted storyline? Then Spelunking is the perfect server for you! Spelunking is planned to have an intriguing plot about the happenings in the supposedly cursed 'Groveshire Mines'. Little does the player know that these caves are far more than simply being cursed. A custom Resource pack is in the works for this server that adds custom armour, weapons, tools, materials, blocks and sounds, with 28 EXTRA materials to mine for! Plus, you'll be able to gain equipment to help you navigate through the winding and labyrinth like caves to find the source of whatever infests the mines. We even have an original soundtrack composed by myself to add more atmosphere and signature to possibly the greatest RPG experience Minehut has ever graced. Currently, the server is in development and have yet to have an estimate on when a early alpha release will be ready. Until then, make sure to follow and see this server grow into an interactive world with creative characters and foreboding enemies which will stop your quest to destroy the evil that lurks in the deepest depths of the earth.
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